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10.1145/3641517.3664386acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

Holographic Parallax

Published: 13 July 2024 Publication History

Abstract

Cutting-edge computer-generated holography (CGH) algorithms have realized significant advancements in reconstructing the desired light field, enabling the creation of 4D light field holograms. These holograms offer view-dependent effects, such as motion parallax, occlusion, and specular reflections, which are crucial for enhancing the perceptual realism of 3D scenes. Our holographic display prototype leverages sophisticated CGH algorithms in conjunction with a high-speed binary spatial light modulator (SLM) to deliver an immersive experience of 4D light field holograms. This demonstration highlights the latest progress in CGH technology and emphasizes the critical role of parallax cues in providing perceptually realistic 3D contents.

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References

[1]
Suyeon Choi, Manu Gopakumar, Brian Chao, Gun-Yeal Lee, Jonghyun Kim, and Gordon Wetzstein. 2023. Neural Holographic Near-eye Displays for Virtual Reality. In ACM SIGGRAPH 2023 Emerging Technologies(SIGGRAPH ’23). Article 12, 2 pages.
[2]
Suyeon Choi, Manu Gopakumar, Yifan Peng, Jonghyun Kim, Matthew O’Toole, and Gordon Wetzstein. 2022. Time-multiplexed neural holography: a flexible framework for holographic near-eye displays with fast heavily-quantized spatial light modulators. In ACM SIGGRAPH 2022 Conference Proceedings. 1–9.
[3]
Dongyeon Kim, Seung-Woo Nam, Suyeon Choi, Jong-Mo Seo, Gordon Wetzstein, and Yoonchan Jeong. 2024. Holographic Parallax Improves 3D Perceptual Realism. ACM Transactions on Graphics (TOG) 43, 4, Article 68 (2024), 13 pages.
[4]
Dongyeon Kim, Seung-Woo Nam, Byounghyo Lee, Jong-Mo Seo, and Byoungho Lee. 2022. Accommodative holography: improving accommodation response for perceptually realistic holographic displays. ACM Trans. Graph. 41, 4 (2022), 1–15.
[5]
Yingsi Qin, Wei-Yu Chen, Matthew O’Toole, and Aswin C. Sankaranarayanan. 2023. Single-Shot VR. In ACM SIGGRAPH 2023 Emerging Technologies(SIGGRAPH ’23). Article 16, 2 pages.

Cited By

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  • (2024)Interactive Multi-GPU Light Field Path Tracing Using Multi-Source Spatial ReprojectionProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687710(1-11)Online publication date: 9-Oct-2024

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cover image ACM Conferences
SIGGRAPH '24: ACM SIGGRAPH 2024 Emerging Technologies
July 2024
48 pages
ISBN:9798400705243
DOI:10.1145/3641517
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 July 2024

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  • (2024)Interactive Multi-GPU Light Field Path Tracing Using Multi-Source Spatial ReprojectionProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687710(1-11)Online publication date: 9-Oct-2024

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