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Research on the development and application of UE4-based "human organ roaming" junior high school biology teaching resources

Published: 09 July 2024 Publication History

Abstract

The traditional biology classroom has problems such as abstract knowledge, fragmented content, and insufficient student participation. Virtual reality technology takes students as the main body and provides immersive and interactive learning experience, which can well break through the bottleneck of traditional biology teaching and bring more possibilities for teaching. In this study, a junior high school biology teaching resource was modelled by 3DsMax software, designed and developed based on Unreal Engine 4 engine, in addition, a detailed teaching design was carried out by combining the structure of the BOPPPS teaching model, and the teaching resource developed in this study was applied to the classroom as a way of checking the learning effect of students. The results show that applying this teaching resource to junior high school biology teaching can improve students' learning effect and can make up for the shortcomings of traditional teaching to a certain extent. The virtual laboratory developed in this study is an effective integration of modern information technology and educational theory, and at the same time provides experience for future virtual laboratory development and practice.

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  1. Research on the development and application of UE4-based "human organ roaming" junior high school biology teaching resources

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    ICIEI '24: Proceedings of the 2024 9th International Conference on Information and Education Innovations
    April 2024
    133 pages
    ISBN:9798400716409
    DOI:10.1145/3664934
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 09 July 2024

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    Author Tags

    1. BOPPPS
    2. Learning outcomes
    3. UE4
    4. Virtual laboratory
    5. Virtual reality technology

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    • Sichuan Provincial Education Development Research Center

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