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Interactive motion generation from examples

Published: 01 July 2002 Publication History

Abstract

There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who must move. In this paper, we present a framework that generates human motions by cutting and pasting motion capture data. Selecting a collection of clips that yields an acceptable motion is a combinatorial problem that we manage as a randomized search of a hierarchy of graphs. This approach can generate motion sequences that satisfy a variety of constraints automatically. The motions are smooth and human-looking. They are generated in real time so that we can author complex motions interactively. The algorithm generates multiple motions that satisfy a given set of constraints, allowing a variety of choices for the animator. It can easily synthesize multiple motions that interact with each other using constraints. This framework allows the extensive re-use of motion capture data for new purposes.

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cover image ACM Conferences
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques
July 2002
574 pages
ISBN:1581135211
DOI:10.1145/566570
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 July 2002

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Author Tags

  1. animation with constraints
  2. clustering
  3. graph search
  4. human motion
  5. motion capture
  6. motion synthesis

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SIGGRAPH '02 Paper Acceptance Rate 67 of 358 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2023)Motion GraphsSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596788(723-732)Online publication date: 1-Aug-2023
  • (2023)Interactive Locomotion Style Control for a Human Character based on Gait Cycle FeaturesComputer Graphics Forum10.1111/cgf.1498843:1Online publication date: 18-Oct-2023
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