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Shared reality: physical collaboration with a virtual peer

Published: 01 April 2000 Publication History

Abstract

We describe a novel interface, in which a human and embodied conversational agent share a seamlessly integrated virtual and physical environment. This type of interface, in which objects are passed from the real to the virtual world, has potential applications in unsupervised learning, collaborative work, and entertainment. We introduce Sam, our first implementation of such an interface, which allows children to engage in natural storytelling play with real objects, in collaboration with a virtual playmate who shares access to those real objects.

References

[1]
Cassell, J., and Ryokai, K. (forthcoming). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 3 (4)
[2]
Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjámsson, H., and Yan, H. (1999). "Embodiment in Conversational Interfaces: Rea." Proceedings of CHI '99. ACM, 1999.
[3]
Fein, G., "Pretend Play: Creativity and Consciousness," in Curiosity, Imagination, and Play, Gorlitz, D. & J. Wohlwill, Eds. Hillsdale, N J: Erlbaum, 1987.
[4]
Ishii, H. & Ullmer, B. "Tangible bits: Towards seamless interfaces between people, bits, and atoms," in Proceedings of CHI '97: ACM, 1997.

Cited By

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  • (2024)Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00038(147-156)Online publication date: 16-Mar-2024
  • (2024)Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ AttitudesThe Impact of Artificial Intelligence on Societies10.1007/978-3-031-70355-3_4(41-55)Online publication date: 19-Dec-2024
  • (2023)Interaction with AI-Controlled Characters in AR WorldsSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_6(131-155)Online publication date: 1-Jan-2023
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cover image ACM Conferences
CHI EA '00: CHI '00 Extended Abstracts on Human Factors in Computing Systems
April 2000
406 pages
ISBN:1581132484
DOI:10.1145/633292
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2000

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Author Tags

  1. children
  2. collaboration
  3. embodied conversational agent
  4. peer
  5. shared reality
  6. storytelling
  7. tangible interface

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CHI00
Sponsor:
CHI00: Human Factors in Computing Systems
April 1 - 6, 2000
The Hague, The Netherlands

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00038(147-156)Online publication date: 16-Mar-2024
  • (2024)Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ AttitudesThe Impact of Artificial Intelligence on Societies10.1007/978-3-031-70355-3_4(41-55)Online publication date: 19-Dec-2024
  • (2023)Interaction with AI-Controlled Characters in AR WorldsSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_6(131-155)Online publication date: 1-Jan-2023
  • (2022)Socially Interactive Agents as PeersThe Handbook on Socially Interactive Agents10.1145/3563659.3563670(331-366)Online publication date: 27-Oct-2022
  • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
  • (2019)Negotiating the Creative Space in Human-Robot Collaborative DesignProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322343(645-657)Online publication date: 18-Jun-2019
  • (2019)Virtual discrete trial training for teacher traineesJournal on Multimodal User Interfaces10.1007/s12193-018-0288-913:1(31-40)Online publication date: 2-Jan-2019
  • (2018)Predicting the Temporal and Social Dynamics of Curiosity in Small Group LearningArtificial Intelligence in Education10.1007/978-3-319-93843-1_31(420-435)Online publication date: 20-Jun-2018
  • (2017)A New Theoretical Framework for Curiosity for Learning in Social ContextsData Driven Approaches in Digital Education10.1007/978-3-319-66610-5_19(254-269)Online publication date: 5-Sep-2017
  • (2015)We Click, We Align, We LearnProceedings of the 1st Workshop on Modeling INTERPERsonal SynchrONy And infLuence10.1145/2823513.2823516(13-20)Online publication date: 13-Nov-2015
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