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Air Assault Task Force

From Wikipedia, the free encyclopedia
Air Assault Task Force
Developer(s)ProSIM Company
Publisher(s)Shrapnel Games
Designer(s)Pat Proctor
Platform(s)Microsoft Windows
ReleaseNovember 17, 2006
Genre(s)Wargame
Mode(s)Single-player, Multiplayer

Air Assault Task Force is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. Other developers included Gary Bezant and Curt Pangracs.[1]

Air Assault Task Force is a combat simulator and includes four campaigns, set at the Joint Readiness Training Center at Fort Polk, LA, at LZ X-Ray during the Vietnam War, in the ill-fated Ranger raid in Mogadishu, Somalia (the famous "Black Hawk Down" incident), and Operation Anaconda during Operation Enduring Freedom in Afghanistan.[2] The game built on the pausable real-time gameplay of ProSIM's BCT Commander and the AI and hierarchy system of Armored Task Force.[1] In addition to a major upgrade to these earlier game systems, it also includes a graphical and GUI overhaul that makes the game's graphics better.

In 2007, defense contractor Boeing commissioned ProSIM to create a custom version of the game for use as a ground combat simulator, to be paired with an intelligent tutor and after-action review agent application developed by Boeing.[3]

References

[edit]
  1. ^ a b "Air Assault Task Force".
  2. ^ Allen, James (30 April 2007). "Air Assault Task Force Review". Out of Eight PC Game Reviews. Retrieved 19 June 2019.
  3. ^ "Leading Aerospace Company Boeing To Use Air Assault Task Force!". GameZone. November 1, 2007. Retrieved 7 July 2016.