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Parabolic Emotion: An anthology of poetic games employing ludonarrative techniques in exploring alienation

Published: 10 September 2024 Publication History

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References

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Espen Aarseth. 2012. A narrative theory of games. In Proceedings of the international conference on the foundation of digital games 2012. FDG 2012, Raleigh, North Carolina, May 29 - June 1, 2012. Association for Computing Machinery, New York, NY, USA, 129–133. https://doi.org/10.1145/2282338.2282365
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Dress to Impress Group. 2024. Dress to Impress. Retrieved June 13, 2024 from https://www.roblox.com/games/15101393044/Dress-To-Impress
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Antonino Frazzitta and Charlie Hargood. 2021. Tale: Defamiliarizing Ludonarrative Puzzles. In Interactive Storytelling. ICIDS 2021, Tallin, Estonia, December 7-10, 2021. Springer International Publishing, Cham, 203–207. https://doi.org/10.1007/978-3-030-92300-6_18
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Clint Hocking. 2007. Ludonarrative Dissonance in Bioshock. Click Nothing. Retrieved July 1, 2024 from https://www.clicknothing.com/click_nothing/2007/10/ludonarrative-d.html
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David E. Millard and Charlie Hargood. 2021. Hypertext as a Lens into Interactive Digital Narrative. In Interactive Storytelling. ICIDS 2021, Tallin, Estonia, December 7-10, 2021. Springer International Publishing, Cham, 509–524. https://doi.org/10.1007/978-3-030-92300-6_51
[6]
Alex Mitchell. 2016. Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. In Proceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games. DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. DiGRA, Tampere, Finland. Retrieved February 12, 2024 from https://dl.digra.org/index.php/dl/article/view/774
[7]
OtakuWorld. 1995. The Big KiSS Page. OtakuWorld! Anime and Manga. Retrieved July 1, 2024 from https://www.otakuworld.com/kiss/
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Penguin Random House LLC. 2024. Mad Libs. Retrieved June 13, 2024 from https://www.madlibs.com/
[9]
Adrian Pilkington. 1992. Poetic effects. Lingua 87, 1–2 (1992), 29–51. https://doi.org/10.1016/0024-3841(92)90024-D
[10]
Christian Roth, Tom van Nuenen, and Hartmut Koenitz. 2018. Ludonarrative hermeneutics: A way out and the narrative paradox. In Interactive Storytelling. ICIDS 2018, Dublin, Ireland, December 5-8, 2018. Springer, Cham, 93–106. https://doi.org/10.1007/978-3-030-04028-4_7

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cover image ACM Conferences
HT '24: Proceedings of the 35th ACM Conference on Hypertext and Social Media
September 2024
415 pages
ISBN:9798400705953
DOI:10.1145/3648188
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 10 September 2024

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