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Time-critical rendering of discrete and continuous levels of detail

Published: 11 November 2002 Publication History

Abstract

We present a novel level of detail selection method for real-time rendering, that works on hierarchies of discrete and continuous representations. We integrate point rendered objects with polygonal geometry and demonstrate our approach in a terrain flyover application, where the digital elevation model is augmented with forests. The vegetation is rendered as continuous sequence of splats, which are organized in a hierarchy. Further we discuss enhancements to our basic method to improve its scalability.

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  • (2019)Scientific Visualization as a MicroserviceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.2879672(1-1)Online publication date: 2019
  • (2017)Scalable web-embedded volume rendering2017 IEEE 7th Symposium on Large Data Analysis and Visualization (LDAV)10.1109/LDAV.2017.8231850(45-54)Online publication date: Oct-2017
  • (2016)Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited EnvironmentsArticulated Motion and Deformable Objects10.1007/978-3-319-41778-3_16(157-167)Online publication date: 2-Jul-2016
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    cover image ACM Conferences
    VRST '02: Proceedings of the ACM symposium on Virtual reality software and technology
    November 2002
    232 pages
    ISBN:1581135300
    DOI:10.1145/585740
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 11 November 2002

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    Author Tags

    1. level of detail management
    2. point rendering
    3. real-time rendering
    4. rendering of vegetation

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    VRST '02 Paper Acceptance Rate 26 of 105 submissions, 25%;
    Overall Acceptance Rate 66 of 254 submissions, 26%

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    Cited By

    View all
    • (2019)Scientific Visualization as a MicroserviceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.2879672(1-1)Online publication date: 2019
    • (2017)Scalable web-embedded volume rendering2017 IEEE 7th Symposium on Large Data Analysis and Visualization (LDAV)10.1109/LDAV.2017.8231850(45-54)Online publication date: Oct-2017
    • (2016)Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited EnvironmentsArticulated Motion and Deformable Objects10.1007/978-3-319-41778-3_16(157-167)Online publication date: 2-Jul-2016
    • (2015)A Time-Critical Adaptive Approach for Visualizing Natural Scenes on Different DevicesPLOS ONE10.1371/journal.pone.011758610:2(e0117586)Online publication date: 27-Feb-2015
    • (2014)Hierarchical level of detail for varied animated crowdsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-014-0975-930:6-8(949-961)Online publication date: 1-Jun-2014
    • (2010)Automatic addition of physics components to procedural contentProceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa10.1145/1811158.1811175(101-110)Online publication date: 21-Jun-2010
    • (2010)Dynamics of 3D polygonal rendering2010 IEEE Region 8 International Conference on Computational Technologies in Electrical and Electronics Engineering (SIBIRCON)10.1109/SIBIRCON.2010.5555085(766-771)Online publication date: Jul-2010
    • (2010)Adaptive Keyframing Animation on the GPU Using Triangle StripsProceedings of the 2010 International Conference on Computational Science and Its Applications10.1109/ICCSA.2010.45(135-142)Online publication date: 23-Mar-2010
    • (2008)A Level of Detail Selection Method for Multi-Type Objects Based on The Span of Level Changed2008 IEEE Conference on Robotics, Automation and Mechatronics10.1109/RAMECH.2008.4681503(1102-1107)Online publication date: Sep-2008
    • (2008)Visualization in the Design of Forested LandscapesDesigning Green Landscapes10.1007/978-1-4020-6759-4_10(245-263)Online publication date: 2008
    • Show More Cited By

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