Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3686852.3689701acmconferencesArticle/Chapter ViewAbstractPublication PagesiteConference Proceedingsconference-collections
research-article
Open access

Designing Inclusive and Gender-Balanced Coding Camps:A Comprehensive Assessment Framework

Published: 08 December 2024 Publication History

Abstract

Non-conventional learning experiences (such as hackathons and coding camps) are used to promote inclusion and attract more girls to STEM. However, a current lack of operational tools hinders the practitioners’ efforts to have a systematic approach to make these learning experiences more inclusive and appealing to girls, and prevents them from having the means to appraise the effectiveness of their initiatives in this regard. This paper bridges this gap by introducing a comprehensive assessment framework based on existing literature and presenting the results of a case study analyzing a real coding camp using the proposed assessment framework. The case study includes data on inclusion and gender balance in the last six editions of the coding camp to assess the reliability of the framework. Although further evaluation is necessary, the case study indicated promising results: the assessment framework provided an accurate representation of the coding camp’s diversity, inclusion and gender balance, offering valuable insights for improvement.

References

[1]
A. Begel, J. Dominic, C. Phillis, T. Beeson, and P. Rodeghero. 2021. How a Remote Video Game Coding Camp Improved Autistic College Students’ Self-Efficacy in Communication. In SIGCSE ’21. ACM, 142–148.
[2]
M. M. Burnett and B. A. Myers. 2014. Future of end-user software engineering: beyond the silos. In Proc. of the on Future of Software Engineering. 201–211.
[3]
L. Corral, I. Fronza, and C. Pahl. 2021. Block-based Programming Enabling Students to Gain and Transfer Knowledge with a No-code Approach. In Proc. of the 22nd Annual Conference on Information Technology Education. 55–56.
[4]
S. Dixon-Fyle, K. Dolan, D.V. Hunt, and S. Prince. 2020. Diversity wins: How inclusion matters. McKinsey (2020).
[5]
F. Faenza, C. Canali, and A. Carbonaro. 2021. Evaluating different approaches to closing the gender gap at ict summer camps in italy. In 4th International Conference on Gender Research, ICGR 2021. 104–113.
[6]
C. Ferraz and K. Gama. 2019. A Case Study About Gender Issues in a Game Jam(ICGJ ’19). ACM, NY, USA, 8 pages.
[7]
Ilenia Fronza and Luis Corral. 2024. Computer Science Attitude as a Descriptor to Understand Inclusion in Non-Conventional Learning Experiences. In Proceedings of the 16th International Conference on Computer Supported Education - Volume 2. 509–516. https://doi.org/10.5220/0012616800003693
[8]
Ilenia Fronza and Luis Corral. 2024. A Facilitator’s Guide to Create and Consolidate a Teenage Coding Camp. ACM Inroads 15, 2 (may 2024), 31–38. https://doi.org/10.1145/3643726
[9]
I. Fronza, L. Corral, and C. Pahl. 2019. Combining block-based programming and hardware prototyping to foster computational thinking. In Proceedings of the 20th annual SIG conference on information technology education. 55–60.
[10]
I. Fronza, L. Corral, and C. Pahl. 2020. End-user software development: Effectiveness of a software engineering-centric instructional strategy. Journal of Information Technology Education: Research 19 (2020), 367–393.
[11]
Ilenia Fronza, Luis Corral, Claus Pahl, and Gennaro Iaccarino. 2020. Evaluating the Effectiveness of a Coding Camp through the Analysis of a Follow-up Project. In Proceedings of the 21st Annual Conference on Information Technology Education. 248–253. https://doi.org/10.1145/3368308.3415391
[12]
Ilenia Fronza, Luis Corral, Xiaofeng Wang, and Claus Pahl. 2022. Keeping fun alive: an experience report on running online coding camps. In Proceedings of the ACM/IEEE 44th International Conference on Software Engineering: Software Engineering Education and Training. 165–175.
[13]
K. Gama. 2019. Developing course projects in a hack day: an experience report. In Proc. of the ACM Conf. on Innovation and Technology in CS Education. 388–394.
[14]
E. Gammie and M. Matson. 2007. Group assessment at final degree level: An evaluation. Accounting Education: an int. journal 16, 2 (2007), 185–206.
[15]
A. Garrote, R. Sermier Dessemontet, and E. Moser Opitz. 2017. Facilitating the social participation of pupils with special educational needs in mainstream schools: A review of school-based interventions. Educ. Res. Rev. 20 (2017), 12–23.
[16]
M.B. Ginsberg and R.J. Wlodkowski. 2015. Diversity and Motivation: Culturally Responsive Teaching in College. Wiley.
[17]
L. Happe, B. Buhnova, A. Koziolek, and I. Wagner. 2020. Effective measures to foster girls’ interest in secondary computer science education. Education and Information Technologies 26 (2020), 2811––2829.
[18]
A. Happonen, M. Tikka, and U.A. Usmani. 2021. A systematic review for organizing hackathons and code camps in Covid-19 like times: Literature in demand to understand online hackathons and event result continuation. In 2021 International Conference on Data and Software Engineering (ICoDSE). 1–6.
[19]
D.W. Johnson and R.T. Johnson. 1981. Effects of cooperative and individualistic learning experiences on interethnic interaction. J. of Educ. Psy. 73, 3 (1981), 444–449.
[20]
H. Järvenoja, S. Järvelä, and J. Malmberg. 2020. Supporting groups’ emotion and motivation regulation during collaborative learning. Learn. and Instr. 70 (2020).
[21]
Y. Kovaleva, A. Happonen, and V. Hasheela-Mufeti. 2022. Pros and Cons of running educational Hackathons in a gender-neutral fashion. In 3rd Int. Workshop on Gender Equality, Diversity and Inclusion in Software Engineering. 27–34.
[22]
Y. Kovaleva, A. Happonen, and A. Mbogho. 2022. Towards gender balance in modern hackathons: literature-based approaches for female inclusiveness. In Proc. of the 3rd W. on Gender Equality, Diversity, and Inclusion in Software Engineering (Pittsburgh, Pennsylvania). ACM, New York, NY, USA, 19–26.
[23]
C. M Lewis, R.E. Anderson, and K. Yasuhara. 2016. "I Don’t Code All Day" Fitting in Computer Science When the Stereotypes Don’t Fit. In Proc. of the 2016 ACM conference on international computing education research. 23–32.
[24]
L. Li, A. Gow, and J. Zhou. 2020. The role of positive emotions in education: A neuroscience perspective. Mind, Brain, and Education, 14 (3), 220-234.
[25]
H. Morgan. 2021. Celebrating Giants and Trailblazers: A-Z of Who’s Who in Creativity Research and Related Fields. KIE Publications, Chapter Howard Gardner’s Multiple Intelligences Theory and his Ideas on Promoting Creativity.
[26]
M. Moster, E. Kokinda, M. Re, J. Dominic, J. Lehmann, A. Begel, and P. Rodeghero. 2022. "Can you help me?": an experience report of teamwork in a game coding camp for autistic high school students(ICSE-SEET ’22). ACM, NY, USA, 50–61.
[27]
B. Oakley, R. M. Felder, R. Brent, and I. Elhajj. 2004. Turning student groups into effective teams. J. of student centered learning 2, 1 (2004), 9–34.
[28]
A. Oliveira, H. Assumpcao, J. Queiroz, L. Piardi, J. Parra, and P. Leitao. 2022. Hands-on Learning Modules for Upskilling in Industry 4.0 Technologies. In IEEE 5th International Conference on Industrial Cyber-Physical Systems (ICPS). 1–6.
[29]
J. Porras, J. Khakurel, J. Ikonen, A. Happonen, A. Knutas, A. Herala, and O. Drögehorn. 2018. Hackathons in software engineering education: lessons learned from a decade of events. In Proceedings of the 2nd International Workshop on Software Engineering Education for Millennials. 40–47.
[30]
J. Porras, A. Knutas, J. Ikonen, A. Happonen, J. Khakurel, and A. Herala. 2019. Code camps and hackathons in education - literature review and lessons learned.
[31]
K. Rao and G. Meo. 2016. Using Universal Design for Learning to Design Standards-Based Lessons. SAGE Open 6 (11 2016).
[32]
G.T. Richard, Y. B Kafai, B. Adleberg, and O. Telhan. 2015. StitchFest: Diversifying a College Hackathon to broaden participation and perceptions in computing. In Proc. of the 46th ACM technical symposium on CS education. 114–119.
[33]
S. F. Rivas, C. Saiz, and C. Ossa. 2022. Metacognitive Strategies and Development of Critical Thinking in Higher Education. Frontiers in Psychology vol. 13 (2022).
[34]
D. Rock and H. Grant. 2016. Why Diverse Teams Are Smarter. Har. Bus. Rev. (2016).
[35]
F. Scamardella, E. Saraiello, and F. Tafuri. 2023. Gamification as a means to improve teaching/learning process. Sustainable Social Development 1 (10 2023).
[36]
G. Schraw. 1998. Promoting general metacognitive awareness. Instructional science 26, 1 (1998), 113–125.
[37]
K. Thayer and A.J. Ko. 2017. Barriers Faced by Coding Bootcamp Students(ICER ’17). ACM, New York, NY, USA, 245–253.
[38]
M. Thurlings, M. Vermeulen, T. Bastiaens, and S. Stijnen. 2013. Understanding feedback: A learning theory perspective. Educational Res. Review 9 (2013), 1–15.
[39]
UNESCO. 2023. Inclusion and gender equality: brief on inclusion in education. In UNESCO briefs on inclusion in education. 1–11.
[40]
R. Vollmeyer and F. Rheinberg. 2005. A surprising effect of feedback on learning. Learning and Instruction 15, 6 (2005), 589–602.
[41]
Y. Wang and V. Chiew. 2010. On the cognitive process of human problem solving. Cognitive Systems Research 11, 1 (2010), 81–92. Brain Informatics.
[42]
F. Zambotti. 2015. BES a scuola. I 7 punti chiave per una didattica inclusiva. Erikson.

Index Terms

  1. Designing Inclusive and Gender-Balanced Coding Camps:A Comprehensive Assessment Framework

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SIGITE '24: Proceedings of the 25th Annual Conference on Information Technology Education
    October 2024
    185 pages
    ISBN:9798400711060
    DOI:10.1145/3686852
    This work is licensed under a Creative Commons Attribution International 4.0 License.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 December 2024

    Check for updates

    Author Tags

    1. Assessment Framework
    2. Coding camp
    3. Education
    4. Gender balance
    5. Inclusivity

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • European Union

    Conference

    SIGITE '24
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 176 of 429 submissions, 41%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 70
      Total Downloads
    • Downloads (Last 12 months)70
    • Downloads (Last 6 weeks)26
    Reflects downloads up to 16 Feb 2025

    Other Metrics

    Citations

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Login options

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media