This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games. Also included are concepts, strategies, and methodologies for creating and understanding games.
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- Järvinen A Game design for social networks Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, (95-102)
- McDaniel R, Vick E, Jacobs S and Telep P Cardboard semiotics Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, (87-93)
- Toups Dugas P, Kerne A and Hamilton W Game design principles for engaging cooperative play Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, (71-78)
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- Bichard J and Waern A Pervasive play, immersion and story Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, (10-17)
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- Tatar D, Lee J and Alaloula N Playground games Proceedings of the 7th ACM conference on Designing interactive systems, (68-77)
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- Martens A, Diener H and Malo S Game-based learning with computers Transactions on edutainment I, (172-190)
- Ryan M Eleven programmers seven artists and five kilograms of Play-Doh Proceedings of the 4th Australasian conference on Interactive entertainment, (1-7)
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- Becker K Oh, the thinks you can think Proceedings of the 2007 conference on Future Play, (229-232)
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- Burgos D, Tattersall C and Koper R (2007). Re-purposing existing generic games and simulations for e-learning, Computers in Human Behavior, 23:6, (2656-2667), Online publication date: 1-Nov-2007.
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- Costello B and Edmonds E A study in play, pleasure and interaction design Proceedings of the 2007 conference on Designing pleasurable products and interfaces, (76-91)
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- Flanagan M and Nissenbaum H A game design methodology to incorporate social activist themes Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (181-190)
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- Nelson C and Wünsche B Game/music interaction Proceedings of the eight Australasian conference on User interface - Volume 64, (23-26)
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- Hutchison A Where are my legs? Proceedings of the 2006 international conference on Game research and development, (104-111)
- Browning D, Stanley S, Fryer M and Bidwell N Emplacing experience Proceedings of the 2006 international conference on Game research and development, (96-103)
- turner t Destination space Proceedings of the 2006 international conference on Game research and development, (87-94)
- McGregor G Architecture, space and gameplay in World of Warcraft and Battle for Middle Earth 2 Proceedings of the 2006 international conference on Game research and development, (69-76)
- Wilhelmsson U Computer games as playground and stage Proceedings of the 2006 international conference on Game research and development, (62-68)
- Lindley C and Sennersten C Game play schemas Proceedings of the 2006 international conference on Game research and development, (47-53)
- Bidwell N and Holdsworth J Battleship by foot Proceedings of the 3rd Australasian conference on Interactive entertainment, (67-74)
- Alvarez J, Djaouti D, Ghassempouri R, Jessel J and Methel G Morphological study of the video games Proceedings of the 3rd Australasian conference on Interactive entertainment, (36-43)
- Vallius L, Kujanpää T and Manninen T Experiencing narrative elements through social communication in computer based role-playing game – CASE Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment, (289-299)
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- Tychsen A, Tosca S and Brolund T Personalizing the player experience in MMORPGs Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment, (253-264)
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- Vogiazou Y, Reid J, Raijmakers B and Eisenstadt M A research process for designing ubiquitous social experiences Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, (86-95)
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- Verhaegh J, Soute I, Kessels A and Markopoulos P On the design of Camelot, an outdoor game for children Proceedings of the 2006 conference on Interaction design and children, (9-16)
- Ladd B (2006). The curse of Monkey Island, Journal of Computing Sciences in Colleges, 21:6, (162-174), Online publication date: 1-Jun-2006.
- Argent L, Depper B, Fajardo R, Gjertson S, Leutenegger S, Lopez M and Rutenbeck J (2006). Building a Game Development Program, Computer, 39:6, (52-60), Online publication date: 1-Jun-2006.
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- Vanden Abeele V and Van Rompaey V Introducing human-centered research to game design CHI '06 Extended Abstracts on Human Factors in Computing Systems, (1469-1474)
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- Champion E Meaningful interaction in virtual learning environments Proceedings of the second Australasian conference on Interactive entertainment, (41-44)
- Burrow A and More G Architectural designers and the interactive audience Proceedings of the second Australasian conference on Interactive entertainment, (35-40)
- Fabricant R Incorporating guidance and rewards into a handheld-device user experience Proceedings of the 2005 conference on Designing for User eXperience, (30-es)
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- Claypool K and Claypool M (2005). Teaching software engineering through game design, ACM SIGCSE Bulletin, 37:3, (123-127), Online publication date: 1-Sep-2005.
- Fishwick P, Davis T and Douglas J (2005). Model representation with aesthetic computing, ACM Transactions on Modeling and Computer Simulation, 15:3, (254-279), Online publication date: 1-Jul-2005.
- Benford S (2005). Pushing the boundaries of interaction in public, Interactions, 12:4, (57-58), Online publication date: 1-Jul-2005.
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