Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3649921.3656980acmotherconferencesArticle/Chapter ViewAbstractPublication PagesfdgConference Proceedingsconference-collections
short-paper
Open access

Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation

Published: 05 July 2024 Publication History

Abstract

Movement and navigation are key aspects of many games. Endpoint and trajectory prediction in games is thus becoming an emerging matter, also because they can serve as important components for downstream tasks such as real-time assistants, AI behaviour selection, or bot detection. However, such predictions can become costly due to the large volumes of data. In this paper, we present first steps towards a lightweight modular pipeline for endpoint and trajectory prediction based on Voronoi tessellation for compact and efficient data storage. The model outputs probability distributions, allowing for multimodality and easy processing by downstream tasks. We illustrate and evaluate the proposed approach using data from the team-based computer game World of Tanks. First results suggest that the proposed pipeline performs well in predicting trajectories, while keeping memory and computation requirements small.

References

[1]
Alexandre Alahi, Kratarth Goel, Vignesh Ramanathan, Alexandre Robicquet, Li Fei-Fei, and Silvio Savarese. 2016. Social LSTM: Human Trajectory Prediction in Crowded Spaces. In Proc. of the IEEE Conference on Computer Vision and Pattern Recognition. 961–971.
[2]
Natalia Andrienko and Gennady Andrienko. 2011. Spatial Generalization and Aggregation of Massive Movement Data. IEEE Trans. Vis. Comput. 17 (2011), 205–19. https://doi.org/10.1109/TVCG.2010.44
[3]
Kyunghyun Cho, Bart van Merrienboer, Caglar Gulcehre, Dzmitry Bahdanau, Fethi Bougares, Holger Schwenk, and Yoshua Bengio. 2014. Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation. arxiv:1406.1078 [cs.CL]
[4]
Seongjin Choi, Hwasoo Yeo, and Jiwon Kim. 2018. Network-Wide Vehicle Trajectory Prediction in Urban Traffic Networks using Deep Learning. Transp. Res. Rec. 2672, 45 (2018), 173–184. https://doi.org/10.1177/0361198118794735
[5]
Sandro Hauri, Nemanja Djuric, Vladan Radosavljevic, and Slobodan Vucetic. 2021. Multi-Modal Trajectory Prediction of NBA Players. In Proc. of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV). 1640–1649.
[6]
Geoffrey E. Hinton, Nitish Srivastava, Alex Krizhevsky, Ilya Sutskever, and Ruslan R. Salakhutdinov. 2012. Improving neural networks by preventing co-adaptation of feature detectors. arxiv:1207.0580 [cs.NE]
[7]
Yingfan Huang, Huikun Bi, Zhaoxin Li, Tianlu Mao, and Zhaoqi Wang. 2019. STGAT: Modeling Spatial-Temporal Interactions for Human Trajectory Prediction. In Int. Conference on Computer Vision. IEEE, 6271–6280. https://doi.org/10.1109/ICCV.2019.00637
[8]
Lei Lin, Weizi Li, Huikun Bi, and Lingqiao Qin. 2022. Vehicle Trajectory Prediction Using LSTMs With Spatial–Temporal Attention Mechanisms. IEEE Intelligent Transportation Systems Magazine 14, 2 (2022), 197–208. https://doi.org/10.1109/MITS.2021.3049404
[9]
Jianzhi Lyu, Philipp Ruppel, Norman Hendrich, Shuang Li, Michael Görner, and Jianwei Zhang. 2023. Efficient and Collision-Free Human–Robot Collaboration Based on Intention and Trajectory Prediction. IEEE Trans. Cogn. Dev. Syst. 15, 4 (2023), 1853–1863. https://doi.org/10.1109/TCDS.2022.3215093
[10]
Karttikeya Mangalam, Harshayu Girase, Shreyas Agarwal, Kuan-Hui Lee, Ehsan Adeli, Jitendra Malik, and Adrien Gaidon. 2020. It Is Not the Journey But the Destination: Endpoint Conditioned Trajectory Prediction. In Computer Vision – ECCV 2020. Springer, 759–776. https://doi.org/10.1007/978-3-030-58536-5_45
[11]
Finnegan Southey, Wesley Loh, and Dana Wilkinson. 2007. Inferring Complex Agent Motions from Partial Trajectory Observations. In Proc. of the 20th Int. Joint Conference on Artifical Intelligence. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 2631–2637.
[12]
Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones, Aidan N Gomez, Lukasz Kaiser, and Illia Polosukhin. 2017. Attention is All you Need. In Advances in Neural Information Processing Systems, Vol. 30. Curran Associates, Inc.
[13]
Chujie Wang, Lin Ma, Rongpeng Li, Tariq S. Durrani, and Honggang Zhang. 2019. Exploring Trajectory Prediction Through Machine Learning Methods. IEEE Access 7 (2019), 101441–101452. https://doi.org/10.1109/ACCESS.2019.2929430
[14]
Wargaming. 2010. World of Tanks. Game [PC]. Wargaming, Nicosia, Cyprus.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games
May 2024
644 pages
ISBN:9798400709555
DOI:10.1145/3649921
This work is licensed under a Creative Commons Attribution International 4.0 License.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 July 2024

Check for updates

Author Tags

  1. Voronoi tessellation
  2. location prediction
  3. trajectory prediction

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Conference

FDG 2024
FDG 2024: Foundations of Digital Games
May 21 - 24, 2024
MA, Worcester, USA

Acceptance Rates

Overall Acceptance Rate 152 of 415 submissions, 37%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 152
    Total Downloads
  • Downloads (Last 12 months)152
  • Downloads (Last 6 weeks)31
Reflects downloads up to 03 Feb 2025

Other Metrics

Citations

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Login options

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media