Interactive Fiction Games: A Colossal Adventure

Authors

  • Matthew Hausknecht Microsoft Research AI
  • Prithviraj Ammanabrolu Georgia Tech
  • Marc-Alexandre Côté Microsoft Research Montreal
  • Xingdi Yuan Microsoft Research Montreal

DOI:

https://doi.org/10.1609/aaai.v34i05.6297

Abstract

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.

Downloads

Published

2020-04-03

How to Cite

Hausknecht, M., Ammanabrolu, P., Côté, M.-A., & Yuan, X. (2020). Interactive Fiction Games: A Colossal Adventure. Proceedings of the AAAI Conference on Artificial Intelligence, 34(05), 7903-7910. https://doi.org/10.1609/aaai.v34i05.6297

Issue

Section

AAAI Technical Track: Natural Language Processing