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Aquastax

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This is an old revision of this page, as edited by Boyflea (talk | contribs) at 13:44, 23 September 2016. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Aquastax
AquaStax splashscreen
Developer(s)InfoSpace
IOMO
Publisher(s)InfoSpace
Programmer(s)Steve Longhurst
EngineJ2ME
Platform(s)Mobile game
Genre(s)Platform game
Mode(s)Single-player

About the Game

Aquastax is a J2ME mobile game written in 2005-2006 by Infospace dev team (formerly iomo).

  • The game featured 50 timed-levels whereby the player woudl try to guide the little men called 'Gumblers' up, away from rising waters, to a safehaven.
  • This was achieved by dropping interlocking blocks from above to dictate the Gumbler's path to safety.
  • The levels spanned different world types, including Beach, Lava, Toxic & Industrial.
  • The player was scored on the numberr of Gumblers saved, the time taken and the number of blocks used.

The Game was incredibly well-received and often compared favourably as a cross between Tetris and [Lemmings] [platformer] games.

Reception

Overall, it garnered favourable reviews: Chris Maddox, Pokect Gamer, 16 November 2006: 'Easy to get into, nice bold visuals and an addictive quality makes Aqua Stax well worth a look for block-heads of all ages'[Review 1]

Developer

IOMO started in 2000 developing software for Mobile phone companies like Nokia. In 2005, InfoSpace aquired IOMO: As a studio within the InfoSpace group, IOMO games were published under the InfoSpace brand.

The company committed a large team, under Fergus McNeill & Steve Longhurst, to deliver this key title across many contemporary mobile devices.

References

  1. ^ Maddox, Chris. "Aquastax:Tetris meets Lemmings in this colourful puzzle game". Pocket Gamer. Game Press Ltd. Retrieved 23 September 2016.