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Point of Contact: Investigating Change in Perception through a Serious Game for COVID-19 Preventive Measures

Published: 06 October 2021 Publication History

Abstract

COVID-19 exposed the need to identify newer tools to understand perception of information, behavioral conformance to instructions and model the effects of individual motivation and decisions on the success of measures being put in place. We approach this challenge through the lens of serious games. Serious games are designed to instruct and inform within the confines of their magic circle. We built a multiplayer serious game, Point of Contact (PoC), to investigate effects of a serious game on perception and behavior. We conducted a study with 23 participants to gauge perceptions of COVID-19 preventive measures and quantify the change after playing PoC. The results show a significant positive change to participants' perceptions towards COVID-19 preventive measures, shifting perceptions towards following guidelines more strictly due to a greater awareness of how the virus spreads. We discuss these implications and the value of a serious game like PoC towards pandemic risk modelling at a microcosm level.

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Published In

cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
CHI PLAY
September 2021
1535 pages
EISSN:2573-0142
DOI:10.1145/3490463
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 October 2021
Published in PACMHCI Volume 5, Issue CHI PLAY

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  1. covid-19
  2. game transfer phenomena
  3. serious games

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  • (2024)Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy EducationJMIR Serious Games10.2196/5496812(e54968-e54968)Online publication date: 15-Oct-2024
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  • (2023)Games in Times of a Pandemic: Structured Overview of COVID-19 Serious GamesJMIR Serious Games10.2196/4176611(e41766)Online publication date: 7-Mar-2023
  • (2023)Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational PerspectivesTransboundary and Emerging Diseases10.1155/2023/82054082023(1-11)Online publication date: 24-Feb-2023
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