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Speech Imagery BCI Training Using Game with a Purpose

Published: 03 June 2024 Publication History

Abstract

Games are used in multiple fields of brain–computer interface (BCI) research and applications to improve participants’ engagement and enjoyment during electroencephalogram (EEG) data collection. However, despite potential benefits, no current studies have reported on implemented games for Speech Imagery BCI. Imagined speech is speech produced without audible sounds or active movement of the articulatory muscles. Collecting imagined speech EEG data is a time-consuming, mentally exhausting, and cumbersome process, which requires participants to read words off a computer screen and produce them as imagined speech. To improve this process for study participants, we implemented a maze-like game where a participant navigated a virtual robot capable of performing five actions that represented our words of interest while we recorded their EEG data. The study setup was evaluated with 15 participants. Based on their feedback, the game improved their engagement and enjoyment while resulting in a 69.10% average classification accuracy using a random forest classifier.

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  • (2024)Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming ExperienceCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678789(208-214)Online publication date: 14-Oct-2024

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cover image ACM Other conferences
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual Interfaces
June 2024
578 pages
ISBN:9798400717642
DOI:10.1145/3656650
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Association for Computing Machinery

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Publication History

Published: 03 June 2024

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Author Tags

  1. BCI
  2. EEG
  3. Game with a purpose (GWAP)
  4. Imagined speech
  5. User study

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  • Short-paper
  • Research
  • Refereed limited

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AVI 2024

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AVI '24 Paper Acceptance Rate 21 of 82 submissions, 26%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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  • (2024)Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming ExperienceCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678789(208-214)Online publication date: 14-Oct-2024

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