Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Jump to content

Adobe Museum of Digital Media

From Wikipedia, the free encyclopedia

The Adobe Museum of Digital Media was a virtual museum dedicated to digital art that launched on October 6, 2010.[1][2][3][4][5] It also provided information on the relationship between digital media and society and was created and sponsored as a marketing exercise by Adobe Systems and produced in partnership with Spin+ and Unit 9.[6][7][8][9]

The museum's exhibitions included a video exhibit by Tony Oursler and a project by Mariko Mori.[10][11]

As of 2016, the museum is no longer accessible online.[12]

References

[edit]
  1. ^ "From the Archives: Trendsetting Art for 2012". Mutual Art. December 28, 2011. Retrieved August 2, 2021.
  2. ^ Kahler, Nick. "Adobe Museum of Digital Media". Gray Matters. No. 7 October 2011. Archived from the original on September 8, 2017. Retrieved August 2, 2021.
  3. ^ Joanna Molloy (October 6, 2010). "Adobe Museum of Digital Media brings cutting edge technology to the masses". Daily News. New York. Retrieved May 25, 2016.
  4. ^ "From the Archives: Trendsetting Art for 2012". Mutualart.com. December 28, 2011. Retrieved May 25, 2016.
  5. ^ Julian Doepp (April 29, 2011). "Netzkunst in digitaler Architektur". Die Zeit. Retrieved May 25, 2016.
  6. ^ Michelle Kasprzak (February 9, 2011). "Moving the Museum Online". Rhizome. Retrieved May 25, 2016.
  7. ^ "Adobe: Museum of Digital Media". UNIT9. Retrieved August 2, 2021.
  8. ^ Grozdanic, Lidija (October 31, 2011). "Adobe Museum of Digital Media / Filippo Innocenti - eVolo | Architecture Magazine". eVolo. Retrieved August 2, 2021.
  9. ^ "Adobe Museum of Digital Media". Art and Education. Archived from the original on September 24, 2016. Retrieved May 26, 2016.
  10. ^ Minako Yoshida (2011). "オンライン美術館「AMDM」、森万里子の最新インスタレーション作品を展示 (Online Museum "AMDM", exhibition of the latest installation work of Mariko Mori)". Archived from the original on September 24, 2015. Retrieved May 25, 2016.
  11. ^ Lance Esplund (October 30, 2010). "From Old Masters to the Cartoonish". The Wall Street Journal. Retrieved May 25, 2016.
  12. ^ Barranha, Helena (July 12, 2016). Between the Virtual and a Hard Place: The dilemma of digital art museums. Electronic Visualisation and the Arts.
[edit]