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Stick-To-XR: Understanding Stick-Based User Interface Design for Extended Reality

Published: 01 July 2024 Publication History

Abstract

This work explores the design of stick-shaped Tangible User Interfaces (TUI) for Extended Reality (XR). While sticks are widely used in everyday objects, their applications as a TUI in XR have not been systematically studied. We conducted a participatory design session with twelve experts in XR and human-computer interaction to investigate the affordances of stick-based objects and how to utilize them in XR. The results led us to develop a taxonomy of stick-based objects’ affordances in terms of their functions and holding gestures. Following that, we proposed four types of stick-based XR controller forms and discussed their advantages and limitations. In the end, we juxtaposed twenty-six existing XR controllers against our proposed forms and identified Landed (Cane) Stick, Thin Stick’s flexible usages, and Modular Design as the major opportunities that remain unexamined yet for stick-based XR TUI design.

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cover image ACM Conferences
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference
July 2024
3616 pages
ISBN:9798400705830
DOI:10.1145/3643834
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 01 July 2024

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Author Tags

  1. Device Form Factor
  2. Extended Reality
  3. Handheld Device
  4. Stick Shape
  5. Tangible User Interface
  6. Taxonomy

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DIS '24: Designing Interactive Systems Conference
July 1 - 5, 2024
Copenhagen, Denmark

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