1. Introduction
Due to the increasingly fierce market competition, many companies find that their manufacturing and market research have reached the same level as their competitors, so the only remaining competitive weapon is design innovation and improvement of design quality [
1]. Since the form of a product has gotten rid of the shackles for production function in the post-modern era, its lifestyle and emotional value are considered more pivotal in product design [
2]. Product design must not only meet the functional requirements of the product, but also pay more attention to the meaning and value created by the product, so as to give consumers functional and psychological expectations [
3]. For example, Apple’s smartphone research and development often develop a variety of styles of different materials and colors based on different user groups to expand consumer groups for different ages, so as to extend the product life cycle [
4]. With the improvement in industrial integration, product differentiation is becoming difficult [
5]. Therefore, the user’s perception and preference factors must be incorporated into the process of product differentiation production and promotion to assist product design decision-making [
6]. The user’s emotions and preferences are a customer’s psychological response to the product’s Kansei design details (such as the shape), and they are also the basis for the formation of human values and judgments [
7]. In fact, the essence of a product’s Kansei design is to design function, which could meet the various expectations and needs of users, so as to make the product emotionally engaging [
8]. Therefore, in the product design and development process, it is necessary to consider production design attributes based on the emotional needs of customers, and then to design products with corresponding characteristics to obtain the favor of users [
9,
10]. In order to carry out the Kansei design of products, it is necessary to start with two stages of product concept generation and evaluation. Specifically, the concept generation and evaluation of a product design are two key steps to obtain the optimal design result in the product design stage, where the former could generate possible design concepts and the latter could determine the final selection of candidate design schemes [
11]. As a gatekeeper, the impact of design concept evaluation on the novelty, feasibility and quality of the final product is extremely important [
12], which is also a big challenge. In order to select the ideal design concept, the design team needs to consider various factors from customer needs, technical attributes and design constraints, and then develop appropriate evaluation models to determine the priority ranking of the candidate design options [
11]. Moreover, in order to reduce the impact of the cognitive biases of decision-makers, group decision-making strategies are becoming increasingly common in design concept evaluation [
13]. By inviting experts to discuss and determine the evaluation criteria, and give their evaluation information, the ranking of an alternative design plan can be determined.
In fact, Kansei engineering (KE) [
14,
15] is a theory based on design science, psychology, cognition, and other related disciplines that introduces human perceptual analysis into the field of engineering technology [
16]. KE aims to establish a database for consumer perceptions, which can demonstrate the mapping process between Kansei vocabulary and design elements from the perspective of consumers [
17]. It is a conversion technology that transforms consumers’ feelings and imaginations of products into design elements [
18], and generate product solutions and alternative concepts based on the investigation and analysis of visual stimuli [
19]. Kansei is a Japanese vocabulary that expresses users’ psychological feelings and imaginations of new products [
20]. When KE is used, we will pay attention to how people perceive images or objects of a production, as well as study the effect of their personal Kansei preferences or cultural basis on their psychological feelings, then identifying the emotional attributes of customers and associate them with design elements [
18].
In essence, the product innovation design scheme is a typical multi-attribute comprehensive decision-making problem (MCDM), which is essentially a multi-objective, multi-level, and uncertain complex decision-making process. Therefore, to explore the way to establish a more precise mapping relationship between user needs and product development has never stopped. In this regard, some MCDM techniques, such as the fuzzy analytic hierarchy process (FAHP) [
21], ANN [
22], QFD [
10], and TOPSIS [
23], have been integrated widely with fuzzy sets [
24] to effectively be used in making decisions from various solutions. However, these models have certain limitations. Among them, artificial neural networks (ANN) are considered “black box” models, because its performance depends only on the size and quality of the data, and the structural characteristics of the model [
7]. In addition, there are two limitations in the application of fuzzy mathematics: (1) The fuzzy mathematics is used to simulate the cognitive process of human beings; however, the determination of the used relational functions is usually based on the experience and intuition of experts. (2) The boundary interval of the fuzzy number is rapidly expanded due to fuzzy arithmetic operations, thus lowering the identifiability of the obtained fuzzy number, and it also deviates from the correct prior result of the customer’s needs [
25]. Fortunately, grey system theory (GST) is an effective research method [
26]. Generally, grey theory provides a technique for transferring information from black (unknown) to white (known), it has the advantage of using uncertain or scattered information to handle complex tasks [
27], and its features are suitable for limited sample research [
28]. What is more, the GST method takes the grey system of “small sample, little information” as the research object [
7], so it has superiority in dealing with fuzzy or grey data effectively in the KE.
In addition, in most of the previous KE literature, questionnaire surveys are usually used in the process of obtaining Kansei attributes and product attributes [
29]. Doubtless, this traditional method provides high-quality results, but it has some disadvantages, such as a small scale, one-time, and so on. It also has certain limitations in terms of data update and collection efficiency [
30]. At the same time, the traditional survey questions are also designed based on expert thinking rather than customer opinions [
31], so that the survey results cannot reflect the user’s true emotional factors [
32]. However, with the development of computer technology and Internet technology, the function of a computer as an information exchange medium has been rapidly expanded. Therefore, online shopping has become a trend to impact consumption patterns [
33]. People can choose their favorite products in online shopping and give their own opinions. These data constitute an information network that connects product attributes and user experience, which contains accurate and true user Kansei images information [
34]. Thus, this information could help designers to understand consumers’ experience and expectations of services and products [
35]. Some researchers are interested in using online consumer reviews to gain insights for research issues [
31,
32,
34,
36,
37]. Although previous text mining studies have explored ways to help customers understand review summaries, few studies can help designers clearly identify customer needs to support the product development process. Therefore, this study uses web crawlers to collect online reviews of products, and utilizes text mining technology to extract the users’ real Kansei vocabulary from the reviews, and introduces the users’ true evaluation information from the web-crawled big data into the KE, based on constructing an automated method. In this way, the symmetry between the acquired Kansei demands and the real user needs is realized, so as to solve the asymmetry problem in the process of demand acquisition, which has become the focus of this paper. At the same time, this research uses a T-test to quantify the cognitive differences between the designers and users, the extracted products that meet the cognitive needs, and the preferences of the designers and users, as well as to screen out product-form design schemes that show symmetrical affective cognition between users and designers. Finally, an evaluation index is extracted from the high-quality product design schemes and their weights are quantified based on entropy, while the fuzzy TOPSIS method is used to evaluate the product design schemes at the same time, so as to prioritize products according to user needs. Therefore, the innovative design and evaluation of products become more objective based on this proposed method. Moreover, the method proposed in this research provides a quantitative reference for companies and designers to screen out high-satisfaction product design plans. The overall comparison between this article and previous studies is shown in
Table 1. Obviously, the main contributions of this article are listed as follows:
Excavating the user’s Kansei information from network evaluation big data, and to use the natural language processing technology to introduce the user’s authentic evaluation information for the Kansei image, which can effectively avoid the deviation between expressed preferences and real emotional appeals in traditional consumer surveys.
Extracting products with symmetrical cognitive information between designers and users, and to analyze the contribution degree between the core modeling items and Kansei intentions of the product, so that the selection of key product indicators is completed in a user-centric manner.
Making reasonable evaluations based on user needs to determine the priority of alternative product schemes, so as to realize the optimization of multi-attribute decision-making for design schemes, and solves the uncertainty and subjective problem of design scheme evaluation in the group decision-making environment, so as to provide better theoretical support for the selection of the best production plan.
In particular, this study attempts to adopt a novel combination method to conduct systematic decision-making research on products from a consumer-centric way, which is achieved by a hybrid analytical approach combining natural language processing, KE, GRA, entropy, and fuzzy TOPSIS to achieve effective product innovation program decision-making. Firstly, the natural language processing of artificial intelligence is used to qualitatively and quantitatively analyze the Kansei needs of users, and the semantic relationship of each word is accurately communicated in a vector way, and then the results obtained from the Kansei needs of users are further processed for dimensionality reduction based on factor analysis (FA). Then, by using t-test and correlation analysis methods to further extract the productions that fit the Kansei between users and designers and determining the contribution degree of the styling project to the Kansei image through GRA, so as to extract the key styling items of the production. On this basis, an entropy and fuzzy TOPSIS model is proposed to further sort the potential products, so that products that meet the user’s emotional demand are systematically identified and selected. Therefore, this reasonable product Kansei demand assessment framework provided in this study could realize the optimization of multi-attribute group decision-making of design schemes, and it also provides a better basis for scheme selection. In order to illustrate the effectiveness of the method, the proposed method is verified by using a smart capsule coffee machine as an example.
The rest of this article is structured as follows.
Section 2 briefly reviews the concepts of GST and fuzzy TOPSIS.
Section 3 introduces the proposed framework.
Section 4 verifies the effectiveness of the framework through a case study. The last part summarizes this research and puts forward the problems to be further researched and solved in the future.
Table 1.
An overall comparison between this proposed approach and other studies.
Table 1.
An overall comparison between this proposed approach and other studies.
References | User Need | Kansei Features | Functional Features | Product Configuration | Market Segmentation | Production Innovation |
---|
This paper | NLP | KE | Entropy | GRA, Fuzzy TOPSIS, FA | | |
Nagamachi [14] | | KE | | | | |
Nagamachi et al. [38] | | KE | | RST | | |
Ghorbani et al. [39] | | | | Fuzzy TOPSIS, FAHP | | |
Bae and Kim [40] | | | | ARM, DT | | |
Wang [41] | | KE | RST | CA, GRA | User preferences | |
Stavrakos et al. [42] | Focus group | | | | | |
Wang and Wang [43] | | | Fuzzy Kano, Fuzzy AHP | | Affordable prices | |
Wang [6] | | KE | RST | FCRP | | TRIZ |
Wang and Zhou [44] | Kano | EGM | | IGA, Evaluation time | | |
Wang [45] | | | | QFD, CPA | | TRIZ |
Hsiao et al. [46] | | AHP | | QT-I, GA, | | |
Wang [7] | | SD, KJ, K-means | GRA | SVR, ANN | | |
Shi et al. [47] | | KE | | RST, ARM | | |
Lin et al. [48] | | Focus group | Kano | Fuzzy QFD | | |
5. Discussion and Conclusions
In order to survive under global competition and in a fast-changing environment, product development must make product innovations popular with consumers; that is, meet the demands of their target users. This product strategy attempts to customize the best product to adapt to different needs of different markets. In order to realize the symmetry of consumer and designer perceptions and preferences for smart capsule coffee machines, this research proposes a new product design evaluation method that combines natural language processing and the fuzzy TOPSIS method based on Kansei engineering to realize product design making-decision and optimization. The Kansei needs of consumers are crawled from online reviews, and the task of capturing the Kansei intentions of users can be automatically completed based on the natural language processing. Furthermore, the product design elements are quantified, and the key design elements of the product are extracted based on GRA to establish the product evaluation indicators. Moreover, the fuzzy TOPSIS method is used to complete the product priority ranking based on user preferences. Therefore, the design work can be accelerated based on automatic extraction for user Kansei needs, and the uncertainty and subjective manipulation of the design concept evaluation in the group decision-making environment can be solved at the same time, and the objectivity and credibility of the ranking results of the design alternatives can be improved. The main contributions of this article are summarized as follows:
In order to meet the needs of users and speed up the product development process, this research proposes a user-driven automated product design framework that integrates text mining and KE to extract products with symmetrical cognitive information between users and designers, and then to help the company and designer to better complete the product customization and decision-making.
For capturing customers’ perception of a product’s emotional characteristics effectively, a product Kansei image acquisition method based on user network review data is proposed, as well as to mine the users’ real evaluation Kansei information from the network review big data in a faster way so as to break away from the interview and questionnaire methods in traditional KE, and to establish a more efficient Kansei design way.
Parameterization of the Kansei vocabulary semantic vector through artificial intelligence technology of NLP can effectively avoid the deviation between the real preferences and preferences shown in traditional questionnaire surveys, while saving research time so that designers can perform related value-added work, consequently achieving symmetry between the extracted needs and the real needs of users.
Utilizing GRA to identify the associated features between the user’s preferred modeling elements and the Kansei image can predict the importance priority of each design element for the product.
Introducing fuzzy theory into the TOPSIS method and using the transformation scale can convert the linguistic variables into triangular fuzzy numbers. Using fuzzy logic can solve the problem of the uncertainty and ambiguity of human thinking, so the accuracy of the experimental results is improved. Thus, the subjectivity of judgment can be avoided.
Adopting a T-test and correlation analysis, the products that fit the psychological preference factors of designers and users are extracted precisely, so as to realize the symmetry between the designer and the user’s cognitive information.
On the other hand, the limitations of this document are as follows:
The current system only collects information from online reviews of e-commerce platforms, which is limited. We should try from more dimensions, and other information extracted from sources such as consumer reports and social media should be included so as to explore the customer need factors from more comprehensive dimensions.
The method used in this research is to make decision of the design plan based on the evaluation of existing products in the market. However, there are differences between the conceptual evaluation results of the marketed product and the actual product design plan. In the future, the product evaluation and decision-making in the design concept stage should be explored.
What is more, it is necessary to collect and classify more background information from online customers to provide a research path for market segmentation and personalized development and design of products.
In addition, in the process of users’ demand acquisition, the relatively old reviews should be weakened. Therefore, in the future, the quantification of the time factor should be integrated into the user demand analysis to make the user demand acquisition more effective. Moreover, the evaluation of products should start from a multi-dimensional perspective, such as structure and material, so as to make the evaluation results more comprehensive for production design.