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Urban form-making through biased agent interaction

Published: 12 May 2008 Publication History
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  • Abstract

    The urban forms we find in our cities are usually a juxtaposition of several biases. For example, a Developer is biased to think of the city as a 'collection of numbers', an Infrastructure person is biased to think of the city as a 'connection between elements', and from a more political or sociological bias, the city might mean 'density'. Agents subscribing to these different biases constantly attempt to change the city-form in a collective fashion. What is interesting is that even in such a seemingly disjointed decision making scenario, we might expect non-convergent scenarios leading to constant change in urban patterns. However it is observed that cities over a timescale do exhibit organizations or coherent patterns. In this experiment we query this form of pattern or form making through a multi-agent framework and describe a urban game based on it.

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    cover image ACM Conferences
    AAMAS '08: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
    May 2008
    116 pages

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    International Foundation for Autonomous Agents and Multiagent Systems

    Richland, SC

    Publication History

    Published: 12 May 2008

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    Author Tags

    1. HCI
    2. multi-agent systems
    3. player interaction
    4. urban design

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