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Designing for Children's Digital Well-being: An Agenda for Research, Policy and Practice

Published: 17 June 2024 Publication History

Abstract

Understanding what constitutes children’s well-being in digital environments is fundamental for designing technology that supports children’s development while minimizing emerging risks. This is even more urgent with the rapid advances in Artificial Intelligence and the radical transformations in children’s everyday activities, play, and learning. With this workshop, we aim to co-create an agenda for future actions by mapping the current state-of-the-art research about children’s well-being, identifying policy initiatives and relevant stakeholders that come into play, and reflecting on existing good practices and proposing new ones for digital technology that promotes children’s well-being with a special focus on children from under-represented groups.

References

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Peter Adamson, Jonathan Bradshaw, Petra Hoelscher, and Dominic Richardson. 2007. Child poverty in perspective: An overview of child well-being in rich countries. UNICEF Innocenti Research Centre.
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Vasiliki Charisi, Stephane Chaudron, Rosanna Di Gioia, Riina Vuorikari, Marina Escobar Planas, MARTIN Jose Ignacio Sanchez, and Emilia Gomez Gutierrez. 2022. Artificial intelligence and the rights of the child: Towards an integrated agenda for research and policy. Technical Report. Joint Research Centre (Seville site).
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Vicky Charisi and Virginia Dignum. 2024. Operationalizing AI Regulatory Sandboxes for Children’s Rights and Well-Being. In Human-Centered AI A Multidisciplinary Perspective for Policy-Makers, Auditors, and Users. Taylor and Francis Group, 231–249.
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Shuli Gilutz. 2019. Child-centered design: integrating children’s rights and ethics into the heart of the design process. In Exploring Key Issues in Early Childhood and Technology. Routledge, 49–54.
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Daniel Kardefelt Winther. 2022. Responsible Innovation in Technology for Children: Digital Technology, Play and Child well-being. Technical Report. UNICEF.
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Daniel Kardefelt Winther. 2022. Responsible Innovation in Technology for Children: Digital technology, play and child well-being. Technical Report. UNICEF.
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Alex C Michalos 2014. Encyclopedia of quality of life and well-being research. Vol. 171. Springer Netherlands Dordrecht.
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Steffen Steinert and Matthew James Dennis. 2022. Emotions and digital well-being: On social media’s emotional affordances. Philosophy & Technology 35, 2 (2022), 36.
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Mariek MP Vanden Abeele. 2021. Digital wellbeing as a dynamic construct. Communication Theory 31, 4 (2021), 932–955.

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    cover image ACM Conferences
    IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference
    June 2024
    1049 pages
    ISBN:9798400704420
    DOI:10.1145/3628516
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 17 June 2024

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    Author Tags

    1. Artificial Intelligence
    2. Children
    3. Cognitive development
    4. Design
    5. Digital well-being
    6. Policy

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    • Extended-abstract
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    • Refereed limited

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    IDC '24
    Sponsor:
    IDC '24: Interaction Design and Children
    June 17 - 20, 2024
    Delft, Netherlands

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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