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COOL (comprehensive object-oriented learning)

Published: 24 June 2002 Publication History
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    The COOL Project (Comprehensive Object-Oriented Learning) is a 3-year research project proposal launched by by a consortium of four Norwegian research institutions, supported by research institutions in Aarhus in Denmark, and co-operating with test sites around the world.COOL will contribute to a unifying process- and object-oriented platform for informatics, and produce a "Learning Landscape" of pedagogical and organizational components to be used in a modern and system-oriented education in informatics and related fields. It will provide an alternative to the current pedagogical approach used, commonly regarded as unsuccessful. COOL will co-operate with research institutions in Denmark and with a number of test sites (universities and colleges) around the world, representing a number of language/cultural worlds (Spanish/South American, English/North American, Scandinavian, and perhaps others). COOL will produce an introductory course, supported by a textbook and DVD records containing integrated multimedia material. The COOL Learning Landscape shall allow for alternative courses, adapted to local cultures and conditions.

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    • (2004)Using a maze case study to teachProceedings of the Sixth Australasian Conference on Computing Education - Volume 3010.5555/979968.979996(207-215)Online publication date: 1-Jan-2004
    • (2003)Teaching objects early and design patterns in Java using case studiesProceedings of the 8th annual conference on Innovation and technology in computer science education10.1145/961511.961539(94-98)Online publication date: 30-Jun-2003
    • (2003)Teaching objects early and design patterns in Java using case studiesACM SIGCSE Bulletin10.1145/961290.96153935:3(94-98)Online publication date: 30-Jun-2003

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    cover image ACM Conferences
    ITiCSE '02: Proceedings of the 7th annual conference on Innovation and technology in computer science education
    June 2002
    262 pages
    ISBN:1581134991
    DOI:10.1145/544414
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 24 June 2002

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    ITiCSE '02 Paper Acceptance Rate 42 of 100 submissions, 42%;
    Overall Acceptance Rate 552 of 1,613 submissions, 34%

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    • (2004)Using a maze case study to teachProceedings of the Sixth Australasian Conference on Computing Education - Volume 3010.5555/979968.979996(207-215)Online publication date: 1-Jan-2004
    • (2003)Teaching objects early and design patterns in Java using case studiesProceedings of the 8th annual conference on Innovation and technology in computer science education10.1145/961511.961539(94-98)Online publication date: 30-Jun-2003
    • (2003)Teaching objects early and design patterns in Java using case studiesACM SIGCSE Bulletin10.1145/961290.96153935:3(94-98)Online publication date: 30-Jun-2003

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