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Creating a collaborative learning environment for children

Published: 01 July 2003 Publication History

Abstract

This paper reports on a project to create a networked 3D play environment that aids collaborative learning. The specific user group the project is aimed at is secondary school children. The project explores the educational possibilities offered within the dynamics of massively multi-player online games (MMOG) and other commercial computer game genres.

References

[1]
Prensky, M. Digital Natives, Digital Immigrants, (NCB University Press, Vol. 9 No. 5, October 2001) p. 1.
[2]
Dillenbourg, P. What do you mean by 'Collaborative Learning" (Ed.) Collaborative learning Cognitive and Computational Approaches. (1999) Elseiver Science p. 8.
[3]
Dewey, J. How We Think: A Restatement of the Relations of Reflective Thinking to the Educative Process. 2nd edition. (1933) D.C. Heath and Co.

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cover image ACM Conferences
IDC '03: Proceedings of the 2003 conference on Interaction design and children
July 2003
164 pages
ISBN:158113732X
DOI:10.1145/953536
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2003

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Author Tags

  1. collaborative learning
  2. gameplay
  3. teamwork

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IDC03
Sponsor:
IDC03: Interaction Design and Children
July 1 - 3, 2003
Preston, England

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Overall Acceptance Rate 172 of 578 submissions, 30%

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