Insect-Inspired Robots: Bridging Biological and Artificial Systems
Abstract
:1. Introduction
- Section 2.1. Robotic leg design;
- Section 2.2. From legs to robots;
- Section 2.3. Hexapod robots’ accessibility criteria for academics.
- Section 3.1. Insect locomotion control;
- Section 3.2. Robot locomotion control.
- Section 4.1. The fly brain and cognition;
- Section 4.2. The insect brain structure;
- Section 4.3. Insect brain functional models, implementations and robotic experiments.
2. Biomechanics in Hexapod Robotics
- How can we improve the level of performance of hexapod robots in term of traveled distance?
- Is the study of insects helpful in the design of highly efficient hexapod mobility?
- Are robotic legs as intelligent as insect legs over complex terrain?
2.1. Robotic Leg Design
2.1.1. Design and Morphology
- Number of degrees of freedom (DOF): determines the operating space of the robot. By increasing of DOFs, the robot can achieve more complex trajectories. The number of DOFs also has a direct impact on robot characteristics, such as its autonomy, mass, and cost. Therefore, the number of DOFs should not be neglected in the design process. Currently, insect-inspired robotic legs are designed with between one and five DOFs per leg.With one DOF per leg, the robot’s maneuverability is highly limited. Depending on both leg and control designs, a one DOF per leg robot can perform a straight line walk [55] and also achieve simple rough terrain navigation if is equipped with whegs [46,56,57], comprising elements of both wheels and legs. These whegs equipped robots cannot really be considered as insect-like robots regarding their body structure. Their development tends to target navigation tasks over locomotion studies.With two DOFs per leg, a simplified hexapod robot can be built [58]. This choice is a good compromise between energetic cost and mobility. However, this type of robot walks mainly over flat terrains and can only perform curved leg trajectories, generating body oscillations.Previously, insect-based hexapod robots were built with three DOFs per leg (Table 1, in which the trochanter segment joint is merged with the femur and each joint only comprises one DOF, see Figure 2). Reflecting the standard insect leg model [59], this type of leg permits roaming in a slightly rough or slopped terrain in addition to a flat terrain walk.More DOFs in leg morphology improve maneuverability and adaptation to challenging terrains [39,60]. Additional actuators help to adjust robot orientation according to the slope in order to increase stability [26]. Experiments have shown that 4 or 5 joints per leg enable robots to cope with high gradient slopes in any orientation (e.g., up to slopes, see [26,61], or up to slopes, see [14]). Unfortunately, these improvements increase the level of complexity of control commands and the robot’s price and weight (Table 2), they also concomitantly, reduce autonomy due to the high power consumption of numerous actuators.To sum up, from the large number of robots based on three-DOF legs, this appears to be the right compromise to walk on a flat terrain. Despite the three DOFs per leg trend, from a biological point of view, an insect possesses more than three joints with one DOF per joint [62,63], allowing it to overcome large obstacles and cross sloped and rough terrain (e.g., up to see [64]). More complex models based more closely on insect leg kinematics are being developed [65]. Dung beetle like legs were built in 2018, the leg design was based on micro-CT scans of a real dung beetle [66]. A pair of beetle-like legs comprising four DOFs, allowing both manipulation and transportation was tested [66].In 2017, a hexapod robot, called Cassino Hexapod III (∼3 kg), composed of hybrid legs on a modular anthropomorphic architecture with omni-wheels, as feet at the extremities, was designed and built [67]. Each hybrid leg was built with three DOFs with the third being dedicated to rotating the wheel at the tip of the leg. This kind of hybrid locomotion is relevant for efficient rolling mobility on moderate terrain and walking mobility on extreme terrain, such as non-terrestrial exploration [68]. Hybrid locomotion by walking or by rolling allows hexapod robots to save energy, and this hybrid locomotion is a combination of an engineering approach and a bio-inspired approach. Hybrid locomotion has not been developed in this review, which is focused on the biomimetic approach.
- Structure type: this describes how leg joints are linked to each other. Two major leg designs are used on inspect-inspired robots: serial multi-shaped legs or single shape legs.Serial multi-shaped legs are the most common structures encountered for locomotion and navigation. By definition, an insect leg is composed of five segments (coxa, trochanter, femur, tibia, and tarsus), arranged in a particular toggled zig-zag shape, forming a sprawled posture, reducing and distributing the forces on every joint of the leg [69,70]. However, in most robotic cases, this structure is simplified to three segments per leg (coxa, femur, tibia) comprising three joints per leg, each one with only one DOF (see previous point). In this arrangement, the trochanter segment of the leg is merged with the femur, and the tarsus is generally removed. However, the tarsus makes an important contribution to the insect’s walk, serving as an adhesive pad [62,71] and allowing a better ground forces transmission with a passive spring effect. Moreover, some insects (e.g., leafhoppers) possess particular tarsal structures allowing them to jump from smooth surfaces [72]. Looking over the last decade of hexapod robots, presented in Table 1, the tarsus is often neglected, even though it represents more than of the leg length [73]. Currently, few artificial tarsus designs have been developed to efficiently walk on complex terrains [74].Single shape legs are used on whegs robots, origami, and compliant joint robots. The specifications of these types of robots, require the absence of most tiny mechanical parts such as bearings, shafts, screws, and nuts, and involves a simplicity of manufacturing, scale and cost reduction and, backlash and structural robustness improvements. The development of single shape legs follows the advances in new materials and manufacturing techniques such as multi-material 3D printing, which allows the building of soft joint robots [75]. Particularly, the 3D printing of legs appears to be a good way to develop and simplify standard joint designs by using properties of these new materials, such as flexibility or heat deformation [76]. In this way, hexapod robot legs are tending to become closer to real insect legs, in terms of relative dimensions and mass. An important point to notice for insects, e.g., cockroaches, is that a leg corresponds to approximately of the body mass [77], allowing them low inertia, high frequency strides during a walk. In comparison, insect-like robot legs represent at least of the overall mass (estimated for a 2 kg robot, from Table 1). Apart from 3D printing, some materials could take over from standard aluminum or molded plastic legs, e.g., chitosan–fibroin material, inspired by insect cuticle structure [78].Furthermore, some other original structures have been designed; they were mainly developed when a specific animal behavior, such as jumping [79,80], is to be replicated or to satisfy some sought after design specifications like posture changes [81].At first glance, leg design is highly dependent on actuator technologies. However, an impressive number of improvements are still possible through subtle structural modifications, allowing huge performance improvements. Independently of the structure type, observing the current state of the art in leg design, a question presents itself: why are all the legs of a hexapod robots the same? Insect legs are different in size (Figure 3, see [82]), and not built like robot legs, wherein the six are often identical, except for a few robots mimicking insect morphology in detail (Drosophibot [18,19] and MantisBot [30,31]). In response to this question and with the technologies now available, in the 2020s, leg design is likely to become increasingly based on available micro-CT scans of real insects (e.g., [66,83] dung beetles, [84] flies, or [65] ants) in order to improve the level of complexity, fidelity, and bio-inspiration.
2.1.2. Cost of Transport
2.1.3. Actuation of the Legs
- Servomotors: the main issues with servomotors are their weight and energy efficiency. A servomotor heats up easily until it surpasses its maximum operating temperature of 70 °C, then it stops working. In addition, a servomotor is composed by definition, of a motor with high ratio gearing used to make it as stiff as possible. In this sense, such servo-based actuators differ significantly from biological actuators that may have variable stiffness and adaptable compliance. One way to implement variable stiffness is to use springs to make variable impedance actuators (VIA). As summarized in [91], VIA actuators can be classified into three categories: spring pre-loaded variation, transmission ratio changing and spring physical property alteration. VIA is certainly an approach of great interest for the design of future hexapod robots able to dynamically change the stiffness of their joints.
- Brushless motors: recent developments in smart rotating actuators based on brushless motors will permit the design of direct drive joints without gearing. The maximum specific power of electric motors with permanent magnets is 300 W/kg, which is about the same order as biological muscle [92]. Companies, such as HEBI Robotics [17] or IQ Motion, have developed integrated rotating actuators for robotic applications and for the development of mobile robots of various sizes. As the electronic driver and angular sensor are integrated into the motor, it drastically simplifies the wiring and complexity of the overall hardware architecture, which can be crucial when designing robots like hexapods that require the control of 18 actuators.
- Artificial muscles: the design of future insect-inspired robots will certainly depend on the availability of actuators able to mimic the functionalities of biological muscles. Their properties of viscoelasticity and energy dissipation leading to high compliance is the holy grail of insect-inspired actuators. Among the broad repertoire of new artificial actuators for robots (see review by [93]), non-conventional actuators like pneumatic artificial muscles (PAMs), shape memory alloys (SMAs), and electroactive polymers (EAPs) are of great interest. One particular case is HASEL actuators, which are composed of a series of pouches made of a flexible and inextensible shell that is filled with a liquid dielectric. Electrodes cover a portion of each pouch so as to progressively close when a voltage is applied thus squeezing the pouches to increase their volume [94]. HASEL actuators can be implemented in different ways and can feature a bandwidth as high as 126 Hz for the quadrant-donut HASEL and even a specific energy twice as high as mammalian skeletal muscles for the planar HASEL actuator [94]. HASEL actuators mimic the muscle-like performance of dielectric actuators (DEAs), which can be highly effective for robotic applications. They can lift more than 200 times their weight and have a peak specific power of 585 W/kg [95]. Moreover, it is worth noting that a toolkit has been developed to aid designs using HASEL actuators [96]. In addition, electro-ribbon technology, with an ability of lifting 1000 times its own weight and a contraction by 99.8% of its length, is also very promising [97]. Finally, five-DOF soft dielectric elastomer actuators have been shown to be very useful in the implementation of soft legged robots [98] which are able to walk with an alternative tripod gait as fast as 52 mm/s for a 7 Hz actuation frequency.
2.1.4. Force Sensing in Robotic Legs
- Leg tip/TARSE sensing: sensing at the end of the leg can be done by a tactile sensor, a pressure sensor, a three-axis force/torque sensor [100], or a compliant force sensor made with a spring [15,39]. Leg tip sensing can be easily implemented by adding an attachment point to the leg tip without requiring any modification of the robot’s structure. The cost of these tip sensors can be expensive depending on the chosen technology, but recent research has developed low-cost designs [100]. Tip force sensing is useful because it provides the robot with a terrain description. Force measurements allow the robot to understand which of its legs are in contact with the ground, or to evaluate the terrain slope, in order to both adjust its gait and plan its path [101].
- Force sensing in actuators: sensing coming from the state of actuators by current measurement [26,29,37,43] or dedicated sensors in the joints. This category of sensors simplifies the robot’s design, since the sensor is integrated within the actuator forming a compact structure. The complexity of the estimation of forces from the currents generated by the actuators is based on the robot’s leg model. To obtain an accurate leg movement, the mathematical model should reflect the robot as closely as possible, and take account of any structural deformation under various loads since no material is perfectly rigid.
- Legs with compliant structures: compliant mechanisms exploit the deformation properties of the leg segments, deformations that could be a disadvantage in other legs. Stiffer legs appear to narrow the region of stable gaits while preventing tripod contact with the ground. However, compliant legs are more capable of absorbing energy even if the leg touches down early, thus minimizing the severity of ground reaction on legs. This solution had been developed for one-joint C-shaped legs [44,45,54]. Whegs do not possess any force sensors on their legs. Compliant legs offer the possibility of placing the force sensors along the segments (such as the femur or the tibia) [101,102]. This type of sensor placement mimics the force measurements in insects, as done by campaniform sensilla mechanoreceptors [103,104].
2.2. From Legs to Robots
2.2.1. Body Morphology
2.2.2. Scale Effect on Level of Performance
2.3. Hexapod Robot Accessibility Criteria for Academics
3. From Biomechanics to Locomotion
3.1. Insect Locomotion Control
- Interlimb coordination: biological studies have revealed rules for interlimb coordination of insect locomotion. For instance, Wilson [119] proposed five rules. Rule 1: a wave of swing runs from hind (posterior) to front (anterior) legs. Rule 2: contralateral legs of the same segment alternate in phase. Rule 3: protraction (swing) time is constant. Rule 4: frequency varies (stance decreases as frequency increases). Rule 5: the intervals between steps of the hind leg and middle leg and between the middle leg and fore leg are constant, while the interval between the foreleg and hind leg steps varies inversely with frequency. These rules have been translated to neural mechanisms for hexapod locomotion control, which can generate various insect-like gaits [141,142].Subsequent research by Cruse et al. [116] introduced six rules for insect walking (called WalkNet). The rules were derived from behavioral experiments with stick insects. Rule 1: posterior swing inhibits start of anterior swing. Rule 2: start of posterior stance excites anterior swing (posterior reaches a given anterior extreme position (AEP)). The AEP is the anterior transition point from swing to stance in a forward walking animal. Rule 3: caudal positions of anterior stance excite start of posterior swing (anterior reaches a given posterior extreme position (PEP)). The PEP is the posterior transition point from stance to swing. Rule 4: end position of anterior stance influences end position of posterior swing (called targeting). Rule 5: increased resistance increases force and increased load prolongs stance phase. Rule 6: the information from the anterior leg’s reflex stimulation is passed on to the posterior leg. Recently, Schilling and Cruse [143] introduced the realization of these rules as an artificial neuronal network with an antagonistic structure (called neuroWalknet controller). The controller can generate diverse robot walking behaviors including different gait patterns emerging from different velocities, curve negotiation, and backward walking.In addition to the aforementioned rules for insect locomotion, a recent study from Leung et al. [144] analyzed and identified four underlying rules for interlimb coordination of dung beetle ball rolling gaits. Rule 1: front legs alternately step on the ground. The rule describes the relationship between the two front legs in the gait. Rule 2: each middle leg steps similarly to its contralateral hind leg. The rule describes the synchronization of the contralateral middle and hind legs. Rule 3: an ipsilateral pair of middle and hind legs seldom lift together. Rule 4: a contralateral pair of middle or hind legs rarely lift together. In principle, a pair of legs following the third and fourth rules tend not to lift together. A partial implementation of the rules as modular neural control with a CPG was performed and tested on a simulated dung beetle-like robot [4]. The controller can generate four different robot behaviors including forward walking, backward walking, level-ground ball rolling, and sloped-ground ball rolling.
- Intralimb coordination: In addition to the biological studies of the relationship between legs (interlimb coordination) in insects, some studies have further investigated individual leg movements and adaptations during normal and rough terrain walking in insects. The leg movements basically reflect intralimb coordination. For instance, Pearson and Franklin [117] proposed locusts’ reflex strategies for leg movements when walking over rough and complex terrain. As described by them, the strategies include (1) rhythmic searching movements; (2) local searching movements; and (3) elevator reflex.Based on [117], the rhythmic searching movements are to search for a ground contact, if the animal has not located it by the end of its swing phase. The searching movements show rhythmic patterns including fast elevation and depression movements of the leg. While searching, the animal also extends the search range from the body to explore the supporting points around the leg, e.g., up to eight searching cycles. The searching typically stops either when the animal stops walking, the leg gets stuck, or ground contact is found. The local searching movements are small rhythmic leg movements from point to point on a potential supporting ground. These movements occur either at the beginning of a stance phase, after the rhythmic searching movements and/or an elevator reflex (described below). The local searching movements are required if the potential support surface is smooth where the leg action needs to push the animal forward. The elevator reflex is a rapid elevation and extension of the leg to step over an obstacle, followed by placing the leg where the obstacle can be used as a support. The elevator reflex can be activated when the leg gets stuck during the swing phase. It can also occur during searching movements. In rough terrain walking experiments on locusts, the elevator reflex was mostly observed in the fore and middle legs while the hind legs moved behind the animal. This makes it difficult to distinguish between an elevator reflex and a passive pulling of the hind legs up onto the obstacle while moving forward. Examples of the implementation of these reflex strategies for adaptive hexapod robot locomotion on rough and complex terrain can be seen at [118,142].
- Joint (mechanical) compliance: this is the interactive relationship between kinematic changes and the resulting dynamics of joints [145]. One of its key components, stiffness, refers to the ratio between joint torque and angle changes, which are related to muscle activation. Compliance control of insect muscles is very important in facilitating adaptive and robust locomotion over natural terrain [146,147]. Computerized (computational) muscle models can be used to enhance the understanding of neuromechanical control principles underlying insect locomotion [148]. The Hill muscle is one of the most influential ‘seed’ models that has inspired many successors [149]. For instance, Proctor and Holmes built a neuromechanical model to study feedback effects of perturbated insect locomotion [150], in which 24 neural oscillators and 48 pairs of Hill muscles were used. Guo et al. proposed a neuro–musculo–skeletal model to reproduce gait pattern in virtual insects [151]. Naris et al. analyzed a closed-loop neuromechanical simulation of insect joint control driven by a pair of Hill muscles [152]. However, most of these studies were limited to numerical simulations, because a greater number of parameters needed to be offline optimized based on nonlinear differential equations. Therefore, they failed to account for intrinsically delayed feedback in real insect locomotion dynamics. This failure may cause a misinterpretation of the neuromechanical control principles in insect locomotion. Therefore, questions remain open whose answers may decode insect muscle intelligence in dynamic robust locomotion.
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- Multifunctional muscles: insects exhibit different muscle functions in flying and walking [153], which are characterized by the work loop technique [154]. These functions may facilitate the decoding of muscle compliance in dynamic insect locomotion. Interestingly, some preliminary results show that muscles act as brakes and springs when their passive stiffness and damping are tuned in computational simulations [155]. Tuning muscle stiffness and damping properties based on the work-loop technique, can be a key to understanding and translating muscle intelligence between engineering applications and neuromechanical models [115,156].
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- Predictive muscle tuning: muscle compliance can be tuned in terms of sensory feedback. However, this feedback is intrinsically subject to noise and delays owing to high levels of dynamics of insect locomotion. Therefore, it may be assumed that insects, and their robot counterparts use internal models to predict sensory outputs for tuning insect muscle compliance [114].
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- Engineering-inspired muscle intelligence: biological muscle control principles have been borrowed to enhance robot designs and control for many years. This research approach can be flipped, i.e., robots as tools for decoding muscle compliance in insect locomotion [157]. For instance, an insect-like robot was used to test a simplified muscle control hypothesis, i.e., proximodistal gradient [114]. It showed that this gradient reduces the number of controlled variables and enhances walking stability. Engineering-inspired methods can close the research loop of insect muscle intelligence, providing new hypotheses for biological experiments on insect locomotion.
3.2. Robot Locomotion Control
3.2.1. Bio-Inspired Control
3.2.2. Engineering-Based Control
3.2.3. Machine Learning-Based Control
4. From Locomotion to Cognition
4.1. The Fly Brain and Cognition
4.2. The Insect Brain Structure
4.3. Insect Brain Functional Models, Implementations and Robotic Experiments
4.3.1. MB Models
4.3.2. CX Models
4.3.3. Models Involving MB-CX Interaction
5. Lessons Learned from This Review
5.1. Future Directions in Biomechanics
5.2. Future Directions in Locomotion Control
5.3. Future Directions in Insect-Inspired Robotic Cognition
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
AEP | anterior extreme position |
AFO | adaptive frequency oscillator |
AFDC | adaptation through fast dynamical coupling |
AHM | artificial hormone mechanism |
CoT | cost of transport |
CPG | central pattern generator |
CX | central complex |
DOF | degree of freedom |
EB | ellipsoid body |
FB | fan-shaped body |
GRF | ground reaction force |
KCs | Kenyon cells |
IK | inverse kinematics |
MBs | mushroom bodies |
PB | protocerebral bridge |
PEP | posterior extreme position |
PM | phase modulation |
PR | phase resetting |
STDP | spike-timing-dependent plasticity |
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Year | Ref. | Hexapod | Size [m] | Mass [kg] | DOF | Compliant | Speed [m/s] | Task |
---|---|---|---|---|---|---|---|---|
2021 | [14] | HAntR | 0.50 | 2.9 | 24 | 0.43 | Locomotion | |
2019 | [15,16] | MORF | 0.60 | 4.2 | 18 | 0.70 | Locomotion | |
2019 | [17] | Daisy | 1.10 | 21 | 18 | 0.13 | Locomotion | |
2019 | [18,19] | Drosophibot | 0.80 | 1 | 18 | 0.05 | Locomotion | |
2019 | [3,20] | AntBot | 0.45 | 2.3 | 18 | 0.90 | Navigation | |
2019 | [21] | Corin | 0.6 | 4.2 | 18 | 0.10 | Locomotion | |
2018 | [22] | AmphiHex-II | 0.51 | 14 | 6 | 0.36 | Locomotion | |
2018 | [23] | CRABOT | 0.70 | 2.5 | 24 | 0.05 | Locomotion | |
2017 | [24,25] | PhantomX AX | 0.50 | 2.6 | 18 | 0.29 | Locomotion | |
2017 | [20,24] | Hexabot | 0.36 | 0.68 | 18 | 0.35 | Navigation | |
2016 | [26] | Weaver | 0.35 | 7 | 30 | 0.16 | Locomotion | |
2016 | [27] | MX Phoenix | 0.80 | 4.8 | 18 | 0.50 | Locomotion | |
2015 | [28] | Phoenix 3DOF | 0.37 | 1.3 | 18 | 0.25 | Locomotion | |
2015 | [29] | HexaBull-1 | 0.53 | 3.4 | 18 | - | Locomotion | |
2015 | [30,31] | MantisBot | 0.74 | 6.1 | 28 | - | Navigation | |
2015 | [32] | Snake Monster | 0.70 | 4.6 | 18 | - | Locomotion | |
2015 | [33] | BionicANT | 0.15 | 0.105 | 18 | - | Swarming | |
2014 | [34,35,36] | HECTOR | 0.95 | 13 | 18 | - | Navigation | |
2014 | [37,38] | Messor II | 0.30 | 2.5 | 18 | 0.09 | Locomotion | |
2014 | [39,40] | LAURON V | 0.90 | 42 | 24 | - | Navigation | |
2014 | [41] | CREX | 1 | 27 | 24 | 0.17 | Locomotion | |
2012 | [42] | Octavio | 1 | 10.8 | 18 | - | Locomotion | |
2011 | [43] | - | 0.46 | 3 | 18 | 0.03 | Navigation | |
2011 | [44,45] | EduBot | 0.36 | 3.3 | 6 | 2.50 | Locomotion | |
2010 | [46] | X-RHex | 0.57 | 9.5 | 6 | 1.54 | Locomotion | |
2008 | [47] | DLR-crawler | 0.50 | 3.5 | 18 | 0.20 | Locomotion | |
2006 | [48,49] | AMOS-WD06 | 0.40 | 4.2 | 19 | 0.07 | Locomotion | |
2006 | [50,51] | Gregor I | 0.30 | 1.2 | 12 | 0.03 | Locomotion | |
2005 | [52,53] | BILL-Ant-a | 0.33 | 2.3 | 18 | 0.03 | Locomotion | |
2001 | [54] | RHex | 0.54 | 7 | 6 | 0.55 | Locomotion |
Robot | Actuators | #Actuators | Mass (kg) | Speed (m/s) | CoT |
---|---|---|---|---|---|
Daisy | X-series | 18 | 21 | 0.13 | 3.7 |
X8-9 and X8-16 | |||||
HAntR | Dynamixel AX-12A | 24 | 2.9 | 0.43 | 1.5 |
AntBot | Dynamixel AX-18A | 18 | 2.3 | 0.90 | 6.2 |
CRABOT | Dynamixel AX-18A | 24 | 2.5 | 0.05 | - |
Hexabot | Dynamixel XL-320 | 18 | 0.93 | 0.35 | - |
Weaver | Dynamixel | 30 | 7 | 0.16 | 1.5–1.8 |
MX-64 and MX-106 | |||||
EduBot | DC motor | 6 | 3.3 | 2.5 | 0.5–1.6 |
Messor II | Dynamical RX-28 | 18 | 2.5 | 0.09 | - |
BionicANT | Trimorphic piezo-ceramic | 18 | 0.105 | - | - |
Insect Brain Areas | Functionalities | References |
---|---|---|
Mushroom bodies | Olfactory learning | [261], [262] |
Attention | [263], [264] | |
Expectation | [265], [266] | |
Sameness | [234] [267] | |
Sequence learning | [268] [269] | |
Navigation and visual sequential memory | [260] | |
Classification and decision making | [270], [271] | |
Central complex | Navigation and detour paradigm | [272], [273], [274] |
Goal-directed navigation | [275] [276] | |
Spatial working memory in a water maze scenario | [235] | |
Body-size model | [277], [35], [278], [279] | |
Mixed | Navigation and landmark targeting behavior | [280], [192] |
Motor-skill learning | [231], [281], [282] | |
MBs and CX contribution to aversive visual learning | [283] |
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Manoonpong, P.; Patanè, L.; Xiong, X.; Brodoline, I.; Dupeyroux, J.; Viollet, S.; Arena, P.; Serres, J.R. Insect-Inspired Robots: Bridging Biological and Artificial Systems. Sensors 2021, 21, 7609. https://doi.org/10.3390/s21227609
Manoonpong P, Patanè L, Xiong X, Brodoline I, Dupeyroux J, Viollet S, Arena P, Serres JR. Insect-Inspired Robots: Bridging Biological and Artificial Systems. Sensors. 2021; 21(22):7609. https://doi.org/10.3390/s21227609
Chicago/Turabian StyleManoonpong, Poramate, Luca Patanè, Xiaofeng Xiong, Ilya Brodoline, Julien Dupeyroux, Stéphane Viollet, Paolo Arena, and Julien R. Serres. 2021. "Insect-Inspired Robots: Bridging Biological and Artificial Systems" Sensors 21, no. 22: 7609. https://doi.org/10.3390/s21227609