Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/985040.985063acmconferencesArticle/Chapter ViewAbstractPublication Pagesweb3dConference Proceedingsconference-collections
Article

3TP: 3-D models transport protocol

Published: 05 April 2004 Publication History

Abstract

This paper addresses the problem of streaming progressively compressed 3-D models over lossy networks. Out of all encoded packets that can be transmitted, we intelligently choose a subset of packets to be transmitted using TCP in order to meet a given distortion constraint, while transmitting the remaining packets using UDP to minimize the end-to-end delay. We call this new application-layer protocol 3TP (3-D models transport protocol). In this paper, we mathematically model both the delay and the distortion for a given channel characteristics. Then, we minimize the expected delay for a given distortion upper bound. The proposed protocol results in savings of 39% and 62% in delay time at packet-loss rates of 1% and 14%, respectively, compared to systems that do not optimize transmission according to the encoded bitstream content.

References

[1]
AL-REGIB, G., AND ALTUNBASAK, Y. 2002. An unequal error protection method for packet loss resilient 3-D mesh transmission. In Proceedings of INFOCOM, vol. 2, 743--752.
[2]
AL-REGIB, G., AND ALTUNBASAK, Y. 2003. 3TP: An application-layer protocol for streaming 3-D graphics. In The Proceedings of the IEEE Int. Conf. on Multimedia and Expo, vol. 1, 421--424.
[3]
AL-REGIB, G., ALTUNBASAK, Y., AND ROSSIGNAC, J. 2002. A joint source and channel coding approach for progressively compressed 3-D mesh transmission. In The Proceedings of the IEEE Int. Conf. in Image Processing, vol. 2, 161--164.
[4]
AL-REGIB, G., ALTUNBASAK, Y., ROSSIGNAC, J., AND MERSEREAU, R. 2002. Protocol for streaming compressed 3-D animations over lossy channels. In The Proceedings of the IEEE Int. Conf. on Multimedia and Expo, vol. 1, 353--356.
[5]
BAJAJ, C. L., CUTCHIN, S., PASCUCCI, V., AND ZHUANG, G. 1998. Error resilient transmission of compressed VRML. In Technical report, TICAM, The University of Texas at Austin, 1998.
[6]
BAJAJ, C. L., PASCUCCI, V., AND ZHUANG, G. 1999. Progressive compression and transmission of arbitrary triangular meshes. In Proceedings of the IEEE Conference on Visualization '99, 307--316.
[7]
CHEN, Z., BODENHEIMER, B., AND BARNES, J. F. 2003. Robust transmission of 3D geometry over lossy networks. In Proceedings of the 8th International Conference on 3D Web Technology, ACM, 161--208.
[8]
FLOYD, S., AND FALL, K. 1999. Promoting the use of end-to-end congestion control in the Internet. IEEE/ACM Transactions on Networking 7, 4 (August), 458--472.
[9]
HOPPE, H. 1998. Efficient implementation of progressive meshes. Microsoft Research Technical Report (MSR-TR-98-2) (January).
[10]
HORN, U., STUHLMULLER, K., LINK, M., AND GIROD, B. 1999. Robust internet video transmission based on scalable coding and unequal error protection. Signal Processing: Image Communications 15, 77--94.
[11]
MARTIN, I. M. 2000. Adaptive rendering of 3D models over networks using multiple modalities. Technical Report, IBM T. J. Watson Research Center RC 21722, 97821 (April).
[12]
MARTIN, I. M. 2000. Arte - adaptive rendering and transmission environment. In Proceedings of ACM Multimedia.
[13]
PAJAROLA, R., AND ROSSIGNAC, J. 2000. Compressed progressive meshes. IEEE Transactions on Visualization and Computer Graphics 6, 1 (January-March), 79--93.
[14]
ROSSIGNAC, J. 1999. Edgebreaker: connectivity compression for triangle meshes. IEEE transactions on visualization and computer graphics 5, 1 (January), 47--61.
[15]
TAUBIN, G., AND ROSSIGNAC, J. 1998. Geometric compression through topological surgery. ACM Transactions on Graphics 17, 2 (April), 84--115.
[16]
TAUBIN, G., GUEZIEC, A., HORN, W., AND LAZARUS, F. 1998. Progressive forest split compression. In Proceedings of SIGGRAPH'98, 123--132.
[17]
UNIVERSITY OF CALIFORNIA AT BERKELEY /LBNL/VINT. network simulator ns (version 2). Available at http://www.isi.edu/nsnam/ns/.
[18]
WANG, Y., OSTERMANN, J., AND ZHANG, Y.-Q. 2002. Video processing and communications. Prentice Hall, NJ.
[19]
YAN, Z., KUMAR, S., LI, J., AND KUO", C.-C. 1999. Error resilient coding of 3D graphics based on morphing and volume splitting. In SPIE Conference on Multimedia Systems and Applications II, vol. 3845, 222--23.
[20]
YAN, Z., KUMAR, S., AND KUO, C.-C. J. 2001. Error resilient coding of 3-D graphic models via adaptive mesh segmentation. IEEE transactions on circuits and systems for video technology 11, 7 (July).

Cited By

View all
  • (2017)Minimizing transmission cost for multiple service function chains in SDN/NFV networks2017 IEEE 28th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC)10.1109/PIMRC.2017.8292517(1-6)Online publication date: Oct-2017
  • (2017)A progressive transmission scheme for 3D models in VR/AR based on UEP-LT code2017 IEEE 28th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC)10.1109/PIMRC.2017.8292263(1-6)Online publication date: Oct-2017
  • (2011)Network-driven view-dependent streaming of 3-D scene2011 4th International Congress on Image and Signal Processing10.1109/CISP.2011.6100682(2295-2298)Online publication date: Oct-2011
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
Web3D '04: Proceedings of the ninth international conference on 3D Web technology
April 2004
185 pages
ISBN:1581138458
DOI:10.1145/985040
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 April 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 3-D Graphics Streaming
  2. 3-D Mesh Compression
  3. Virtual Reality over IP Networks
  4. joint source and network coding
  5. multimedia streaming protocols
  6. networked graphics

Qualifiers

  • Article

Conference

Web3D04
Sponsor:

Acceptance Rates

Web3D '04 Paper Acceptance Rate 18 of 34 submissions, 53%;
Overall Acceptance Rate 27 of 71 submissions, 38%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 10 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2017)Minimizing transmission cost for multiple service function chains in SDN/NFV networks2017 IEEE 28th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC)10.1109/PIMRC.2017.8292517(1-6)Online publication date: Oct-2017
  • (2017)A progressive transmission scheme for 3D models in VR/AR based on UEP-LT code2017 IEEE 28th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC)10.1109/PIMRC.2017.8292263(1-6)Online publication date: Oct-2017
  • (2011)Network-driven view-dependent streaming of 3-D scene2011 4th International Congress on Image and Signal Processing10.1109/CISP.2011.6100682(2295-2298)Online publication date: Oct-2011
  • (2009)On Supporting High-Quality 3D Geometry Multicasting over IEEE 802.11 Wireless NetworksIEEE Transactions on Computers10.1109/TC.2008.19058:4(558-571)Online publication date: 1-Apr-2009
  • (2008)Middleware for Streaming Three Dimentional MeshesEncyclopedia of Multimedia10.1007/978-0-387-78414-4_111(421-426)Online publication date: 2008
  • (2007)A QoS controller for adaptive streaming of 3D triangular scenesProceedings of the 2nd international conference on Technologies for e-learning and digital entertainment10.5555/1772177.1772237(572-583)Online publication date: 11-Jun-2007
  • (2007)A QoS Controller for Adaptive Streaming of 3D Triangular ScenesTechnologies for E-Learning and Digital Entertainment10.1007/978-3-540-73011-8_55(572-583)Online publication date: 2007
  • (2006)Middleware for streaming 3D progressive meshes over lossy networksACM Transactions on Multimedia Computing, Communications, and Applications10.1145/1201730.12017332:4(282-317)Online publication date: 1-Nov-2006

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media