1. Introduction
The barbell squat is a fundamental physical exercise for strengthening the lower body and core muscles. It is an integral part of training and conditioning programs in sports, rehabilitation, and fitness. The free barbell squat requires a degree of balance and coordination during motion, and the knee and lower back experience greater forces and torques than those to which they are accustomed [
1]. There has been much research on the biomechanical analysis of the free squat with a particular focus on muscle activity [
2], safety of knee structures (ligaments, menisci, and cartilage) [
3], and different squat techniques according to the amount of knee flexion, stance width, foot angle position [
4,
5], external load type and positioning [
6], and speed of execution and external load intensity [
7]. As an alternative form of the exercise, devices that move on linear tracks have been developed. One such device is the Smith machine, in which a barbell is horizontally constrained to move up and down while sliding along vertical steel tracks. The machine allows variation in the anterior–posterior foot placement and bar slope as well as external load and squat depth. Therefore, the Smith squat offers a wider range of exercise positions than the free squat and concurrently a wider range of possibilities for modulating the distribution of muscle activity and joint loads [
8]. For the Smith squat, several researchers have focused on testing issues, including muscle force, peak lifting velocity, maximum power [
9,
10,
11], various training effects on other sports [
12,
13,
14], and joint torques and loads [
2,
15]. Two-dimensional (2D) biomechanical models for the Smith squat have been developed to evaluate knee and hip torques at various foot positions [
2,
15] and tibiofemoral joint loads as a function of external load, trunk tilt, and body configuration [
2].
2D musculoskeletal models have been developed based on the assumption that there are no bilateral differences in the forces and moments generating squat motions. However, it was reported that there were significant bilateral differences in the ground reaction forces and joint torques depending on loading conditions [
16,
17]. Flanagan et al. [
16] have observed that the average vertical ground reaction force of the left side has a slightly (~6%) larger magnitude than the right side. The average net joint moments at the left and right hip, knee, and ankle joints during the barbell squat to differ by an average of ~16%, ~14% and ~20%, respectively. Asymmetrical movement patterns such as this could theoretically lead to injury as it results uneven distribution of forces. Therefore, it is necessary to develop a 3D musculoskeletal model to analyze asymmetrical squat motions.
In recent years, digital human modeling has been a fast growing area that bridges computer-aided engineering, design, human factors, applied ergonomics, and sports coaching and training and plays an important role in product design, prototyping, manufacturing, sports biomechanics, and many other areas [
18,
19,
20]. A digital human model (DHM) is a digital representation of a human in three-dimensional (3D) space that can be moved and manipulated to simulate real and accurate movements of people. Digital human modeling is a process of developing DHMs using an anthropometric and biomechanical database for predicting performance and/or safety in a virtual environment. This enables the reduction or elimination of the need for physical prototypes in new product design and the earlier incorporation of ergonomic science in the design process. DHMs can be classified into three groups: digital mannequins such as Ramsis, Jack, and Safework [
21], deformable finite element models such as HUMOS and H-model [
22] and musculoskeletal models such as OpenSIM [
23], LifeModeler [
24], and AnyBody [
25]. Musculoskeletal models are widely used in sports biomechanics for simulating torques and loads of joints and muscles [
26,
27].
The DHM technique has previously been partially applied to analyze the Smith squat exercise. That is, a 3D musculoskeletal modeling and simulation of the Smith squat have been performed using commercial or open source packages. NASA has developed OpenSim models to simulate lower-body resistance exercises on some devices that allow astronauts to perform resistance exercise on the International Space Station, on which muscle mass is lost owing to reduced gravity [
28,
29]. However, the models were basically 2D ones because the motion of the human-machine system was defined by prescribing the sagittal plane motion of the ankle, knee, hip and back joints. Kim et al. [
30] investigated and compared the electromyography (EMG) data and muscle forces during free and Smith squats through physical experiments and biomechanical analysis using AnyBody while varying the guide bar angle. On the basis of the analysis results, they proposed new design for the Smith machine in which two guide bars of a barbell bar are tilted by 10.7°. However, they used free squat motion data to simulate the Smith squat, which may cause large errors in analysis results. This model is also a 2D one because the kinematic structure of the system was modeled in the sagittal plane. Therefore, it is necessary to develop a reasonable squat motion synthesis method and a 3D DHM integrated with the machine to investigate the effects of training programs or equipment design with varying input parameters.
Significant research has been performed for the simulation of human motions for computer-aided ergonomic design [
31]. A multilayer perceptron neural network was trained to generate the arm movements of a virtual mannequin based on the kinematic database of a participant [
32]. Optimization approaches that minimize energy or muscular efforts have been developed to simulate upper body [
33] and full-body motions [
19,
34]. Inverse kinematic methods from robotics have also been utilized to predict upper body reach motion [
35,
36]. Other recent approaches for motion simulation have utilized a database of motions for motion modeling and prediction [
37,
38] or combined existing motions to generate new ones [
39]. Several approaches have used statistical analysis (e.g., regression) of motion-captured data to form predictive models for a sequence of postures [
40,
41]. A regression model was fitted from a large set of reach motion data to predict average joint angle–time trajectories and corresponding angle–time confidence envelopes [
42]. In addition, to make end effectors arrive at intended target locations, the final postures of predicted motions were rectified using an inverse kinematic method [
43]. Recently, probabilistic-based methods have been used to create new motions for different applications such as motion editing [
44] and a style-based inverse kinematic system [
45,
46]. In particular, a generative model based on the Gaussian process regression (GPR) can directly learn from the training data without extracting any interpolation parameter. It defines a probability density function over new motions, which can be used to predict missing frames. It works well with a small data set and gives good results in predicting animations and kinematic configurations [
43,
44,
45,
46,
47].
In the present study, we applied a digital human modeling technique to the Smith squat exercise. We developed a digital human–machine-integrated model and probabilistic-based motion synthesis algorithm for a 3D biomechanical analysis of symmetric and asymmetric Smith squat motion. To validate the human–machine model, EMG, external forces, and squat motions were captured through physical experiments using varying independent variables such as the foot placement and slope of barbell bar guides. A probabilistic-based motion synthesis system was developed using GPR. The analysis results, including joint torques and muscle activities, are useful for designing training programs and the Smith machine. The proposed approach is expected to enable the incorporation of biomechanics in the design process and reduce the need for physical experiments and prototypes in the development of training programs and new Smith machines.
This paper is organized as follows:
Section 1 introduces related work as well as the research background and objectives.
Section 2 describes variables, apparatus, and procedures required for the Smith squat experiment.
Section 3 presents a method for constructing and validating an integrated human–machine–environment model.
Section 4 describes the construction and validation of the squat motion synthesis system based on the GPR algorithm.
Section 5 compares the analysis results of synthesized and captured motions.
Section 6 presents and discusses the analysis results of the Smith squat exercise with varying input values.
Section 7 concludes this work and suggests future work.
6. Analysis Results and Discussion
We selected a subject with 1770 mm of height and performed biomechanical analysis for the 25 cases with different foot positions ranging from 0 to 0.28 h in 0.07 h intervals and various guide angles ranging from 0° to 20° in 5° intervals from the barbell bar center. Squat motions for the 25 cases were generated using the GRP-based motion synthesis algorithm. All joint moments and muscle activities of the model were evaluated for synthesized motions. In addition, joint moments and muscle activities were evaluated for nine captured motions to compare the analysis results of synthesized motions.
Figure 11 displays the maximum moments of the right hip and knee joints for synthesized and captured motions. Actually, the signs of the hip and knee moments were negative in AnyBody. However, as the signs are dependent on the choice of coordinate systems, we plotted the magnitudes of the moments in the graphs.
As shown in
Figure 11a, the moments of the right and left hip joints were maximum in the case where the foot position (D) was 0.28 h (=500 mm) and guide angle (θ) was 0° and minimum when D = 0.28 h and θ = 20° from the barbell bar center. The right hip moment decreased as D and θ increased. As shown in
Figure 11b, the moments of the right knee joint were maximum when D = 0.21 h and θ = 0° and minimum when D = 0.28h and θ = 20° from the barbell bar center. The moments of the right knee decreased as D and θ increased. The average muscle activities of the quadriceps of the right leg during a cycle of squat motion were simulated and plotted for the rectus femoris and vastus lateralis in
Figure 12a,b. The patterns of the other quadriceps muscles such as vastus intermedius and vastus medialis are similar to that of the vastus lateralis as illustrated in
Figure 12c. The muscle activity increased as D increased in the range of 0° ≤ θ < 15° and decreased as D increased in the range of 15° ≤ θ < 20°. The muscle activity decreased as θ increased. Exceptionally, the activity increased in the range of 0° ≤ θ < 5° and 0.14 h (=250 mm) ≤ D ≤ 0.28 h (=500 mm). The muscle activities of the hamstrings such as the bicep femoris and semitendinosus showed some different pattern from the quadricepts as plotted in
Figure 12d. The average muscle activities of the gluteus maximus of the right leg increased as D increased and decreased as θ increased as shown in
Figure 12d.
As mentioned in
Section 2.1, in this study, only two dominant independent variables, i.e., the foot position and slope of the barbell bar guide, were selected from various possible variables. That is, we fixed other variables such as the amount of knee flexion (semi-, half, parallel, and deep squatting); stance width (narrow/wide); foot angle position (adduction/abduction and inversion/eversion); external load type and positioning (bodyweight squat, dumbbell squat, and front/back barbell squat); speed of execution (body-building/dynamic squat); and external load intensity (typically expressed as a percentage of body weight) to be constant. In particular, the participant’s age, sex, and anthropometric parameters were not selected as independent variables. However, by defining the foot position as a function of the participant’s height, the experiment and analysis results would be used for all the range of heights. Although the other variables were omitted in this study, the multivariate Gaussian process regression model used for motion synthesis can be easily expanded by adding these variables as features of the model and trained with experimental data as the training dataset. That is, the framework and process proposed in this study are effective even if the number of variables is increased. The expansion of the variables remains as future work.
7. Conclusions
In this paper, we have proposed a 3D virtual test framework and process for the Smith squat exercise on the basis of a GPR-based motion synthesis algorithm and biomechanical analysis system. In the process, a digital human–machine–environment-integrated model is created, in which interactions between a human body and machine or the ground are modeled as joints with constraints at contact points. Smith squat motion is generated using the motion synthesis program with a set of given values for independent variables. Then, the biomechanical analysis system simulates joint moments and muscle activities from the input of the integrated model and squat motion. The analysis results can be utilized for the design of training programs or Smith machines.
Currently, the prototype system has several limitations. First, we considered only two independent variables. The expansion of independent variables remains as future work. If other variables, particularly a user’s age, sex, and anthropometric parameters, are included, the system can be very useful not only in customizing training programs for a specific user but also for optimizing the design parameters of the Smith machine. Fortunately, the GPR model used for motion synthesis can be easily expanded and trained for additional features, and the musculoskeletal model is scalable to sizes of different individuals. To make the system more robust and precise than the current one, it is necessary to collect more training data and vary independent variables over a wide range than those of this study. Furthermore, significant research efforts are required to enhance the precision of biomechanical analysis results by developing a more precise ground force prediction method and more realistic interaction modeling method than those of this study. All these remain as future work.