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Micro-Texture Synthesis by Phase Randomization
Bruno Galerne, Yann Gousseau, Jean-Michel Morel
published
2011-09-23
reference
Bruno Galerne, Yann Gousseau, and Jean-Michel Morel, Micro-Texture Synthesis by Phase Randomization, Image Processing On Line, 1 (2011), pp. 213–237. https://doi.org/10.5201/ipol.2011.ggm_rpn

Communicated by Gabriel Peyré
Demo edited by Nicolas Limare

Abstract

This contribution is concerned with texture synthesis by example, the process of generating new texture images from a given sample. The Random Phase Noise algorithm presented here synthesizes a texture from an original image by simply randomizing its Fourier phase. It is able to reproduce textures which are characterized by their Fourier modulus, namely the random phase textures (or micro-textures).

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Supplementary Materials

History

  • this article was converted to PDF on 2016-03-14
  • the original version was published on 2011-09-23: manuscript, html version
  • Note from the editor: the manuscript of the article was modified on 2022-01-01 to include information about its editors. The original version of the manuscript is available here.