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short-paper

Virtual Reality Dance Tracks from Skeletal Animations

Published: 06 January 2024 Publication History

Abstract

This paper presents a novel approach for automatically generating Virtual Reality (VR) dance tracks, focusing on translating the movement of animated 3D models directly derived from music. Our method capitalizes on the recent advances in automated synthesis of animated 3D models from music, using this data to bridge the gap to fully automatic VR dance track creation. We introduce a novel plugin for the Unity game engine, facilitating the conversion of dance animations from the Choreomaster dataset into dance tracks for the VR game Synth Riders. This approach aims to guide dance while supporting creative movement interpretation and minimizing movement restriction. The paper offers a comprehensive review of the current state of VR dance experiences and music-to-animation synthesis, and an in-depth explanation of our plugin and its key components. Our approach has potential to enhance the creation of dance experiences in VR, reducing resource dependency and increasing versatility in dance styles. This research is a step towards fully automated VR dance track creation, potentially impacting realms of music, dance, and fitness in VR.

Supplementary Material

MP4 File (supplementary.mp4)
Results video.

References

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  1. Virtual Reality Dance Tracks from Skeletal Animations

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    SVR '23: Proceedings of the 25th Symposium on Virtual and Augmented Reality
    November 2023
    315 pages
    ISBN:9798400709432
    DOI:10.1145/3625008
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    New York, NY, United States

    Publication History

    Published: 06 January 2024

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    Author Tags

    1. Virtual Reality
    2. animation
    3. dance

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    SVR '23
    SVR '23: Symposium on Virtual and Augmented Reality
    November 6 - 9, 2023
    Rio Grande, Brazil

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