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Michael Kass is an American computer scientist best known for his work in computer graphics and computer vision.[1] He has won an Academy Award[2] and the SIGGRAPH Computer Graphics Achievement Award[3] and is an ACM Fellow.

Michael Kass
Michael Kass receiving his Academy Award in 2006
NationalityAmerican
Alma mater
Awards
Known forActive contour model
Scientific career
Fields
Institutions

Kass, David Baraff and Andrew Witkin shared an Academy Award for Scientific and Technical Achievement in 2005 for clothing animation, including his pioneering work on the clothing simulator[4] used by Pixar in the short Geri's Game,[5][6] Best Animated Short Film, Academy Awards 1997. He contributed a variety of technologies to Pixar animated films, from A Bug's Life through Monsters University.[7]

In 2009, Kass was honored by ACM SIGGRAPH for "his extensive and significant contributions to computer graphics, ranging from image processing to animation to modeling, and in particular for his introduction of optimization techniques as a fundamental tool in graphics."[3] The award citation notes: "Michael is a graphics renaissance man: he's worked on animation, modeling, textures, image processing and even on graphics systems. In each area, he's made groundbreaking contributions."[8]

Google Scholar counts over 30K citations to his work,[9] including one of the top 20 most cited papers in computer science,[10]Snakes: Active Contour Models," authored with Andrew Witkin and Demetri Terzopoulos. The "Snakes" paper launched the Active contour model, a framework for delineating an object outline from a possibly noisy 2D image for applications like object tracking, shape recognition, segmentation, edge detection and stereo matching.

Kass developed the Hierarchical Z-Buffer with collaborators Ned Greene and Gavin Miller, a rendering technique that enables great increases in practical scene complexity compared to traditional Z-buffering. The algorithm can be found in all modern graphics processing units (GPU).[1]

Currently a distinguished engineer at NVIDIA, Kass is involved in a variety of projects related to augmented reality, virtual reality, and various types of content creation.  Prior to NVIDIA, he was a senior principal engineer at Intel, a distinguished fellow at Magic Leap, a senior research scientist at Pixar, and a principal engineer at Apple Computers. His early days in advanced technologies began at Schlumberger Artificial Intelligence Research Laboratory after earning his Ph.D. from Stanford.[1]

Kass has 28 issued U.S. patents[11] and was honored in 2018 by the New York Intellectual Property Law Association as Inventor of the Year.

Kass is also a champion juggler,[12] Argentine tango dancer,[13] and an accomplished ice dancer.[14]

Education

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Kass received a B.A. summa cum laude in artificial intelligence (independent concentration) from Princeton University, an M.S. in computer science from Massachusetts Institute of Technology and a Ph.D. in Electrical Engineering from Stanford University.[7]

Career

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Michael Kass has been a distinguished engineer at NVIDIA since 2017.  Prior to NVIDIA, he was a senior principal engineer in the New Technology Group at Intel,[15] distinguished fellow at Magic Leap,[16] a senior research scientist at Pixar Animation Studios, and a principal engineer with the Advanced Technology Group at Apple Computers.[7] He began working on computer graphics and computer vision at Schlumberger's Palo Alto Research Center following his Ph.D.[1]

Honors, awards and achievements

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Computer science

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Other

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  • 2nd place, U.S. Argentine Tango Stage Championships, 2012[13]
  • U.S. Adult National Silver Medalist in ice dance, 2003[33]
  • U.S. Juggling Champion, 1980[12]

Notable publications

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Pixar film credits

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References

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  1. ^ a b c d e "A Talk with Michael Kass, ACM Fellow and Industry Innovator". ACM SIGGRAPH Blog. 2018-01-04. Retrieved 2018-07-27.
  2. ^ "Pixar draws academy kudos". Variety. February 20, 2006.
  3. ^ a b c "2009 CG Achievement Award: Michael Kass". ACM SIGGRAPH. 2015-01-28. Retrieved 2018-07-27.
  4. ^ "Scientific and Technical Achievements to Be Honored with Academy Awards". TvTechnology. Retrieved 2018-07-31.
  5. ^ "'Geri's Game' Turns 20: Director Jan Pinkava Reflects On The Game-Changing Pixar Short". Cartoon Brew. 2017-11-25. Retrieved 2018-08-11.
  6. ^ "Subdivision Surfaces in Character Animation" (PDF). Pixar.
  7. ^ a b c Kass, Michael. "Pixar - Michael Kass CV". Pixar.
  8. ^ Unknown (2009-08-03). "Computer Graphics Achievement Award". Computer Graphics Achievement Award: Michael Kass. Siggraph '09. ACM. pp. 2:1. doi:10.1145/1667228.1667230. ISBN 9781450379373. S2CID 23688843.
  9. ^ "Michael Kass - Google Scholar Citations". scholar.google.com. Retrieved 2018-07-28.
  10. ^ Kass, Michael; Miller, Gavin (1990). "Rapid, Stable Fluid Dynamics for Computer Graphics". Computer Graphics. 24 (4): 49–57. CiteSeerX 10.1.1.89.1204. doi:10.1145/97880.97884.
  11. ^ "Kass 28 issued U.S. Patents at USPTO.org".
  12. ^ a b "Jugglers - Where Are They Now: Part 1 · IJA". www.juggle.org. 2015-07-12. Retrieved 2018-07-27.
  13. ^ a b "USA TANGO CHAMPIONS". ARGENTINE TANGO U.S.A. 2014-11-21. Retrieved 2018-07-27.
  14. ^ "Graphics Research Group: Home Page". graphics.pixar.com. Retrieved 2018-07-28.
  15. ^ "Workshop on Augmented and Mixed Reality: Speakers, Moderators and Panelists". scien.stanford.edu. Retrieved 2018-08-14.
  16. ^ "Magic Leap Draws From the Bay Area to Assemble Its Brain Trust". IEEE Spectrum: Technology, Engineering, and Science News. Retrieved 2018-08-06.
  17. ^ "2005 Academy Award Nominations & Winners". atogt.com. Retrieved 2018-08-06.
  18. ^ "Scientific and Technical Achievements to Be Honored with Academy Awards". TvTechnology. Retrieved 2018-07-27.
  19. ^ "Pixar draws academy kudos". Variety. 2006-02-21. Retrieved 2018-07-27.
  20. ^ "About ACM Fellows". awards.acm.org. Retrieved 2018-07-27.
  21. ^ "All Award Winners". awards.acm.org. Retrieved 2018-07-27.
  22. ^ "Inventor of the Year - NYIPLA". NYIPLA. Retrieved 2018-07-28.
  23. ^ "CiteSeerX — Statistics - Most Cited Articles in Computer Science". Retrieved 2018-08-06.
  24. ^ "Helmholtz Prize • IEEE Computer Society". www.computer.org. Archived from the original on 2018-06-26. Retrieved 2018-07-28.
  25. ^ "1993 Prix Jury: COMPUTER ANIMATION". Prix Ars Electronica. Retrieved 2018-07-27.
  26. ^ Thalmann, Nadia Magnenat; Thalmann, Daniel (2012-12-06). Creating and Animating the Virtual World. Springer Science & Business Media. ISBN 9784431681861.
  27. ^ "ICCV Best Paper Award (Marr Prize) • IEEE Computer Society". www.computer.org. Archived from the original on 2018-11-26. Retrieved 2018-07-27.
  28. ^ "AAAI-87: Sixth National Conference on Artificial Intelligence". aaai.org. Retrieved 2018-07-27.
  29. ^ "ARS Electronica ARCHIVE". 90.146.8.18. Retrieved 2018-07-27.
  30. ^ "dblp: 5. AAAI 1986: Philadelphia, PA". dblp1.uni-trier.de. Retrieved 2018-07-27.
  31. ^ "Andy Witkin's Gallery". www.cs.cmu.edu. Retrieved 2018-07-27.
  32. ^ "Andy Witkin: From Computer Vision to Computer Graphics". www.computer.org. Retrieved 2018-07-27.
  33. ^ "graphics.pixar.com/aux/kass/vitae.html". graphics.pixar.com. Retrieved 8 September 2021.
  34. ^ "Back to School | Computer Graphics World". Retrieved 2018-08-13.
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