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Distributed Creativity in Play

Published: 13 June 2019 Publication History
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  • Abstract

    Our objective is to explore distributed forms of creativity that arise in play to help guide and foster supportive research, game design, and technology. This workshop seeks to bring together researchers, game designers, and others to examine theories of creativity and play, game design practices, methods for studying creativity in play, and creative play experiences. Participants will present work, video prototype, discuss topics, and contribute to outcomes.

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    Published In

    cover image ACM Conferences
    C&C '19: Proceedings of the 2019 Conference on Creativity and Cognition
    June 2019
    745 pages
    ISBN:9781450359177
    DOI:10.1145/3325480
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 June 2019

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    Author Tags

    1. collaboration
    2. games
    3. social creativity

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    Conference

    C&C '19
    Sponsor:
    C&C '19: Creativity and Cognition
    June 23 - 26, 2019
    CA, San Diego, USA

    Acceptance Rates

    C&C '19 Paper Acceptance Rate 30 of 101 submissions, 30%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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