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Harnessing player creativity to broaden the appeal of location based games

Published: 06 September 2010 Publication History

Abstract

Despite being the subject of considerable research effort location based games in general have failed to attain the popularity and longevity of similar activities such as geo-caching or orienteering. This leads us to the question are the games designed thus far taking too much inspiration in their design from console and pc games leading to games that are too inflexible and failing to support the types of player behaviour that have emerged in geocaching? Using a design inspired by the player engagement evident in geocaching we present the empirical study of the design and user experience from creating the Mobile Augmented Reality (MAR) game Free All Monsters. The results highlight that enabling user creativity and accommodating the varied motivations for playing such games can successfully be incorporated into the design and operation of location based game design and in particular provide a fun outdoor family activity.

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Cited By

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  • (2024)The Ethics of Mixed Reality GamesGames: Research and Practice10.1145/36758062:3(1-26)Online publication date: 30-Aug-2024
  • (2014)Designing data driven persuasive games to address wicked problems such as climate changeProceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services10.1145/2676467.2676487(185-191)Online publication date: 4-Nov-2014
  • (2013)Designing Seamless Mobile Augmented Reality Location Based Game InterfacesProceedings of International Conference on Advances in Mobile Computing & Multimedia10.1145/2536853.2536914(412-415)Online publication date: 2-Dec-2013
  • Show More Cited By

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Published In

cover image Guide Proceedings
BCS '10: Proceedings of the 24th BCS Interaction Specialist Group Conference
September 2010
502 pages
ISBN:9781780171302

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BCS Learning & Development Ltd.

Swindon, United Kingdom

Publication History

Published: 06 September 2010

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  1. augmented reality
  2. location
  3. mobile games

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Cited By

View all
  • (2024)The Ethics of Mixed Reality GamesGames: Research and Practice10.1145/36758062:3(1-26)Online publication date: 30-Aug-2024
  • (2014)Designing data driven persuasive games to address wicked problems such as climate changeProceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services10.1145/2676467.2676487(185-191)Online publication date: 4-Nov-2014
  • (2013)Designing Seamless Mobile Augmented Reality Location Based Game InterfacesProceedings of International Conference on Advances in Mobile Computing & Multimedia10.1145/2536853.2536914(412-415)Online publication date: 2-Dec-2013
  • (2011)Participation inequality in mobile location gamesProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071457(1-8)Online publication date: 8-Nov-2011
  • (2011)Free All Monsters!Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services10.1145/2037373.2037482(675-678)Online publication date: 30-Aug-2011

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