URAvatar: Universal Relightable Gaussian Codec Avatars
Abstract
1 Introduction
2 Related Work
2.1 Drivable Avatars
2.2 Lightweight Avatar Generation
2.3 Avatar Relighting
3 Method
3.1 Preliminaries: Relightable 3D Gaussians
3.2 Universal Relightable Prior Model
3.2.1 Identity-conditioned Hypernetwork.
3.2.2 Expression Encoder.
3.2.3 Avatar Decoder.
3.2.4 Universal Relightable Explicit Eye Model.
3.2.5 High-Quality Tracking Geometry.
3.2.6 Conditioning Albedo Texture Acquisition.
3.2.7 Training Losses.
3.3 Personalized Avatar from Phone Scan
3.3.1 Fitting Environment Lighting.
3.3.2 Fine-tuning Encoders and Decoders.
3.4 Training details
4 Experiments
4.1 Datasets
4.2 Comparisons
Method | MAE ↓ | MSE ↓ | SSIM ↑ | LPIPS ↓ |
---|---|---|---|---|
FLARE | 0.0327 | 0.0068 | 0.8849 | 0.1722 |
Ours | 0.0136 | 0.0025 | 0.9524 | 0.0605 |
4.3 Evaluation
5 Discussion and Conclusion
Supplemental Material
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References
Index Terms
- URAvatar: Universal Relightable Gaussian Codec Avatars
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