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Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models

Published: 05 July 2024 Publication History

Abstract

In this paper, we perform a postmortem of Paradise, a prototype game we built to explore the potential of using a social simulation to structure language model-driven gameplay. We describe our experience using the Ensemble social physics engine and extending its architecture with GPT-3. We detail our resultant hybrid simulation system, in which the simulation state informs generated dialogue, and generated dialogue informs the simulation state. We note that authoring behavior for this system was unmanageable, entailing an unstable balancing act between prompt engineering, the Ensemble social model, and the mapping between the two. We conclude by sharing our reflections on what we learned from the project; we hope this postmortem will be valuable to others researching social physics and language models in games.

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cover image ACM Other conferences
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games
May 2024
644 pages
ISBN:9798400709555
DOI:10.1145/3649921
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 July 2024

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Author Tags

  1. AI-based gameplay
  2. Ensemble
  3. GPT-3
  4. authoring problems
  5. games research software
  6. language models
  7. social physics

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  • Short-paper
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  • Refereed limited

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FDG 2024
FDG 2024: Foundations of Digital Games
May 21 - 24, 2024
MA, Worcester, USA

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Overall Acceptance Rate 152 of 415 submissions, 37%

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