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3D MURALE: a multimedia system for archaeology

Published: 28 November 2001 Publication History

Abstract

This paper introduces the 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe system (3D MURALE). It consists of a set of tools for recording, reconstructing, encoding, visualising and database searching/querying that operate on buildings, building parts, statues, statue parts, pottery, stratigraphy, terrain geometry and texture and material texture. The tools are loosely linked together by a common database on which they all have the facility to store and access data. The paper describes the overall architecture of the 3D MURALE system and then briefly describes the functionality of the tools provided by the project. The paper compares the multimedia studio architecture adopted in this project with other multimedia studio architectures.

References

[1]
J. Cosmas, T. Itegaki, K. Krishnapillai, A. Lucas, M. Akhtar, "Broadcast Technologies for Disseminating Cultural Heritage", Submitted to ACM SIGGRAPH Conference VAST2001, Athens, Greece 28th-30th November 2001
[2]
M. Pollefeys, R. Koch, M. Vergauwen, L. Van Gool. Automated reconstruction of 3D scenes from sequences of images, ISPRS Journal of Photogrammetry and Remote Sensing (55)4 (2000), pp. 251-267.
[3]
M. Brandli.: A Triangulation-Based Method for Geomorphological Surface Interpolation from Contour Lines, In Proceedings of EGIS 1992, München 1992, S.691-700
[4]
J. H. Clark. Hierarchical Geometric Models for Visible Surface Algorithms, Communications of the ACM, 19(10) 1976, pp. 547-554.
[5]
J. El-Sana and Y. Chiang. External Memory View-Dependent Simplification, Proceedings Eurographics, Computer Graphics Forum 19(3) 2000, pp. 139-150.
[6]
J. Rossignac. Edgebreaker: Connectivity compression for triangle meshes, IEEE Transactions on Visualization and Computer Graphics 5(1) 1999.

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  • (2022)ARCHAEORAMA: Proposing a multimodal application for the documentation of archaeological excavations in situ2022 13th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA56318.2022.9904356(1-8)Online publication date: 18-Jul-2022
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cover image ACM Conferences
VAST '01: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
November 2001
380 pages
ISBN:1581134479
DOI:10.1145/584993
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 28 November 2001

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Cited By

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  • (2023)A study on the spatial distribution and historical evolution of grotto heritage: a case study of Gansu Province, ChinaHeritage Science10.1186/s40494-023-01014-211:1Online publication date: 2-Aug-2023
  • (2022)Evaluation of Interface Design Principles' Usability in Permanent Museum ExhibitionAsian Journal of Environment-Behaviour Studies10.21834/aje-bs.v7i22.4117:22(29-43)Online publication date: 30-Aug-2022
  • (2022)ARCHAEORAMA: Proposing a multimodal application for the documentation of archaeological excavations in situ2022 13th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA56318.2022.9904356(1-8)Online publication date: 18-Jul-2022
  • (2022)ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological ExcavationsExtended Reality10.1007/978-3-031-15553-6_16(211-223)Online publication date: 28-Aug-2022
  • (2020)Reinventing Museums in 21st CenturyVirtual and Augmented Reality in Education, Art, and Museums10.4018/978-1-7998-1796-3.ch007(117-138)Online publication date: 2020
  • (2020)Industry 4.0 in Cultural IndustryImpact of Industry 4.0 on Architecture and Cultural Heritage10.4018/978-1-7998-1234-0.ch001(1-19)Online publication date: 2020
  • (2019)Using Different Ways of 3D Reconstruction of Historical Cities for Gaming Purposes: The Case Study of NafplioHeritage10.3390/heritage20301102:3(1799-1811)Online publication date: 2-Jul-2019
  • (2019)Exploring the Possibilities of Immersive Reality Tools in Virtual Reconstruction of MonumentsTransdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage10.1007/978-3-030-12957-6_9(128-140)Online publication date: 21-Feb-2019
  • (2018)Assessing earthquake effects on archaeological sites using photogrammetry and 3D model analysisDigital Applications in Archaeology and Cultural Heritage10.1016/j.daach.2018.e000739(e00073)Online publication date: Jun-2018
  • (2017)PrefaceJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1604119:1(5-6)Online publication date: 16-Jan-2017
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