Cited By
View all- Denisova EBocchi L(2024)Converging Algorithm-Agnostic Denoising for Monte Carlo RenderingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36753847:3(1-16)Online publication date: 9-Aug-2024
Importance sampling is a critical technique for reducing the variance of Monte Carlo samples. However, the classical importance sampling based on the Bidirectional Reflectance Distribution Function (BRDF) is often complex and challenging to ...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the ...
Soft shadows, depth of field, and diffuse global illumination are common distribution effects, usually rendered by Monte Carlo ray tracing. Physically correct, noise-free images can require hundreds or thousands of ray samples per pixel, and take a long ...
Association for Computing Machinery
New York, NY, United States
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in