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Adaptation of scan and slit-scan techniques to computer animation

Published: 01 July 1980 Publication History

Abstract

The adaptation and generalization of scan and slit-scan animation stand techniques for use in computer generated animation is discussed. Scan and slit-scan techniques are based on moving artwork, camera, and, for slit-scan, a thin aperture while the camera shutter is open. These processes can be described as selectively sampling an environment over time and recording the result as a single image. Sequences of such images form the animated film. Rather than use mechanical means to accomplish this, it is possible to develop algorithms which mimic this processes but are based on sampling dynamic environment descriptions to generate computer produced images.
The use of computer graphics allows these techniques to be generalized in ways difficult or impossible even with very elaborate animation stands. Use of multiple independent scanning apertures and three-dimensional environments are natural generalizations.
The exact algorithms used depend on the characteristics of the graphics systems used. An approach based on using a real-time shaded graphics system and an approach using frame buffer systems are outlined. The first approach can also be applied to refresh vector graphics systems.

References

[1]
D. Trumbell, an article on the "2001: A Space Odyssey" star-gate sequence, American Cinematographer, October 1969.
[2]
L. G. Sims, "Animation, Scan, and Slit Scan Photography," Proc. 25th Intl. Tech. Comm. Conf., Dallas, May 1978.
[3]
Z. Perisic, The Animation Stand, Focal Press, New York, 1976.
[4]
F. Parke, "The Case Shaded Graphics System," Proc 25th, Intl. Tech. Comm. Conf., Dallas, May 1978. Also Tech. Rep., Computer Engineering, Case Institute of Technology.

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  • (2015)3D Printing and Camera MappingProceedings of the 23rd ACM international conference on Multimedia10.1145/2733373.2808105(721-722)Online publication date: 13-Oct-2015
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cover image ACM Conferences
SIGGRAPH '80: Proceedings of the 7th annual conference on Computer graphics and interactive techniques
July 1980
336 pages
ISBN:0897910214
DOI:10.1145/800250
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 1980

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Author Tags

  1. Animation
  2. Slit-scan animation
  3. Special effects generation

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SIGGRAPH '80 Paper Acceptance Rate 52 of 140 submissions, 37%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

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  • (2016)3D Printing and Camera Mapping - ArtworkProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2891102(3867-3870)Online publication date: 7-May-2016
  • (2015)3D Printing and Camera MappingProceedings of the 23rd ACM international conference on Multimedia10.1145/2733373.2808105(721-722)Online publication date: 13-Oct-2015
  • (2012)Interactive art "maelstrom&vortex"Proceedings of the 20th ACM international conference on Multimedia10.1145/2393347.2396533(1495-1496)Online publication date: 29-Oct-2012
  • (2022)Object panorama construction using large-parallax imagesMultimedia Tools and Applications10.1007/s11042-022-13134-181:27(39059-39075)Online publication date: 27-Apr-2022
  • (2010)The video cube puzzleProceedings of the 9th international conference on Entertainment computing10.5555/1881673.1881696(193-204)Online publication date: 8-Sep-2010
  • (2010)The Video Cube Puzzle: On Investigating Temporal CoordinationEntertainment Computing - ICEC 201010.1007/978-3-642-15399-0_18(193-204)Online publication date: 2010
  • (2006)Six‐hundred indexed references on computer animationThe Journal of Visualization and Computer Animation10.1002/vis.43400303033:3(147-174)Online publication date: 31-Oct-2006
  • (1986)Computer Graphics and CAD Literature A Keyword-Indexed BibliographyComputer Graphics Forum10.1111/j.1467-8659.1986.tb00304.x5:3(233-263)Online publication date: Sep-1986

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