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{{short description|American video game magazine}}
{{short description|American video game magazine}}
{{Use mdy dates|date=February 2012}}
{{Use mdy dates|date=February 2012}}
{{Distinguish|Electronic Games{{!}}''Electronic Games''}}
{{Infobox magazine
{{Infobox magazine
| title = Electronic Gaming Monthly
| title = Electronic Gaming Monthly
| logo = EGM text logo.svg
| logo = EGM text logo.svg
| logo_size =
| logo_size =
| image_file = Egm cover new pub.png
| image_file = Egm cover new pub.png
| image_size =
| image_size =
| image_alt =
| image_alt =
| image_caption = Spring 2010 cover, featuring ''[[Mass Effect 2]]''
| image_caption = Spring 2010 cover, featuring ''[[Mass Effect 2]]''
| editor = Josh Harmon<ref>{{Cite web|url=https://egmnow.com/masthead/|title=Site - Masthead}}</ref>
| editor = Josh Harmon<ref>{{Cite web|url=https://egmnow.com/masthead/|title=Site - Masthead}}</ref>
| editor_title = Editorial Director
| editor_title = Editorial Director
| previous_editor =
| previous_editor =
| staff_writer =
| staff_writer =
| photographer =
| photographer =
| category = [[Video game journalism]]
| category = [[Video game journalism]]
| frequency = Monthly
| frequency = Monthly
| circulation =
| circulation =
| publisher = EGM Media, LLC
| publisher = EGM Media, LLC
| founder = Steve Harris
| founder = Steve Harris
| founded = 1988
| founded = 1988
| firstdate = {{start date and age|1989|3|31}}
| firstdate = {{start date and age|1989|3|31}}
| finaldate =
| finaldate = Summer 2014
| finalnumber =
| finalnumber = Issue 264
| company =
| company =
| country = United States
| country = United States
| based = [[Lombard, Illinois]]
| based = [[Lombard, Illinois]]
| language = [[English language|English]]
| language = [[English language|English]]
| website = {{URL|www.egmnow.com}}
| website = {{URL|www.egmnow.com}}
| issn = 1058-918X
| issn = 1058-918X
| oclc =
| oclc =
}}
}}


'''''Electronic Gaming Monthly''''' (often abbreviated to '''''EGM''''') is a monthly American [[Video game journalism|video game magazine]].<ref>{{cite web|url=http://www.joystiq.com/2009/06/22/heres-your-new-issue-of-egm-its-called-maxim/|title=Here's your new issue of EGM! It's called Maxim|last=Sliwinski|first=Alexander|date=June 22, 2009|work=[[Joystiq]]|url-status=dead|archive-url=https://web.archive.org/web/20131213070651/http://www.joystiq.com/2009/06/22/heres-your-new-issue-of-egm-its-called-maxim/|archive-date=December 13, 2013|access-date=January 6, 2014}}</ref><ref>{{cite magazine|url=https://www.wired.com/gamelife/2009/01/rumor-1up-sold/|title=1up Sold to Hearst Publications, EGM Closing Doors|last=Kohler|first=Chris|date=January 6, 2009|magazine=[[Wired (magazine)|Wired]]|url-status=live|archive-url=https://web.archive.org/web/20131028165630/http://www.wired.com/gamelife/2009/01/rumor-1up-sold/|archive-date=October 28, 2013|access-date=January 6, 2014}}</ref><ref>{{cite web|url=https://www.gamesindustry.biz/articles/electronic-gaming-monthly-to-relaunch-in-march|title=Electronic Gaming Monthly to relaunch in March|author=Brice|first=Kath|date=December 22, 2009|work=[[GamesIndustry.biz]]|url-status=live|archive-url=https://web.archive.org/web/20131213081808/http://www.gamesindustry.biz/articles/electronic-gaming-monthly-to-relaunch-in-march|archive-date=December 13, 2013|access-date=January 6, 2014}}</ref> It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
'''''Electronic Gaming Monthly''''' ('''''EGM''''') is a monthly American [[Video game journalism|video game magazine]].<ref>{{cite web|url=http://www.joystiq.com/2009/06/22/heres-your-new-issue-of-egm-its-called-maxim/|title=Here's your new issue of EGM! It's called Maxim|last=Sliwinski|first=Alexander|date=June 22, 2009|work=[[Joystiq]]|url-status=dead|archive-url=https://web.archive.org/web/20131213070651/http://www.joystiq.com/2009/06/22/heres-your-new-issue-of-egm-its-called-maxim/|archive-date=December 13, 2013|access-date=January 6, 2014}}</ref><ref>{{cite magazine|url=https://www.wired.com/gamelife/2009/01/rumor-1up-sold/|title=1up Sold to Hearst Publications, EGM Closing Doors|last=Kohler|first=Chris|date=January 6, 2009|magazine=[[Wired (magazine)|Wired]]|url-status=live|archive-url=https://web.archive.org/web/20131028165630/http://www.wired.com/gamelife/2009/01/rumor-1up-sold/|archive-date=October 28, 2013|access-date=January 6, 2014}}</ref><ref>{{cite web|url=https://www.gamesindustry.biz/articles/electronic-gaming-monthly-to-relaunch-in-march|title=Electronic Gaming Monthly to relaunch in March|author=Brice|first=Kath|date=December 22, 2009|work=[[GamesIndustry.biz]]|url-status=live|archive-url=https://web.archive.org/web/20131213081808/http://www.gamesindustry.biz/articles/electronic-gaming-monthly-to-relaunch-in-march|archive-date=December 13, 2013|access-date=January 6, 2014}}</ref> It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.


==History==
==History==
Line 39: Line 40:
In 2002, the magazine's subscription increased by more than 25 percent.<ref>{{cite press release|url=http://www.prnewswire.com/news-releases/electronic-gaming-monthly-circulation-soars-257-percent-in-2002-to-536610-75651887.html|title=Electronic Gaming Monthly Circulation Soars 25.7 Percent in 2002 to 536,610|date=March 25, 2016|access-date=May 3, 2018|archive-url=https://web.archive.org/web/20160325004732/http://www.prnewswire.com/news-releases/electronic-gaming-monthly-circulation-soars-257-percent-in-2002-to-536610-75651887.html|archive-date=March 25, 2016|via=[[PR Newswire]]|publisher=Ziff Davis Media Game Group|url-status=dead}}</ref>
In 2002, the magazine's subscription increased by more than 25 percent.<ref>{{cite press release|url=http://www.prnewswire.com/news-releases/electronic-gaming-monthly-circulation-soars-257-percent-in-2002-to-536610-75651887.html|title=Electronic Gaming Monthly Circulation Soars 25.7 Percent in 2002 to 536,610|date=March 25, 2016|access-date=May 3, 2018|archive-url=https://web.archive.org/web/20160325004732/http://www.prnewswire.com/news-releases/electronic-gaming-monthly-circulation-soars-257-percent-in-2002-to-536610-75651887.html|archive-date=March 25, 2016|via=[[PR Newswire]]|publisher=Ziff Davis Media Game Group|url-status=dead}}</ref>


The magazine was discontinued by Ziff Davis in January 2009, following the sale of ''[[1UP.com]]'' to [[UGO Networks]].<ref>{{cite news|last=Klepek|first=Patrick|url=http://www.mtv.com/news/2458399/egm-closed-ziff-lays-off-30/|title=EGM shuts down, more than 30 Ziff Davis employees laid off|date=January 6, 2009|access-date=4 July 2016|url-status=live|archive-url=https://web.archive.org/web/20160613140414/http://www.mtv.com/news/2458399/egm-closed-ziff-lays-off-30/|archive-date=June 13, 2016|publisher=[[MTV News]]}}</ref> The magazine's February 2009 issue was already completed, but was not published.<ref>{{cite web|url=https://kotaku.com/the-final-copy-of-egm-that-almost-never-was-5126035|title=The Final Copy Of EGM That (Almost) Never Was|last1=Plunkett|first1=Luke|date=January 8, 2009|website=[[Kotaku]]|url-status=live|archive-url=https://web.archive.org/web/20160812083405/http://kotaku.com/5126035/the-final-copy-of-egm-that-almost-never-was|archive-date=August 12, 2016|access-date=July 4, 2016}}</ref>
The magazine was discontinued by Ziff Davis in January 2009, following the sale of ''[[1UP.com]]'' to [[UGO Networks]].<ref>{{cite news|last=Klepek|first=Patrick|url=http://www.mtv.com/news/2458399/egm-closed-ziff-lays-off-30/|title=EGM shuts down, more than 30 Ziff Davis employees laid off|date=January 6, 2009|access-date=4 July 2016|url-status=dead|archive-url=https://web.archive.org/web/20160613140414/http://www.mtv.com/news/2458399/egm-closed-ziff-lays-off-30/|archive-date=June 13, 2016|publisher=[[MTV News]]}}</ref> The magazine's February 2009 issue was already completed, but was not published.<ref>{{cite web|url=https://kotaku.com/the-final-copy-of-egm-that-almost-never-was-5126035|title=The Final Copy Of EGM That (Almost) Never Was|last1=Plunkett|first1=Luke|date=January 8, 2009|website=[[Kotaku]]|url-status=live|archive-url=https://web.archive.org/web/20160812083405/http://kotaku.com/5126035/the-final-copy-of-egm-that-almost-never-was|archive-date=August 12, 2016|access-date=July 4, 2016}}</ref>


In May 2009, ''EGM'' founder Steve Harris purchased the magazine and its assets from Ziff Davis.<ref>{{cite web|url=http://www.1up.com/news/electronic-gaming-monthly-coming|title=Electronic Gaming Monthly Coming Back: News from 1UP.com|last1=Barnholt|first1=Ray|date=May 29, 2009|website=[[1Up.com]]|access-date=July 4, 2016}}</ref> The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets.<ref>{{cite web|url=http://www.joystiq.com/2010/02/07/relaunched-egm-subscriptions-now-available-magazine-details-rem/|title=Relaunched EGM subscriptions now available, magazine details remain hazy|last=Gilbert|first=Ben|date=February 7, 2010|website=Joystiq|url-status=dead|archive-url=https://web.archive.org/web/20131216011052/http://www.joystiq.com/2010/02/07/relaunched-egm-subscriptions-now-available-magazine-details-rem/|archive-date=December 16, 2013|access-date=January 6, 2014}}</ref><ref>{{cite web|url=https://www.gamasutra.com/view/news/26598/EGM_Announces_March_Return_For_Magazine.php|title=EGM Announces March Return For Magazine|last=Remo|first=Chris|date=December 21, 2009|work=[[Gamasutra]]|url-status=live|archive-url=https://web.archive.org/web/20141218023634/http://www.gamasutra.com/view/news/26598/EGM_Announces_March_Return_For_Magazine.php|archive-date=December 18, 2014|access-date=January 6, 2014}}</ref>
In May 2009, ''EGM'' founder Steve Harris purchased the magazine and its assets from Ziff Davis.<ref>{{cite web|url=http://www.1up.com/news/electronic-gaming-monthly-coming|title=Electronic Gaming Monthly Coming Back: News from 1UP.com|last1=Barnholt|first1=Ray|date=May 29, 2009|website=[[1Up.com]]|access-date=July 4, 2016|archive-date=August 16, 2016|archive-url=https://web.archive.org/web/20160816054514/http://www.1up.com/news/electronic-gaming-monthly-coming|url-status=dead}}</ref> The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets.<ref>{{cite web|url=http://www.joystiq.com/2010/02/07/relaunched-egm-subscriptions-now-available-magazine-details-rem/|title=Relaunched EGM subscriptions now available, magazine details remain hazy|last=Gilbert|first=Ben|date=February 7, 2010|website=Joystiq|url-status=dead|archive-url=https://web.archive.org/web/20131216011052/http://www.joystiq.com/2010/02/07/relaunched-egm-subscriptions-now-available-magazine-details-rem/|archive-date=December 16, 2013|access-date=January 6, 2014}}</ref><ref>{{cite web|url=https://www.gamasutra.com/view/news/26598/EGM_Announces_March_Return_For_Magazine.php|title=EGM Announces March Return For Magazine|last=Remo|first=Chris|date=December 21, 2009|work=[[Gamasutra]]|url-status=live|archive-url=https://web.archive.org/web/20141218023634/http://www.gamasutra.com/view/news/26598/EGM_Announces_March_Return_For_Magazine.php|archive-date=December 18, 2014|access-date=January 6, 2014}}</ref>


Notable contributors to ''Electronic Gaming Monthly'' have included Martin Alessi, Ken Williams (as Sushi-X), Jim Allee, "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand A.K.A. Major Mike (now Managing Editor at [[GamePro Magazine]]), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Game Scholar Leonard Herman, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish and Mark Macdonald (who later went on to become director of Gamevideos.com before leaving [[Ziff-Davis]]). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke,<ref name="Kinja">{{cite web|url=https://tay.kinja.com/a-love-letter-to-egm-1059783692|title=A love Letter to EGM|last=Allan|first=Patrick|date=August 8, 2013|publisher=[[Kinja]]|url-status=live|archive-url=https://web.archive.org/web/20151121002826/http://tay.kinja.com/a-love-letter-to-egm-1059783692|archive-date=November 21, 2015|access-date=August 8, 2013}}</ref> artist [[Jeremy "Norm" Scott]], [[Dan Hsu|Dan "Shoe" Hsu]] and [[Seanbaby]]. In addition, writers of ''EGM''{{'}}s various sister publications – including ''GameNow'', ''[[Computer Gaming World]]''/''[[Games for Windows: The Official Magazine]]'', ''[[Official U.S. PlayStation Magazine]]'' – would regularly contribute to ''EGM'' and vice-versa.
Notable contributors to ''Electronic Gaming Monthly'' have included Martin Alessi, Ken Williams (as Sushi-X), Jim Allee, "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand A.K.A. Major Mike (now Managing Editor at [[GamePro Magazine]]), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Tim Davis, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Game Scholar Leonard Herman, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish and Mark Macdonald (who later went on to become director of Gamevideos.com before leaving [[Ziff-Davis]]). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke,<ref name="Kinja">{{cite web|url=https://tay.kinja.com/a-love-letter-to-egm-1059783692|title=A love Letter to EGM|last=Allan|first=Patrick|date=August 8, 2013|publisher=[[Kinja]]|url-status=live|archive-url=https://web.archive.org/web/20151121002826/http://tay.kinja.com/a-love-letter-to-egm-1059783692|archive-date=November 21, 2015|access-date=August 8, 2013}}</ref> artist [[Jeremy "Norm" Scott]], [[Dan Hsu|Dan "Shoe" Hsu]] and [[Seanbaby]]. In addition, writers of ''EGM''{{'}}s various sister publications – including ''GameNow'', ''[[Computer Gaming World]]''/''[[Games for Windows: The Official Magazine]]'', ''[[Official U.S. PlayStation Magazine]]'' – would regularly contribute to ''EGM'' and vice versa.


The magazine is known for making [[April Fools' Day|April Fools]] jokes.<ref>{{cite web|url=https://www.engadget.com/2008/03/01/april-issue-of-egm-reveals-bungies-next-project-lego-halo/|title=April issue of EGM reveals Bungie's next project: Lego Halo|last=McElroy|first=Griffin|date=March 1, 2008|publisher=[[Engadget]]|url-status=live|archive-url=https://web.archive.org/web/20160411192158/http://www.engadget.com/2008/03/01/april-issue-of-egm-reveals-bungies-next-project-lego-halo/|archive-date=April 11, 2016|access-date=April 15, 2016}}</ref> Its April 1992 issue was the source of the [[Sheng Long]] hoax in ''[[Street Fighter II: The World Warrior]]''.<ref name="EGM92">{{cite magazine|author=EGM Staff|date=April 1992|title=Tricks of the Trade|url=https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20033%20%28April%201992%29#page/n59/mode/2up|magazine=Electronic Gaming Monthly|publisher=[[Ziff Davis]]|issue=33|page=60|access-date=March 15, 2020}}</ref><ref name="GameSpot">{{cite web|url=http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html|title=The History of Street Fighter – Sheng Long|website=[[GameSpot]]|url-status=dead|archive-url=https://web.archive.org/web/20090404063051/http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html|archive-date=April 4, 2009|access-date=December 23, 2008}}</ref>
The magazine is known for making [[April Fools' Day|April Fools]] jokes.<ref>{{cite web|url=https://www.engadget.com/2008/03/01/april-issue-of-egm-reveals-bungies-next-project-lego-halo/|title=April issue of EGM reveals Bungie's next project: Lego Halo|last=McElroy|first=Griffin|date=March 1, 2008|publisher=[[Engadget]]|url-status=live|archive-url=https://web.archive.org/web/20160411192158/http://www.engadget.com/2008/03/01/april-issue-of-egm-reveals-bungies-next-project-lego-halo/|archive-date=April 11, 2016|access-date=April 15, 2016}}</ref> Its April 1992 issue was the source of the [[Sheng Long]] hoax in ''[[Street Fighter II: The World Warrior]]''.<ref name="EGM92">{{cite magazine|author=EGM Staff|date=April 1992|title=Tricks of the Trade|url=https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20033%20%28April%201992%29#page/n59/mode/2up|magazine=Electronic Gaming Monthly|publisher=[[Ziff Davis]]|issue=33|page=60|access-date=March 15, 2020}}</ref><ref name="GameSpot">{{cite web|url=http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html|title=The History of Street Fighter – Sheng Long|website=[[GameSpot]]|url-status=dead|archive-url=https://web.archive.org/web/20090404063051/http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html|archive-date=April 4, 2009|access-date=December 23, 2008}}</ref>


=== Web-only relaunch (2019–present) ===
=== Web-only relaunch (2019–present) ===
{{Multiple issues|{{update section|date=July 2019}}
{{Multiple issues|section=yes|
{{update section|date=July 2019}}
{{expand section|date=July 2019}}}}
{{expand section|date=July 2019}}
}}
In March 2019, ''EGM'' announced that it was going to relaunch "later this year" into an outfit that will have "a new look and a focus on long-form features, original reporting, and intelligent critique." It enters under the backronym "Enjoy Games More".<ref>{{Cite web|url=http://www.egmnow.com/articles/features/egm-is-evolving/|title=What? EGM is evolving!|website=EGMNOW.com|language=en-US|access-date=2019-07-16}}</ref>
In March 2019, ''EGM'' announced that it was going to relaunch "later this year" into an outfit that will have "a new look and a focus on long-form features, original reporting, and intelligent critique." It enters under the backronym "Enjoy Games More".<ref>{{Cite web|url=http://www.egmnow.com/articles/features/egm-is-evolving/|title=What? EGM is evolving!|website=EGMNOW.com|language=en-US|access-date=2019-07-16|archive-date=July 24, 2019|archive-url=https://web.archive.org/web/20190724031146/http://www.egmnow.com/articles/features/egm-is-evolving/|url-status=dead}}</ref>

In a letter in April 2020, editor Josh Harmon announced that the site would no longer publish long-form articles, prompting speculation that the publication had shut down.<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2020-04-15-egm-shuts-down|archive-url=https://archive.today/20200415020001/https://www.gamesindustry.biz/articles/2020-04-15-egm-shuts-down|url-status=dead|archive-date=April 15, 2020|title=EGM Shuts Down|website=gamesindustry.biz|language=en-US|access-date=2020-04-14}}</ref> Harmon edited the announcement shortly afterwards to confirm that the site would continue "some form of daily news coverage".<ref>{{Cite web|url=https://egmnow.com/turning-the-page/|title=Turning The Page|website=egmnow.com|date=April 14, 2020|language=en-US|access-date=2020-04-14}}</ref>


=== Game of the Year ===
In a letter in April 2020, editor Josh Harmon announced that the site would no longer publish long-form articles, prompting speculation that the publication had shut down.<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2020-04-15-egm-shuts-down|title=EGM Shuts Down|website=gamesindustry.biz|language=en-US|access-date=2020-04-14}}</ref> Harmon edited the announcement shortly afterwards to confirm that the site would continue "some form of daily news coverage".<ref>{{Cite web|url=https://egmnow.com/turning-the-page/|title=Turning The Page|website=egmnow.com|date=April 14, 2020|language=en-US|access-date=2020-04-14}}</ref>
{| class="wikitable"
|-
! Year !! Game !! Genre !! Developer(s)
|-
| 1988 || ''[[Double Dragon (video game)|Double Dragon]]''<ref>''Electronic Gaming Monthly: 1989 Buyer's Guide'', page 18</ref> || [[Beat 'em up]] || [[Technōs Japan]]
|-
| 1989 || ''[[Ghouls 'n Ghosts]]''<ref>{{cite web|url=http://oldgamemags.tumblr.com/post/39924560990/egm-magazine-issue-5-best-and-worst-of-1989|title=Old Game Mags – EGM Magazine Issue #5, Best And Worst of 1989!|work=tumblr.com|date=8 January 2013 |access-date=29 March 2017|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304042110/http://oldgamemags.tumblr.com/post/39924560990/egm-magazine-issue-5-best-and-worst-of-1989|url-status=live}}</ref> || [[Platform game|Platform]] || [[Capcom]]
|-
| 1990 || ''[[Strider (arcade game)|Strider]]''<ref>''Electronic Gaming Monthly Presents The 1991 Video Game Buyer's Guide'', pages 14-16</ref> || [[Platform game|Platform]] || [[Capcom]]
|-
| 1991 || ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''<ref>''Electronic Gaming Monthly's 1992 Video Game Buyer's Guide'', pages 60-61</ref> || [[Platform game|Platformer]] || [[Sonic Team]]
|-
| 1992 || ''[[Street Fighter II]]''<ref name="egmbuyersguide1993">{{cite magazine |year=1993 |title=Electronic Gaming Monthly's Buyer's Guide |magazine=[[Electronic Gaming Monthly]] |pages=13–24 }}</ref> || [[Fighting game|Fighting]] || [[Capcom]]
|-
| 1993 || ''[[Samurai Shodown (video game)|Samurai Shodown]]''<ref>''Electronic Gaming Monthly's Buyer's Guide'', 1994</ref> || [[Fighting game|Fighting]] || [[SNK]]
|-
| 1994 || ''[[Donkey Kong Country]]''<ref name="EGM Awards">{{cite web |url=https://videogamegeek.com/award/29030/egm-awards |title=EGM Awards |access-date=29 December 2017 |archive-date=30 December 2017 |archive-url=https://web.archive.org/web/20171230060428/https://videogamegeek.com/award/29030/egm-awards |url-status=live }}</ref>|| [[Platform game|Platformer]] || [[Rare (company)|Rare]]
|-
| 1995 || ''[[Twisted Metal (1995 video game)|Twisted Metal]]''<ref>''Electronic Gaming Monthly's Buyer's Guide'', 1996</ref><ref>{{cite web | author=Business Wire staff | date=5 December 1995 | title=Interactive games developed by SingleTrac take top industry honors; "''Twisted Metal''" named Game of the Year. | url=http://www.thefreelibrary.com/Interactive+games+developed+by+SingleTrac+take+top+industry+honors%3B...-a017821792 | publisher=[[TheFreeDictionary.com|TheFreeLibrary.com]] | work=[[Business Wire]] | access-date=23 December 2014 | archive-date=23 December 2014 | archive-url=https://web.archive.org/web/20141223153018/http://www.thefreelibrary.com/Interactive+games+developed+by+SingleTrac+take+top+industry+honors%3B...-a017821792 | url-status=live }}</ref> || [[Vehicular combat game|Vehicular combat]] || [[SingleTrac]]
|-
| 1996 || ''[[Super Mario 64]]''<ref>''Electronic Gaming Monthly'', issue 92 (March 1997), pages 82-90</ref> || [[Platform game|Platformer]] || [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
|-
| 1997 || ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]''<ref name="EGM Awards"/> || [[First-person shooter]] || [[Rare (company)|Rare]]
|-
| 1998 || ''[[The Legend of Zelda: Ocarina of Time]]''<ref name=egm117-114>{{cite magazine|title=1998 Gamers' Choice Awards|magazine=[[Electronic Gaming Monthly]]|date=April 1999|issue=117|pages=107–114 [114]}}</ref> || [[Action-adventure]] || [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
|-
| 1999 || ''[[Soulcalibur (video game)|Soulcalibur]]''<ref name=egm128>''Electronic Gaming Monthly'', issue 128, March 2000, page 139</ref> || [[Fighting game|Fighting]] || [[Namco]]
|-
| 2000 || ''[[Tony Hawk's Pro Skater 2]]''<ref name="EGM Awards"/>|| [[Sports game|Sports]] || [[Neversoft]]
|-
| 2001 || ''[[Halo: Combat Evolved]]''<ref name="EGM Awards"/>|| [[First-person shooter]] || [[Bungie]]
|-
| 2002 || ''[[Metroid Prime]]''<ref name=egm2002>{{cite web|url=http://www.prnewswire.com/news-releases/metroid-prime-topples-grand-theft-auto-vice-city-for-electronic-gaming-monthlys-game-of-the-year-award-74562572.html|title=Metroid Prime Topples 'Grand Theft Auto: Vice City' For Electronic Gaming Monthly's 'Game of the Year Award'|first=Ziff Davis Media Game|last=Group|work=prnewswire.com|access-date=29 March 2017|archive-url=https://web.archive.org/web/20150506110228/http://www.prnewswire.com/news-releases/metroid-prime-topples-grand-theft-auto-vice-city-for-electronic-gaming-monthlys-game-of-the-year-award-74562572.html|archive-date=6 May 2015|url-status=dead}}</ref> || [[Action-adventure]] || [[Retro Studios]]
|-
| 2003 || ''[[Prince of Persia: The Sands of Time]]''<ref name=egm2003>{{cite news|title=Electronic Gaming Monthly Reveals Winners for '2003 Gamers' Choice Awards'|url=http://www.prnewswire.com/news-releases/electronic-gaming-monthly-reveals-winners-for-2003-gamers-choice-awards-58680012.html|access-date=8 February 2012|date=2 February 2004|agency=[[PR Newswire]]|archive-url=https://web.archive.org/web/20130622132326/http://www.prnewswire.com/news-releases/electronic-gaming-monthly-reveals-winners-for-2003-gamers-choice-awards-58680012.html|archive-date=22 June 2013|url-status=dead}}</ref> || [[Action-adventure]] || [[Ubisoft Montreal]]
|-
| 2004 || ''[[Halo 2]]''<ref name="EGM Awards"/>|| [[First-person shooter]] || [[Bungie]]
|-
| 2005 || ''[[Resident Evil 4]]''<ref name="EGM Awards"/>|| [[Survival horror]] || [[Capcom]]
|-
| 2006 || ''[[The Legend of Zelda: Twilight Princess]]''<ref name="EGM Awards"/>|| [[Action-adventure]] || [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
|-
| 2007 || ''[[BioShock]]''<ref name="EGM Awards"/>|| [[First-person shooter]] || [[Irrational Games]]
|-
| 2008 || ''[[Grand Theft Auto IV]]''<ref name="EGM Awards"/>|| [[Action-adventure]] || [[Rockstar North]]
|-
| 2009 || ''[[Uncharted 2: Among Thieves]]''<ref name="EGM Awards"/>|| [[Action-adventure]] || [[Naughty Dog]]
|-
| 2010 || ''[[Red Dead Redemption]]'' || [[Action-adventure]] || [[Rockstar San Diego]]
|-
| 2011 || ''[[The Elder Scrolls V: Skyrim]]''<ref>{{cite magazine|url=http://www.egmnow.com/articles/news/egms-top-25-of-2011-part-5-5-1/|title=EGM's Top 25 of 2011 Part 5|magazine=[[Electronic Gaming Monthly]]|date=23 December 2011|access-date=14 January 2017|archive-url=https://web.archive.org/web/20170118064758/http://www.egmnow.com/articles/news/egms-top-25-of-2011-part-5-5-1/|archive-date=18 January 2017|url-status=dead}}</ref> || [[Action role-playing]] || [[Bethesda Game Studios]]
|-
| 2012 || ''[[Far Cry 3]]''<ref>{{cite magazine|url=http://www.egmnow.com/articles/xbox_360/egms-best-of-2012-part-five-05-01/|title=EGM's Best of 2012: Part Five|magazine=[[Electronic Gaming Monthly]]|date=30 December 2012|access-date=14 January 2017|archive-url=https://web.archive.org/web/20130530113933/http://www.egmnow.com/articles/xbox_360/egms-best-of-2012-part-five-05-01/|archive-date=30 May 2013|url-status=dead}}</ref> || [[First-person shooter]] || [[Ubisoft Montreal]]
|-
| 2013 || ''[[BioShock Infinite]]''<ref>{{cite magazine|url=http://www.egmnow.com/platforms/xbox_360/egms-best-of-2013-part-five-05-01/|title=EGM's Best of 2013: Part Five|magazine=[[Electronic Gaming Monthly]]|date=29 December 2013|access-date=14 January 2017|archive-url=https://web.archive.org/web/20150404050035/http://www.egmnow.com/platforms/xbox_360/egms-best-of-2013-part-five-05-01/|archive-date=4 April 2015|url-status=dead}}</ref> || [[First-person shooter]] || [[Irrational Games]]
|-
| 2014 || ''[[Dragon Age: Inquisition]]''<ref>{{cite magazine|url=http://www.egmnow.com/platforms/xbox_360/egms-best-of-2014-part-five-05-01/|title=EGM's Top Twenty-Five Games for 2014: Part Five|magazine=[[Electronic Gaming Monthly]]|date=30 December 2014|access-date=7 January 2014|archive-url=https://web.archive.org/web/20150101175727/http://www.egmnow.com/platforms/xbox_360/egms-best-of-2014-part-five-05-01/|archive-date=1 January 2015|url-status=dead}}</ref> || [[Action role-playing]] || [[BioWare]]
|-
| 2015 || ''[[The Witcher 3: Wild Hunt]]''<ref>{{cite magazine|url=http://www.egmnow.com/platforms/pc/egms-best-of-2015-part-five-05-01/|title=EGM's Best of 2015: Part Five|magazine=[[Electronic Gaming Monthly]]|date=31 December 2015|access-date=3 January 2017|archive-url=https://web.archive.org/web/20170104165410/http://www.egmnow.com/platforms/pc/egms-best-of-2015-part-five-05-01/|archive-date=4 January 2017|url-status=dead}}</ref> || [[Action role-playing]] || [[CD Projekt Red]]
|-
| 2016 || ''[[Overwatch (video game)|Overwatch]]''<ref>{{cite magazine|url=http://www.egmnow.com/lists/egms-best-of-2016-part-five-05-01/|title=EGM's Best of 2016: Part Five|magazine=[[Electronic Gaming Monthly]]|date=29 December 2016|access-date=3 January 2017|archive-url=https://web.archive.org/web/20170108005316/http://www.egmnow.com/lists/egms-best-of-2016-part-five-05-01/|archive-date=8 January 2017|url-status=dead}}</ref> || [[First-person shooter]] || [[Blizzard Entertainment]]
|-
| 2017 || ''[[The Legend of Zelda: Breath of the Wild]]''<ref>{{cite magazine|url=http://www.egmnow.com/articles/features/egms-best-of-2017-part-five-5-1/|title=EGM's Best of 2017: Part Five|magazine=[[Electronic Gaming Monthly]]|date=31 December 2017|access-date=1 January 2018|archive-url=https://archive.today/20180114033231/http://www.egmnow.com/articles/features/egms-best-of-2017-part-five-5-1/|archive-date=14 January 2018|url-status=dead}}</ref> || [[Action-adventure]]|| [[Nintendo EPD]]
|-
| 2018 || ''[[Red Dead Redemption 2]]''<ref>{{cite web|url=http://www.egmnow.com/articles/features/egms-best-of-2018-part-five-5-1/|title=EGM's Best of 2018|date=1 January 2019|access-date=9 January 2019|archive-url=https://archive.today/20190130224814/http://www.egmnow.com/articles/features/egms-best-of-2018-part-five-5-1/|archive-date=30 January 2019|url-status=dead}}</ref> || [[Action-adventure]] || [[Rockstar Games]]
|-
| 2019 || ''[[Control (video game)|Control]]''<ref>{{cite web|url=https://egmnow.com/egms-game-of-the-year-2019-control/|title=EGM's Game of the Year 2019|date=1 January 2020|access-date=2 January 2020|archive-date=2 January 2020|archive-url=https://web.archive.org/web/20200102125751/https://egmnow.com/egms-game-of-the-year-2019-control/|url-status=live}}</ref> || [[Action-adventure]] || [[Remedy Entertainment]]
|-
| 2020 || ''[[The Last of Us Part II]]''<ref>{{cite web |last1=Harmon |first1=Josh |title=EGM's Best of 2020: #1 The Last of Us Part II |url=https://egmnow.com/egms-best-of-2020-1-the-last-of-us-part-ii/ |website=EGMnow.com |date=January 2021 |access-date=2 January 2021}}</ref> || [[Action-adventure]] || [[Naughty Dog]]
|-
| 2021 || ''[[Psychonauts 2]]''<ref>{{cite web |last1=Goroff |first1=Michael |title=Our Top 10 – Game of the Year |url=https://egmnow.com/egms-best-of-2021-1-psychonauts-2/ |website=EGMNow.com|date=31 December 2021 }}</ref> || [[Platform game|Platform]] || [[Double Fine]]
|-
| 2022 || ''[[Elden Ring]]''<ref>{{cite web |last1=Goroff |first1=Michael |title=Our Top 10 – Game of the Year |url=https://egmnow.com/egms-best-of-2022-1-elden-ring/ |website=EGMnow.com |access-date=31 December 2022}}</ref> || [[Action role-playing]] || [[FromSoftware]]
|}


== Magazine structure ==
== Magazine structure ==
{{unsourced section|date=July 2020}}
{{unreferenced section|date=July 2020}}
[[File:Electronic Gaming Monthly EGM 2nd Logo.png|thumb|250px|Second revision of the EGM logo]]
[[File:Electronic Gaming Monthly EGM 2nd Logo.png|thumb|250px|Second revision of the EGM logo]]
[[File:EGM logo 5th revision.png|thumb|250px|Fifth revision of the EGM logo]]
[[File:EGM logo 5th revision.png|thumb|250px|Fifth revision of the EGM logo]]
Line 79: Line 158:


=== The Review Crew===
=== The Review Crew===
''EGM'''s current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until the year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average a B- or higher from the three individual grade: "Silver" awards for games averaging a grade of B- to B+; "Gold" awards for games averaging a grade of A- or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10 and Platinum to a game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10 and never gave a Platinum Award. That policy changed when the reviewers gave ''Metal Gear Solid'' four 10 ratings in 1998, with an editorial announcing the shift.
''EGM'''s current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until the year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average a B− or higher from the three individual grade: "Silver" awards for games averaging a grade of B− to B+; "Gold" awards for games averaging a grade of A− or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10 and Platinum to a game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10 and never gave a Platinum Award. That policy changed when the reviewers gave ''Metal Gear Solid'' four 10 ratings in 1998,<ref>{{Cite magazine |date=December 1998 |title=Review Crew: Metal Gear Solid |magazine=Electronic Gaming Monthly |issue=113}}</ref> with an editorial published half a year before announcing the shift.<ref>{{cite magazine|title=The Final Word: Trouble at the 10 Spot |magazine=Electronic Gaming Monthly |issue=106|publisher=[[Ziff Davis]]|date=May 1998 |page=116}}</ref>


In addition, they gave the game (or multiple games in the event of a tie, as with ''[[Grand Theft Auto: San Andreas]]'' for Xbox and ''[[NCAA Football 2006]]'') with the highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as with ''[[Resident Evil 4]]'', which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later and ''[[Tony Hawk's Pro Skater 2]]'', which won the Platinum award for two separate versions of the game.
In addition, they gave the game (or multiple games in the event of a tie, as with ''[[Grand Theft Auto: San Andreas]]'' for Xbox and ''[[NCAA Football 2006]]'') with the highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as with ''[[Resident Evil 4]]'', which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later and ''[[Tony Hawk's Pro Skater 2]]'', which won the Platinum award for two separate versions of the game.
Line 94: Line 173:
''EGM en Español'' was released in [[Mexico]] in November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention than [[NASCAR]] or [[American football]] games), as well as the humor and other features. Sometimes it featured jokes among the Mexican community and sometimes supported the production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior to ''EGM en Español'', he worked in now competitor publications ''Club Nintendo'' and ''Atomix''), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by most of the editorial staff. ''EGM en Español'' has been [http://www.press-start.vg/carqui/2008/12/10/egm-en-espanol-2002-2008 cancelled] as of December 2008 due to Ziff Davis Media's economical problems.
''EGM en Español'' was released in [[Mexico]] in November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention than [[NASCAR]] or [[American football]] games), as well as the humor and other features. Sometimes it featured jokes among the Mexican community and sometimes supported the production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior to ''EGM en Español'', he worked in now competitor publications ''Club Nintendo'' and ''Atomix''), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by most of the editorial staff. ''EGM en Español'' has been [http://www.press-start.vg/carqui/2008/12/10/egm-en-espanol-2002-2008 cancelled] as of December 2008 due to Ziff Davis Media's economical problems.


''EGM Italia'' was published in [[Italy]] by Edizioni Star Comics S.r.l. from 2001 to 2003.
''EGM'' was also published in [[Brazil]] as ''EGM Brasil'' by [[Conrad Editora]] since April 2002. Since the last quarter of 2005, ''EGM Brasil'' was being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World).
''EGM'' was also published in [[Brazil]] as ''EGM Brasil'' by [[Conrad Editora]] since April 2002. Since the last quarter of 2005, ''EGM Brasil'' was being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World).


Line 107: Line 187:
==''EGM2''==
==''EGM2''==
{{Infobox magazine
{{Infobox magazine
| title = EGM2
| title = EGM2
| image_file = EGM2-01.jpg
| image_file = EGM2-01.jpg
| image_size = <!-- (defaults to user thumbnail size if no size is stated) -->
| image_size = <!-- (defaults to user thumbnail size if no size is stated) -->
| image_alt =
| image_alt =
| image_caption =Cover of the first issue of ''EGM2'' (July 1994): ''[[Super Street Fighter II]]'' vs. ''[[Mortal Kombat II]]''
| image_caption = Cover of the first issue of ''EGM2'' (July 1994): ''[[Super Street Fighter II]]'' vs. ''[[Mortal Kombat II]]''
| editor =
| editor =
| editor_title =
| editor_title =
| previous_editor =
| previous_editor =
| staff_writer =
| staff_writer =
| photographer =
| photographer =
| category =
| category =
| frequency =
| frequency =
| circulation =
| circulation =
| publisher = Sendai
| publisher = Sendai
| founder =
| founder =
| founded =
| founded =
| firstdate = {{Start date and age|1994|7}}
| firstdate = {{Start date and age|1994|7}}
| finaldate = {{end date|1998|7}}
| finaldate = {{end date|1998|7}}
| company =
| company =
| country = U.S.
| country = U.S.
| based =
| based =
| language = English
| language = English
| website = <!-- {{URL|example.com}} -->
| website = <!-- {{URL|example.com}} -->
| issn =
| issn =
| oclc = }}
| oclc =
}}


'''''EGM2''''' (stylized as '''''EGM<sup>2</sup>''''') was a [[video game]] magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of ''Electronic Gaming Monthly''. Unlike ''EGM'', however, ''EGM2'' lacked a reviews section and had a greater emphasis on import games.
'''''EGM2''''' (stylized as '''''EGM<sup>2</sup>''''') was a [[video game]] magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of ''Electronic Gaming Monthly''. Unlike ''EGM'', however, ''EGM2'' lacked a reviews section and had a greater emphasis on import games.
Line 145: Line 226:
==References==
==References==
{{reflist|30em}}
{{reflist|30em}}

== Further reading ==

* {{Cite web |last=Rodkin |first=Dennis |date=November 14, 1996 |title=Revenge of the Nerd |url=https://chicagoreader.com/news-politics/revenge-of-the-nerd-2/ |website=[[Chicago Reader]]}}


== External links ==
== External links ==
*[http://www.egmnow.com/ ''EGM'' Now] – official site of the revised magazine.
*[https://egmnow.com/ ''EGM'' Now] – official site of the revised magazine.
*[http://www.videogameobsession.com/videogame/mags/EGM ''EGM History Page on VideoGameObsesion''] – Contains information and covers for both runs of EGM.
*[http://www.videogameobsession.com/videogame/mags/EGM ''EGM History Page on VideoGameObsesion''] – Contains information and covers for both runs of EGM.
*[https://archive.org/details/gamemagazines?and%5B%5D=Electronic+Gaming+Monthly&sin= Archived EGM magazines] at the [[Internet Archive]]
*[https://archive.org/details/texts?query=Electronic+gaming+monthly Archived EGM magazines] at the [[Internet Archive]]
*[https://retrocdn.net/Category:Electronic_Gaming_Monthly_scans Electronic Gaming Monthly PDF scans on Retro CDN]
*[https://retrocdn.net/Category:Electronic_Gaming_Monthly_scans Electronic Gaming Monthly PDF scans on Retro CDN]



Latest revision as of 20:09, 27 June 2024

Electronic Gaming Monthly
Spring 2010 cover, featuring Mass Effect 2
Editorial DirectorJosh Harmon[1]
CategoriesVideo game journalism
FrequencyMonthly
PublisherEGM Media, LLC
FounderSteve Harris
Founded1988
First issueMarch 31, 1989; 35 years ago (1989-03-31)
Final issue
Number
Summer 2014
Issue 264
CountryUnited States
Based inLombard, Illinois
LanguageEnglish
Websitewww.egmnow.com
ISSN1058-918X

Electronic Gaming Monthly (EGM) is a monthly American video game magazine.[2][3][4] It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

History

[edit]

The magazine was founded in 1988 as U.S. National Video Game Team's Electronic Gaming Monthly under Sendai Publications.[5][6] In 1994, EGM spun off EGM², which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became Expert Gamer and finally the defunct GameNOW. After 83 issues (up to June 1996), EGM switched publishers from Sendai Publishing to Ziff Davis.[7] Until January 2009, EGM only covered gaming on console hardware and software.

In 2002, the magazine's subscription increased by more than 25 percent.[8]

The magazine was discontinued by Ziff Davis in January 2009, following the sale of 1UP.com to UGO Networks.[9] The magazine's February 2009 issue was already completed, but was not published.[10]

In May 2009, EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis.[11] The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets.[12][13]

Notable contributors to Electronic Gaming Monthly have included Martin Alessi, Ken Williams (as Sushi-X), Jim Allee, "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand A.K.A. Major Mike (now Managing Editor at GamePro Magazine), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Tim Davis, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Game Scholar Leonard Herman, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish and Mark Macdonald (who later went on to become director of Gamevideos.com before leaving Ziff-Davis). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke,[14] artist Jeremy "Norm" Scott, Dan "Shoe" Hsu and Seanbaby. In addition, writers of EGM's various sister publications – including GameNow, Computer Gaming World/Games for Windows: The Official Magazine, Official U.S. PlayStation Magazine – would regularly contribute to EGM and vice versa.

The magazine is known for making April Fools jokes.[15] Its April 1992 issue was the source of the Sheng Long hoax in Street Fighter II: The World Warrior.[16][17]

Web-only relaunch (2019–present)

[edit]

In March 2019, EGM announced that it was going to relaunch "later this year" into an outfit that will have "a new look and a focus on long-form features, original reporting, and intelligent critique." It enters under the backronym "Enjoy Games More".[18]

In a letter in April 2020, editor Josh Harmon announced that the site would no longer publish long-form articles, prompting speculation that the publication had shut down.[19] Harmon edited the announcement shortly afterwards to confirm that the site would continue "some form of daily news coverage".[20]

Game of the Year

[edit]
Year Game Genre Developer(s)
1988 Double Dragon[21] Beat 'em up Technōs Japan
1989 Ghouls 'n Ghosts[22] Platform Capcom
1990 Strider[23] Platform Capcom
1991 Sonic the Hedgehog[24] Platformer Sonic Team
1992 Street Fighter II[25] Fighting Capcom
1993 Samurai Shodown[26] Fighting SNK
1994 Donkey Kong Country[27] Platformer Rare
1995 Twisted Metal[28][29] Vehicular combat SingleTrac
1996 Super Mario 64[30] Platformer Nintendo EAD
1997 GoldenEye 007[27] First-person shooter Rare
1998 The Legend of Zelda: Ocarina of Time[31] Action-adventure Nintendo EAD
1999 Soulcalibur[32] Fighting Namco
2000 Tony Hawk's Pro Skater 2[27] Sports Neversoft
2001 Halo: Combat Evolved[27] First-person shooter Bungie
2002 Metroid Prime[33] Action-adventure Retro Studios
2003 Prince of Persia: The Sands of Time[34] Action-adventure Ubisoft Montreal
2004 Halo 2[27] First-person shooter Bungie
2005 Resident Evil 4[27] Survival horror Capcom
2006 The Legend of Zelda: Twilight Princess[27] Action-adventure Nintendo EAD
2007 BioShock[27] First-person shooter Irrational Games
2008 Grand Theft Auto IV[27] Action-adventure Rockstar North
2009 Uncharted 2: Among Thieves[27] Action-adventure Naughty Dog
2010 Red Dead Redemption Action-adventure Rockstar San Diego
2011 The Elder Scrolls V: Skyrim[35] Action role-playing Bethesda Game Studios
2012 Far Cry 3[36] First-person shooter Ubisoft Montreal
2013 BioShock Infinite[37] First-person shooter Irrational Games
2014 Dragon Age: Inquisition[38] Action role-playing BioWare
2015 The Witcher 3: Wild Hunt[39] Action role-playing CD Projekt Red
2016 Overwatch[40] First-person shooter Blizzard Entertainment
2017 The Legend of Zelda: Breath of the Wild[41] Action-adventure Nintendo EPD
2018 Red Dead Redemption 2[42] Action-adventure Rockstar Games
2019 Control[43] Action-adventure Remedy Entertainment
2020 The Last of Us Part II[44] Action-adventure Naughty Dog
2021 Psychonauts 2[45] Platform Double Fine
2022 Elden Ring[46] Action role-playing FromSoftware

Magazine structure

[edit]
Second revision of the EGM logo
Fifth revision of the EGM logo

The magazine includes the following sections:

  • Insert Coin
    • Letter from the editor – the editorial
    • Login – Letters from readers and replies by the magazine
  • Press Start
    • This section contains a general article about video gaming
    • EGM RoundTable – discussions around video games
    • The Buzz – industry rumors
    • The EGM Hot List – background information about a critically acclaimed game
  • Features – feature articles
    • The EGM Interview – interview with a person from the gaming industry
    • Cover Story – preview of the game featured on the magazine cover
    • Next Wave – previews of upcoming games
    • Launch Point – short previews of upcoming games
  • Review Crew – review section
    • Review Recap – recapitulation of the review scores from the preceding issue
  • Game Over – Commentary articles on video gaming related topics

The Review Crew

[edit]

EGM's current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until the year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average a B− or higher from the three individual grade: "Silver" awards for games averaging a grade of B− to B+; "Gold" awards for games averaging a grade of A− or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10 and Platinum to a game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10 and never gave a Platinum Award. That policy changed when the reviewers gave Metal Gear Solid four 10 ratings in 1998,[47] with an editorial published half a year before announcing the shift.[48]

In addition, they gave the game (or multiple games in the event of a tie, as with Grand Theft Auto: San Andreas for Xbox and NCAA Football 2006) with the highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as with Resident Evil 4, which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later and Tony Hawk's Pro Skater 2, which won the Platinum award for two separate versions of the game.

In 2002, EGM began giving games that earned unanimously bad scores a "Shame of the Month" award. As there is not always such a game in each issue, this award is only given out when a game qualifies.

Originally, a team of four editors reviewed all the games. This process was eventually dropped in favor of a system that added more reviewers to the staff so that no one person reviewed all the games for the month.

Though the scores ranged from 0–10 on the previous numerical scale, the score of zero was almost never utilized, with exceptions being Mortal Kombat Advance, The Guy Game and Ping Pals.

At the very end of every single magazine made during the Hsu period there is a funny/random message after the absolute last text (copyright/disclaimer text) on the last page.

International expansion

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EGM en Español was released in Mexico in November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention than NASCAR or American football games), as well as the humor and other features. Sometimes it featured jokes among the Mexican community and sometimes supported the production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior to EGM en Español, he worked in now competitor publications Club Nintendo and Atomix), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by most of the editorial staff. EGM en Español has been cancelled as of December 2008 due to Ziff Davis Media's economical problems.

EGM Italia was published in Italy by Edizioni Star Comics S.r.l. from 2001 to 2003. EGM was also published in Brazil as EGM Brasil by Conrad Editora since April 2002. Since the last quarter of 2005, EGM Brasil was being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World).

In 2006 three other editions of EGM were published around the world. EGM Thailand is published by Future Gamer Company Ltd., EGM Singapore is published by MediaCorp Publishing and EGM Turkey is published by Merkez Dergi.

EGM Turkey got closed in January 2009 for financial crisis.

Internet presence

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In 1995, EGM's first online website was nuke.com. It merged with GameSpot in 1996 after Ziff-Davis purchased Sendai Media Group. In 2003, EGM created a new website, 1UP.com, after GameSpot was sold to CNET Networks. Since the magazine's relaunch in 2010, the affiliated website has been egmnow.com

EGM Live* was a podcast hosted every Monday by the editors of EGM on 1UP.com. The podcast was available for download at 1UP.com or the iTunes music store. Much like other podcasts on the 1UP network, the program could include discussion of various message board topics, an analysis of new games being reviewed, a mailbag section, a deeper look into the most recent issue of the magazine, or interviews with special guests such as Marcus Henderson and Ted Lange from Harmonix and Cliff Bleszinski from Epic Games. The "*" at the end of the name was to denote that the podcast was not actually "live" in the general media sense. It was later replaced by 1UPFM, another weekly Monday podcast where 1UP crew members Nick Suttner and Phil Kollar hosted the show, along with other 1UP members.

EGM2

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EGM2
Cover of the first issue of EGM2 (July 1994): Super Street Fighter II vs. Mortal Kombat II
PublisherSendai
First issueJuly 1994; 30 years ago (1994-07)
Final issueJuly 1998 (1998-07)
CountryU.S.
LanguageEnglish

EGM2 (stylized as EGM2) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM, however, EGM2 lacked a reviews section and had a greater emphasis on import games.

Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG). Although with a different name, XG continued EGM2's numbering system. XG lasted for 39 issues until October 2001 (with the last issue being XG #88).

History

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The first issue of EGM2 was in July 1994. The magazine lasted 49 issues with the last issue under the original name coming out in July 1998. The change of name prompted a cleaner looking redesign although the content of the magazine would remain the same.

Reception

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In a 2014 retrospective, Polygon said: "For two decades, EGM maintained a focal position in the games media landscape. In the time before the internet, the periodical was a vital conduit for American readers interested in the hobby."[49]

References

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Further reading

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