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Assistive Technologies for Children with Physical Disabilities: a Systematic Literature Review

Published: 19 June 2024 Publication History
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  • Abstract

    This systematic literature review, encompassing a decade of research, examines assistive technologies for children with physical disabilities, addressing the pressing need to empower these individuals. With 240 million affected children worldwide, innovative solutions are essential for improving access to education, healthcare, and social inclusion. The review, based on the analysis of 745 articles extracted from 4 databases, highlights advancements in assistive technologies focused on the field of computer science like serious games, virtual reality, robotics, and wearable sensors, enhancing rehabilitation and monitoring capabilities. Gamification of rehabilitation tasks emerges as a promising trend, making therapy engaging for children. Further research opportunities include larger-scale studies and technology adaptation. This comprehensive review, which meticulously evaluates 30 selected articles as primary studies, guides future efforts to improve the lives of individuals with disabilities, promoting independence and inclusion.

    References

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    Bateni, H. and B. E. Maki (2005). "Assistive devices for balance and mobility: Benefits, demands, and adverse consequences." Archives of Physical Medicine and Rehabilitation 86(1): 134-145.
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    Deutsch, J., (2008). "Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy." Physical therapy 88: 1196-1207.
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    Fernández Batanero, J., (2022). "Assistive technology for the inclusion of students with disabilities: a systematic review." Educational technology research and development 70: 1-20.
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    Ha, I., (2011). Development of open humanoid platform DARwIn-OP.
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    Jack, K., (2010). "Barriers to treatment adherence in physiotherapy outpatient clinics: A systematic review." Manual Therapy 15(3): 220-228.
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    Miller, F. (2005). Cerebral palsy, Springer Science & Business Media.
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    Organization, W. H. (2024). "Assistive Technologies." Retrieved March, 2024, from https://www.who.int/news-room/fact-sheets/detail/assistive-technology.
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    Rego, P. A., (2010). Serious Games for Rehabilitation: A survey and a classification towards a taxonom
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    Smart, J. Understanding Disability: An Introduction to the Classification, Stigma, and Politics of Disabilities. New York, Springer Publishing Company: 3-60.
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    Stauter, D., (2019). "Assistive Technology for Literacy in Students With Physical Disabilities: A Systematic Review." Journal of Special Education Technology 34: 016264341986825.
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    Unicef (2021). "The world's nearly 240 million children living with disabilities are being denied basic rights – UNICEF." Retrieved March, 2024, from https://www.unicef.org/kosovoprogramme/press-releases/worlds-nearly-240-million-children-living-disabilities-are-being-denied-basic-rights.

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    1. Assistive Technologies for Children with Physical Disabilities: a Systematic Literature Review

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      cover image ACM Other conferences
      Interacción '24: Proceedings of the XXIV International Conference on Human Computer Interaction
      June 2024
      155 pages
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      New York, NY, United States

      Publication History

      Published: 19 June 2024

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      Author Tags

      1. Assistive Technologies
      2. Children
      3. Physical disabilities
      4. Serious games
      5. Systematic Review

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      INTERACCION 2024

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      Overall Acceptance Rate 109 of 163 submissions, 67%

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