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A user interface for interactive cinematic shadow design

Published: 01 July 2002 Publication History

Abstract

Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a user interface for designing shadows in 3d environments. In our interface, shadows are treated as first-class modeling primitives just like objects and lights. To transform a shadow, the user can simply move, rescale or rotate the shadow as if it was a 2d object on the scene's surfaces.When the user transforms a shadow, the system moves lights or objects in the scene as required and updates the shadows in realtime during mouse movement. To facilitate interaction, the user can also specify constraints that the shadows must obey, such as never casting a shadow on the face of a character. These constraints are then verified in real-time, limiting mouse movement when necessary. We also integrate in our interface fake shadows typically used in computer animation. This allows the user to draw shadowed and non-shadowed regions directly on surfaces in the scene.

References

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BARZEL, R. 1997. Lighting controls for computer cinematography. Journal of Graphics Tools, 1997.
[2]
CALAHAN, S., 2000. Storytelling through Lighting, a Computer Graphics Perspective. In Advanced RenderMan, 2000.
[3]
CONNER, D. B., SNIBBE, S. S., HERNDON, K. P., ROBBINS, D. C., ZELEZNIK, R. C., ANDVAN DAMN, A., 1992. Three-Dimensional Widgets. In Proceedings of SIGGRAPH 1992.
[4]
GERSHBEIN, R. AND HANRAHAN P., 2000. A Fast Relighting Engine for Interative Cinematic Lighting Design. In Proc. of SIGGRAPH 2000.
[5]
KAWAI, J. K., PAINTER, J. S. AND COHEN, M. F., 1993. Radioptimiation --- Goal Based Rendering. In Proceedings of SIGGRAPH 1993.
[6]
PETROVIC, L., FUJITO, B., WILLIAMS, L. AND FINKELSTEIN, A., 2000. Shadows for Cel Animation. In Proceedings of SIGGRAPH 2000.
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POULIN, P. AND FOURNIER, A., 1992. Lights from Highlights and Shadows. In Proc. of Symposium of 3D Interactive Graphics, 1992.
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POULIN, P., RATIB, K. AND JACQUES, M., 1997. Sketching Shadows and Highlights to Position Lights. In Proceedings of Computer Graphics Internation 97, 1997.
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SCHOENEMAN, C., DORSEY, J., SMITS, B., ARVO, J. AND GREENBERG, D. P., 1993. Painting with Light. In Proceedings of SIGGRAPH 1993.

Cited By

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  • (2017)Kage User Interface: A Study for Shadow Based Physical Object Interaction Using Real Shadow as an Interface影ユーザーインタフェース: 影をインタフェースとした実体とのインタラクション手法の提案The Journal of the Society for Art and Science10.3756/artsci.16.13016:4(130-137)Online publication date: 10-Nov-2017
  • (2017)VR lighting designSIGGRAPH Asia 2017 Posters10.1145/3145690.3145741(1-2)Online publication date: 27-Nov-2017
  • (2016)Shadow theatreACM Transactions on Graphics10.1145/2897824.292586935:4(1-12)Online publication date: 11-Jul-2016
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques
July 2002
574 pages
ISBN:1581135211
DOI:10.1145/566570
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2002

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Author Tags

  1. human computer interaction
  2. illumination
  3. lighting design
  4. user interface design

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SIGGRAPH '02 Paper Acceptance Rate 67 of 358 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2017)Kage User Interface: A Study for Shadow Based Physical Object Interaction Using Real Shadow as an Interface影ユーザーインタフェース: 影をインタフェースとした実体とのインタラクション手法の提案The Journal of the Society for Art and Science10.3756/artsci.16.13016:4(130-137)Online publication date: 10-Nov-2017
  • (2017)VR lighting designSIGGRAPH Asia 2017 Posters10.1145/3145690.3145741(1-2)Online publication date: 27-Nov-2017
  • (2016)Shadow theatreACM Transactions on Graphics10.1145/2897824.292586935:4(1-12)Online publication date: 11-Jul-2016
  • (2016)LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting DesignIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.246801122:1(290-299)Online publication date: 31-Jan-2016
  • (2016)Lighting design for portraits with a virtual light stage2016 IEEE International Conference on Image Processing (ICIP)10.1109/ICIP.2016.7532624(1579-1583)Online publication date: Sep-2016
  • (2013)Interactive lighting design with hierarchical light representationProceedings of the Eurographics Symposium on Rendering10.1111/cgf.12159(133-142)Online publication date: 19-Jun-2013
  • (2013)Lighting Design for Globally Illuminated Volume RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2013.17219:12(2946-2955)Online publication date: 1-Dec-2013
  • (2012)BibliographyShadow Algorithms Data Miner10.1201/b11901-9(197-238)Online publication date: 23-Aug-2012
  • (2011)Optimizing environment maps for material depictionProceedings of the Twenty-second Eurographics conference on Rendering10.1111/j.1467-8659.2011.01975.x(1171-1180)Online publication date: 27-Jun-2011
  • (2010)Learning about shadows from artistsProceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging10.5555/2381312.2381332(107-114)Online publication date: 14-Jun-2010
  • Show More Cited By

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