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Urban form-making through biased agent interaction

Published: 12 May 2008 Publication History

Abstract

The urban forms we find in our cities are usually a juxtaposition of several biases. For example, a Developer is biased to think of the city as a 'collection of numbers', an Infrastructure person is biased to think of the city as a 'connection between elements', and from a more political or sociological bias, the city might mean 'density'. Agents subscribing to these different biases constantly attempt to change the city-form in a collective fashion. What is interesting is that even in such a seemingly disjointed decision making scenario, we might expect non-convergent scenarios leading to constant change in urban patterns. However it is observed that cities over a timescale do exhibit organizations or coherent patterns. In this experiment we query this form of pattern or form making through a multi-agent framework and describe a urban game based on it.

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Saari, Donald, Basic Geometry of Voting, Springer, 2003.
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Richards, Whitman, Anigrafs, DOI=http://people.csail.mit.edu/whit/contents.html
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Simon, Herbert, Models of Man, John Wiley & Sons, New York, 1957.
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Sycara, Katia, Multiagent Systems. AI Magazine, Volume 19, Number 2, 1998. 79--92.
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Sycara, Katia, The Many Faces of Agents. AI Magazine, Volume 19, number 2, 1998.
[6]
Salen, Katie & Zimmerman, Eric, Rules of Play: Game Design Fundamental, MIT Press, Cambridge, 2004.

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cover image ACM Conferences
AAMAS '08: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
May 2008
116 pages

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International Foundation for Autonomous Agents and Multiagent Systems

Richland, SC

Publication History

Published: 12 May 2008

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Author Tags

  1. HCI
  2. multi-agent systems
  3. player interaction
  4. urban design

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AAMAS08
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