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The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues

Published: 27 July 2015 Publication History

Abstract

Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cellphone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern GPUs facilitate immersive experiences at low cost. One of the remaining challenges to further improve visual comfort in VR experiences is the vergence-accommodation conflict inherent to all stereoscopic displays. Accurate reproduction of all depth cues is crucial for visual comfort. By combining well-known stereoscopic display principles with emerging factored light field technology, we present the first wearable VR display supporting high image resolution as well as focus cues. A light field is presented to each eye, which provides more natural viewing experiences than conventional near-eye displays. Since the eye box is just slightly larger than the pupil size, rank-1 light field factorizations are sufficient to produce correct or nearly-correct focus cues; no time-multiplexed image display or gaze tracking is required. We analyze lens distortions in 4D light field space and correct them using the afforded high-dimensional image formation. We also demonstrate significant improvements in resolution and retinal blur quality over related near-eye displays. Finally, we analyze diffraction limits of these types of displays.

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  • (2024)OPAL: Occlusion Pattern Aware Loss for Unsupervised Light Field Disparity EstimationIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2023.329660046:2(681-694)Online publication date: 1-Feb-2024
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    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 34, Issue 4
    August 2015
    1307 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/2809654
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 27 July 2015
    Published in TOG Volume 34, Issue 4

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    Author Tags

    1. computational displays
    2. focus cues
    3. light fields

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    • (2024)Wide field-of-view light-field head-mounted display for virtual reality applicationsOptics Continuum10.1364/OPTCON.5095623:4(574)Online publication date: 25-Mar-2024
    • (2024)Light Field Depth Estimation via Stitched Epipolar Plane ImagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.334413230:10(6866-6879)Online publication date: Oct-2024
    • (2024)OPAL: Occlusion Pattern Aware Loss for Unsupervised Light Field Disparity EstimationIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2023.329660046:2(681-694)Online publication date: 1-Feb-2024
    • (2024)Time-Efficient Light-Field Acquisition Using Coded Aperture and Events2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.02354(24923-24933)Online publication date: 16-Jun-2024
    • (2023)Three-dimensional projection from multi-layered light fieldUltra-High-Definition Imaging Systems VI10.1117/12.2649569(23)Online publication date: 14-Mar-2023
    • (2023)Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation ConflictIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.333190230:9(6334-6346)Online publication date: 13-Nov-2023
    • (2023)Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus CuesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324707729:5(2816-2825)Online publication date: May-2023
    • (2023)Light Field Reconstruction Via Deep Adaptive Fusion of Hybrid LensesIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2023.3287603(1-18)Online publication date: 2023
    • (2023)Content-Aware Warping for View SynthesisIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2023.324270945:8(9486-9503)Online publication date: Aug-2023
    • (2023)Intra-Inter View Interaction Network for Light Field Image Super-ResolutionIEEE Transactions on Multimedia10.1109/TMM.2021.312438525(256-266)Online publication date: 2023
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