Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/985692.985733acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Labeling images with a computer game

Published: 25 April 2004 Publication History
  • Get Citation Alerts
  • Abstract

    We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by providing meaningful labels for them. If the game is played as much as popular online games, we estimate that most images on the Web can be labeled in a few months. Having proper labels associated with each image on the Web would allow for more accurate image search, improve the accessibility of sites (by providing descriptions of images to visually impaired individuals), and help users block inappropriate images. Our system makes a significant contribution because of its valuable output and because of the way it addresses the image-labeling problem. Rather than using computer vision techniques, which don't work well enough, we encourage people to do the work by taking advantage of their desire to be entertained.

    References

    [1]
    AltaVista Company. Altavista Search Home. http://www.altavista.com/
    [2]
    Barnard, K., Duygulu, P., and Forsyth, D. A. Clustering Art. IEEE conference on Computer Vision and Pattern Recognition, 2001, pages 434--441.
    [3]
    Barnard, K., and Forsyth, D. A. Learning the Semantics of Words and Pictures. International Conference of Computer Vision, 2001, pages 408--415.
    [4]
    Carson, C., and Ogle, V. E. Storage and Retrieval of Feature Data for a Very Large Online Image Collection <http://elib.cs.berkeley.edu/papers/dataeng.html>. IEEE Computer Society Bulletin of the Technical Committee on Data Engineering, 1996, Vol. 19 No. 4.
    [5]
    Columbia University Center for Telecommunications Research. webSEEK. www.ctr.columbia.edu/webseek/
    [6]
    Corbis. Stock Photography and Pictures. http://www.corbis.com/
    [7]
    Duygulu, P., Barnard, K., de Freitas, N., and Forsyth, D. A. Object recognition as machine translation: Learning a lexicon for a fixed image vocabulary. 7th European Conference on Computer Vision, <http://www.itu.dk/events/eccv02/>2002, pages 97--112.
    [8]
    Electronic Arts. Pogo.com. http://www.pogo.com
    [9]
    Fleck, M. M., Forsyth, D. A., and Bregler, C. Finding Naked People. ECCV, 1996, pages 593--602.
    [10]
    Google Inc. Google Web Search. http://www.google.com
    [11]
    Lempel, R. and Soffer, A. PicASHOW: Pictorial Authority Search by Hyperlinks on the Web. WWW10.
    [12]
    Microsoft Corporation. MSN Gaming Zone. http://zone.msn.com
    [13]
    Milliman, R. E. Website Accessibility And The Private Sector. www.rit.edu/~easi/itd/itdv08n2/milliman.html
    [14]
    N2H2, Inc. N2H2 Filter. http://www.n2h2.com
    [15]
    O'Connor, B. and O'Connor, M. Categories, Photographs & Predicaments: Exploratory Research on Representing Pictures for Access. Bulletin of the American Society for Information Science 25.6, 1999, page 17--20.
    [16]
    Random Bounce Me Website. http://random.bounceme.net/
    [17]
    Scheniderman, H. and Kanade, T. Object Detection Using the Statistics of Parts <http://www.ri.cmu.edu/pubs/pub_3977.html>. International Journal of Computer Vision, 2002.
    [18]
    Stork, D. G. and Lam C. P. Open Mind Animals: Ensuring the quality of data openly contributed over the World Wide Web. AAAI Workshop on Learning with Imbalanced Data Sets, 2000, pages 4--9.
    [19]
    Stork, D. G. The Open Mind Initiative. IEEE Intelligent Systems & Their Applications, 14-3, 1999, pages 19--20.
    [20]
    Trask, R. L. Language Change. Routledge, 1994
    [21]
    Yahoo!, Inc. Yahoo! Games. http://games.yahoo.com

    Cited By

    View all
    • (2024)When Being a Data Annotator Was Not Yet a Job: The Laboratory Origins of Dispersible Labor in Computer Vision ResearchSocius: Sociological Research for a Dynamic World10.1177/2378023124125961710Online publication date: 24-Jun-2024
    • (2024)Asynchronous Collaboration with Quality-Diversity Search in Human Computation GamesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656977(1-4)Online publication date: 21-May-2024
    • (2024)Dominantly Truthful Peer Prediction Mechanisms with a Finite Number of TasksJournal of the ACM10.1145/363823971:2(1-49)Online publication date: 10-Apr-2024
    • Show More Cited By

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '04: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2004
    742 pages
    ISBN:1581137028
    DOI:10.1145/985692
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 April 2004

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. World Wide Web
    2. distributed knowledge acquisition
    3. image labeling
    4. online games

    Qualifiers

    • Article

    Conference

    CHI04
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI PLAY '24
    The Annual Symposium on Computer-Human Interaction in Play
    October 14 - 17, 2024
    Tampere , Finland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)350
    • Downloads (Last 6 weeks)41

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)When Being a Data Annotator Was Not Yet a Job: The Laboratory Origins of Dispersible Labor in Computer Vision ResearchSocius: Sociological Research for a Dynamic World10.1177/2378023124125961710Online publication date: 24-Jun-2024
    • (2024)Asynchronous Collaboration with Quality-Diversity Search in Human Computation GamesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656977(1-4)Online publication date: 21-May-2024
    • (2024)Dominantly Truthful Peer Prediction Mechanisms with a Finite Number of TasksJournal of the ACM10.1145/363823971:2(1-49)Online publication date: 10-Apr-2024
    • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
    • (2024)Find the Bot!: Gamifying Facial Emotion Recognition for Both Human Training and Machine Learning Data CollectionProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642880(1-20)Online publication date: 11-May-2024
    • (2024)“It’s Kind of Context Dependent”: Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing ScenariosProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642238(1-20)Online publication date: 11-May-2024
    • (2024)Spot Check Equivalence: An Interpretable Metric for Information Elicitation MechanismsProceedings of the ACM on Web Conference 202410.1145/3589334.3645679(276-287)Online publication date: 13-May-2024
    • (2024)ConGMC: Consistency-Guided Multimodal Clustering via Mutual Information MaximinIEEE Transactions on Multimedia10.1109/TMM.2023.333009326(5131-5146)Online publication date: 2024
    • (2024)Contrastive cross-modal clustering with twin networkPattern Recognition10.1016/j.patcog.2024.110645(110645)Online publication date: May-2024
    • (2024)Improving loss function for deep convolutional neural network applied in automatic image annotationThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-02873-340:3(1617-1629)Online publication date: 1-Mar-2024
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media