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The Scalability Problem: The coexistence of high-end systems and value PCs can make life hell for game developers.

Published: 01 February 2004 Publication History

Abstract

Back in the mid-1990s, I worked for a company that developed multimedia kiosk demos. Our biggest client was Intel, and we often created demos that appeared in new PCs on the end-caps of major computer retailers such as CompUSA. At that time, performance was in demand for all application classes from business to consumer. We created demos that showed, for example, how much faster a spreadsheet would recalculate (you had to do that manually back then) on a new processor as compared with the previous year’s processor. The differences were immediately noticeable to even a casual observer - and it mattered. Having to wait only 10 seconds for something that previously took 20 or more was a major improvement and led many consumers and businesses to upgrade their PCs.

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Cited By

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  • (2016)Value Creation in Globalizing SMEsValue Creation in International Business10.1007/978-3-319-39369-8_2(17-54)Online publication date: 8-Nov-2016
  • (2010)C3TO: A Scalable Architecture for Mobile Tutoring over Cell PhonesCommunications: Wireless in Developing Countries and Networks of the Future10.1007/978-3-642-15476-8_3(15-25)Online publication date: 2010
  • (2006)A scalable HLA-based distributed simulation framework for VR applicationProceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence10.1007/11941354_37(361-371)Online publication date: 29-Nov-2006

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Published In

cover image Queue
Queue  Volume 1, Issue 10
Game Development
February 2004
78 pages
ISSN:1542-7730
EISSN:1542-7749
DOI:10.1145/971564
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 February 2004
Published in QUEUE Volume 1, Issue 10

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Cited By

View all
  • (2016)Value Creation in Globalizing SMEsValue Creation in International Business10.1007/978-3-319-39369-8_2(17-54)Online publication date: 8-Nov-2016
  • (2010)C3TO: A Scalable Architecture for Mobile Tutoring over Cell PhonesCommunications: Wireless in Developing Countries and Networks of the Future10.1007/978-3-642-15476-8_3(15-25)Online publication date: 2010
  • (2006)A scalable HLA-based distributed simulation framework for VR applicationProceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence10.1007/11941354_37(361-371)Online publication date: 29-Nov-2006

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