Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3641825.3689520acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

GazeLock: Gaze- and Lock Pattern-Based Authentication

Published: 09 October 2024 Publication History

Abstract

Password entry is common authentication approach in Extended Reality (XR) applications for its simplicity and familiarity, but it faces challenges in public and dynamic environments due to its cumbersome nature and susceptibility to observation attacks. Manual password input can be disruptive and prone to theft through shoulder surfing or surveillance. While alternative knowledge-based approaches exist, they often require complex physical gestures and are impractical for frequent public use. We present GazeLock, an eye-tracking and lock pattern-based authentication method. This method aims to provide an easy-to-learn and efficient alternative by leveraging familiar lock patterns operated through gaze. It ensures resilience to external observation, as physical interaction is unnecessary and eyes are obscured by the headset. Its hands-free, discreet nature makes it suitable for secure public use. We demonstrate this method by simulating the unlocking of a smart lock via an XR headset, showcasing its potential applications and benefits in real-world scenarios.

References

[1]
Omair Shahzad Bhatti, Michael Barz, and Daniel Sonntag. 2021. EyeLogin - Calibration-free Authentication Method for Public Displays Using Eye Gaze. In ACM Symposium on Eye Tracking Research and Applications. ACM, Virtual Event Germany, 1–7. https://doi.org/10.1145/3448018.3458001
[2]
Isla Xi Han. 2023. Ninja Locker: A Hand-Gesture-Enabled Knowledge-Based VR Authentication Interface. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 943–944. https://doi.org/10.1109/VRW58643.2023.00314
[3]
Robert J. K. Jacob. 1991. The use of eye movements in human-computer interaction techniques: what you look at is what you get. ACM Trans. Inf. Syst. 9, 2 (April 1991), 152–169. https://doi.org/10.1145/123078.128728
[4]
Christina Katsini, Yasmeen Abdrabou, George E. Raptis, Mohamed Khamis, and Florian Alt. 2020. The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, Honolulu HI USA, 1–21. https://doi.org/10.1145/3313831.3376840
[5]
Florian Mathis, John H. Williamson, Kami Vaniea, and Mohamed Khamis. 2021. Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing. ACM Transactions on Computer-Human Interaction 28, 1 (Feb. 2021), 1–44. https://doi.org/10.1145/3428121
[6]
Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi, and Hans Gellersen. 2017. Gaze + pinch interaction in virtual reality. In Proceedings of the 5th Symposium on Spatial User Interaction(SUI ’17). Association for Computing Machinery, New York, NY, USA, 99–108. https://doi.org/10.1145/3131277.3132180
[7]
Sophie Stephenson, Bijeeta Pal, Stephen Fan, Earlence Fernandes, Yuhang Zhao, and Rahul Chatterjee. 2022. SoK: Authentication in Augmented and Virtual Reality. In 2022 IEEE Symposium on Security and Privacy (SP). 267–284. https://doi.org/10.1109/SP46214.2022.9833742 ISSN: 2375-1207.
[8]
Rumeysa Turkmen, Chukwuemeka Nwagu, Prashant Rawat, Poppy Riddle, Kissinger Sunday, and Mayra Barrera Machuca. 2023. Put your glasses on: A voxel-based 3D authentication system in VR using eye-gaze. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 947–948. https://doi.org/10.1109/VRW58643.2023.00316

Cited By

View all
  • (2025)A Review on Secure Authentication Mechanisms for Mobile SecuritySensors10.3390/s2503070025:3(700)Online publication date: 24-Jan-2025

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
October 2024
633 pages
ISBN:9798400705359
DOI:10.1145/3641825
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2024

Check for updates

Author Tags

  1. Authentication
  2. Extended Reality (XR)
  3. Eye Tracking
  4. Gaze-based Interaction

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Funding Sources

Conference

VRST '24

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)47
  • Downloads (Last 6 weeks)5
Reflects downloads up to 26 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2025)A Review on Secure Authentication Mechanisms for Mobile SecuritySensors10.3390/s2503070025:3(700)Online publication date: 24-Jan-2025

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media