Longitudinal Study of Mobile Telepresence Robots in Older Adults’ Homes: Uses, Social Connection, and Comfort with Technology
Abstract
References
Recommendations
Recruiting Older Adults in the Wild: Reflections on Challenges and Lessons Learned from Research Experience
PervasiveHealth '18: Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for HealthcareIt is important to understand the older adults prior to the design process. The understanding can better facilitate design conversations between the researchers and the older adults. In this paper, we discussed our experiences of building a relationship ...
Older adults as digital content producers
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsOlder adults are normally characterized as consumers, rather than producers, of digital content. Current research concerning the design of technologies for older adults typically focuses on providing access to digital resources. Access is important, but ...
Older Adults' Digital Gameplay
Background. Empirical evidence suggests that digital gameplay can enhance social interaction and improve cognition for older adults. However, if digital games are to be effectively used as interventions to address age-related challenges, it is important ...
Comments
Information & Contributors
Information
Published In
![cover image ACM Transactions on Human-Robot Interaction](/cms/asset/ad6dcdf0-3e7d-4b15-9de2-d2eaa786038f/default_cover.png)
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Research-article
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 44Total Downloads
- Downloads (Last 12 months)44
- Downloads (Last 6 weeks)34
Other Metrics
Citations
View Options
Get Access
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in