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SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation

Published: 07 September 2015 Publication History

Abstract

Hearing impairments are widely recognized as one of the most common disability that affects many people. There are several works addressing the design and development of systems for the rehabilitation of users with disabilities, as well as for the definition of models to express their capabilities and disabilities. Unfortunately, when we want to develop interactive systems to assist hearing impairment therapy, knowledge of analysis and design, typical of the methodologies is absent. In this paper, we introduce SEGA-ARM: a metamodel to support the design of serious games for auditory rehabilitation, considering concepts related to speech therapy sessions, user capabilities, the context of use, and concepts related to serious games design. The proposed solution is provided using a semi-formal UML notation. Two game prototypes are presented to validate the viability of the application of the metamodel for serious games development and to point out its reutilization and extension.

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Cited By

View all
  • (2024)Opportunities and Challenges for AI-Based Support for Speech-Language PathologistsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663387(1-14)Online publication date: 25-Jun-2024
  • (2017)Extension of a User Model for Promoting the Development of Applications to Support Auditory RehabilitationHCI for Children with Disabilities10.1007/978-3-319-55666-6_3(53-70)Online publication date: 5-May-2017
  • (2016)Using UML to Model Educational Games2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2016.7590373(1-4)Online publication date: Sep-2016

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  1. SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation

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      cover image ACM Other conferences
      Interacción '15: Proceedings of the XVI International Conference on Human Computer Interaction
      September 2015
      287 pages
      ISBN:9781450334631
      DOI:10.1145/2829875
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      • Universitat Politècnica de Catalunya: Universitat Politècnica de Catalunya

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 07 September 2015

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      Author Tags

      1. Human-computer interaction
      2. Model-driven development
      3. cochlear implant
      4. hearing impairment
      5. serious games
      6. speech therapy
      7. user-centered design

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      Overall Acceptance Rate 109 of 163 submissions, 67%

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      View all
      • (2024)Opportunities and Challenges for AI-Based Support for Speech-Language PathologistsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663387(1-14)Online publication date: 25-Jun-2024
      • (2017)Extension of a User Model for Promoting the Development of Applications to Support Auditory RehabilitationHCI for Children with Disabilities10.1007/978-3-319-55666-6_3(53-70)Online publication date: 5-May-2017
      • (2016)Using UML to Model Educational Games2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2016.7590373(1-4)Online publication date: Sep-2016

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