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An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children

Published: 16 August 2020 Publication History
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  • Abstract

    Cultural Heritage can use ICT and game design to provide compelling experiences of visiting ancient ruins. In fact, archaeological sites benefit from being enriched with additional meanings that help visitors to contextualize what they see. For example, young tourists, when accessing cities of the past, could miss the chance of really appreciating the history and the culture of extinguished civilizations. We propose an interactive story for them through which they can explore an archaeological site. We carefully planned the structure of this game according to four main dimensions: magic circle, narrative, immersion, and agency. Afterward, the prototype was presented as a scenario to five tourist guides, who positively evaluated the game and also gave us some valuable feedback.

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    Published In

    cover image Journal on Computing and Cultural Heritage
    Journal on Computing and Cultural Heritage   Volume 13, Issue 3
    October 2020
    211 pages
    ISSN:1556-4673
    EISSN:1556-4711
    DOI:10.1145/3411173
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 August 2020
    Online AM: 07 May 2020
    Accepted: 01 February 2020
    Revised: 01 January 2020
    Received: 01 September 2018
    Published in JOCCH Volume 13, Issue 3

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    Author Tags

    1. Cultural heritage
    2. agency
    3. immersion
    4. magic circle
    5. mechanics
    6. narratives
    7. serious games

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    • (2024)Temporal automata for robotic scenario modeling with CIT frameworkMultimedia Tools and Applications10.1007/s11042-023-18051-583:22(61261-61286)Online publication date: 6-Jan-2024
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    • (2022)Heritage Resources and Teaching Approaches. A Study With Trainee Secondary Education History TeachersFrontiers in Education10.3389/feduc.2022.8141977Online publication date: 25-Apr-2022
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