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Introducing human-centered research to game design: designing game concepts for and with senior citizens

Published: 21 April 2006 Publication History

Abstract

This paper introduces a human-centered methodology for innovating gameplay, based on ethnographic principles and participatory design. This methodology was applied in a project for designing game concepts for and with senior citizens. The research started off by observing and probing senior citizens in their 'natural habitat', researching what positive experiences occur in their daily life. These observed passions then became the input for brainstorm sessions. Seniors and researchers generated game-ideas and, consequently, co-designed the selected ideas into game concepts.The results of this methodology are inspiring game concepts, directly grafted on the passions and desires of the senior. But more important than the actual game concepts, we conceived a model of passions in elderly life. This model provides game designers with an understanding of the ingredients that are fundamental to 'meaningful play' in elderly life.

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Cited By

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  • (2023)Holistic education co-design: A taxonomy for consistent documentationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638414(518-525)Online publication date: 2-Dec-2023
  • (2022)Video Games for Positive Aging: Playfully Engaging Older AdultsInternet of Things for Human-Centered Design10.1007/978-981-16-8488-3_18(375-404)Online publication date: 25-Feb-2022
  • (2021)Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with DementiaProceedings of the ACM on Human-Computer Interaction10.1145/34746795:CHI PLAY(1-27)Online publication date: 6-Oct-2021
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    cover image ACM Conferences
    CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
    April 2006
    1914 pages
    ISBN:1595932984
    DOI:10.1145/1125451
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 21 April 2006

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    Author Tags

    1. elderly
    2. ethnography
    3. game design
    4. human-centered design
    5. participatory design
    6. senior citizens

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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Cited By

    View all
    • (2023)Holistic education co-design: A taxonomy for consistent documentationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638414(518-525)Online publication date: 2-Dec-2023
    • (2022)Video Games for Positive Aging: Playfully Engaging Older AdultsInternet of Things for Human-Centered Design10.1007/978-981-16-8488-3_18(375-404)Online publication date: 25-Feb-2022
    • (2021)Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with DementiaProceedings of the ACM on Human-Computer Interaction10.1145/34746795:CHI PLAY(1-27)Online publication date: 6-Oct-2021
    • (2020)A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and ChallengesThe Computer Games Journal10.1007/s40869-020-00100-wOnline publication date: 2-Apr-2020
    • (2019)Social media prediction: a literature reviewMultimedia Tools and Applications10.1007/s11042-019-08291-9Online publication date: 14-Dec-2019
    • (2019)A ticket-based multi-server biometric authentication scheme using extended chaotic maps for telecare medical information systemsMultimedia Tools and Applications10.1007/s11042-019-07949-8Online publication date: 24-Jul-2019
    • (2019)From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through ExergamingPhysiological Computing Systems10.1007/978-3-030-27950-9_4(58-77)Online publication date: 14-Aug-2019
    • (2018)Co-Creating Games with ChildrenGamification in Education10.4018/978-1-5225-5198-0.ch008(141-158)Online publication date: 2018
    • (2018)Gamification and Serious Games in a Healthcare Informatics Context2018 IEEE International Conference on Healthcare Informatics (ICHI)10.1109/ICHI.2018.00014(53-63)Online publication date: Jun-2018
    • (2018)Acceptance and Use of Mobile Devices and Apps by Elderly PeopleChallenges and Opportunities in the Digital Era10.1007/978-3-030-02131-3_4(30-36)Online publication date: 12-Oct-2018
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