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Charlie's Angels (video game)

From Wikipedia, the free encyclopedia
Charlie's Angels
European PlayStation 2 cover art
Developer(s)Neko Entertainment
Publisher(s)Ubi Soft
Director(s)Laurent Lichnewsky
Designer(s)José Afonso
Programmer(s)
  • Stéphane Mutel
  • Patrice Belmonte
  • Sébastien Lagarde
Artist(s)Sotheara Khem
Composer(s)Eric Chevalier
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2[1]
  • EU: 4 July 2003
GameCube[2]
  • NA: 8 July 2003
  • EU: 25 July 2003
Genre(s)Beat 'em up
Mode(s)Single-player

Charlie's Angels is a 2003 beat 'em up video game developed by Neko Entertainment and published by Ubi Soft for the PlayStation 2 and GameCube.

Charlie's Angels is based on the 2000 film of the same name, itself based on the original 1970s television series created by Ivan Goff and Ben Roberts. The game follows the continuing adventures of three private investigators, Natalie Cook, Dylan Sanders, and Alex Munday, as they attempt to solve the mystery of a series of missing national monuments. The heroines do not use firearms but can utilize blunt weapons and certain environmental objects.

Gameplay

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The gameplay is very simple and involves fighting groups of enemies by performing punching and kicking combinations or by using weapons. Each group of enemies must be defeated before the player is allowed to progress through the game. While the player is engaged in a fight, movement to another area is impossible as invisible walls will block their way. It also featured an option to switch from playing one Angel to another. However, this option is not available during a fight and it is not required to complete the game. Occasionally, one Angel must perform a task such as pressing a switch, pulling a lever or accessing a computer so that another Angel is allowed to progress.

Most levels end when all of the Angels have completed their current objective. Unlockables such as trailers and photographs from the movie Charlie's Angels: Full Throttle can be unlocked by collecting items such as film reels and memory sticks, which are hidden in each level.

Plot

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The game starts with a briefing session in Charlie's office in which the Angels are informed that the Statue of Liberty has been stolen. Gameplay starts on a beach beauty pageant runway. Wearing swimsuits, Natalie and Alex must each individually fight their way from the beach through the community and warehouses to the docks. Joined there by Dylan, the three continue to each fight their way through a series of further locations.

Reception

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Charlie's Angels received an average score of 24% at GameRankings[3] and an average score of 23/100 at Metacritic, indicating "generally unfavorable" reviews.[4] On GameRankings, the GameCube version of the game holds the lowest score on the site.[15] GamesRadar ranked it as the 50th worst game ever made. The staff commented that the game was even worse than the movie it was based on.[16]

References

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  1. ^ "Charlie's Angels Release Information for PlayStation 2". GameFAQs. Archived from the original on 1 September 2013. Retrieved 17 June 2013.
  2. ^ "Charlie's Angels Release Information for GameCube". GameFAQs. Archived from the original on 17 October 2012. Retrieved 17 June 2013.
  3. ^ a b "Charlie's Angels for GameCube". GameRankings. CBS Interactive. Archived from the original on 11 May 2013. Retrieved 17 June 2013.
  4. ^ a b "Charlie's Angels for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on 15 June 2013. Retrieved 17 June 2013.
  5. ^ Marriott, Scott Alan. "Charlie's Angels (GC) - Review". AllGame. Archived from the original on 14 November 2014. Retrieved 9 December 2014.
  6. ^ Mason, Lisa (September 2003). "Charlie's Angels". Game Informer. No. 125. p. 113. Archived from the original on 18 April 2009. Retrieved 9 December 2014.
  7. ^ Liu, Johnny (July 2003). "Charlie's Angels Review". Game Revolution. Archived from the original on 13 December 2014. Retrieved 10 December 2014.
  8. ^ Navarro, Alex (17 July 2003). "Charlie's Angels Review". GameSpot. Archived from the original on 21 October 2015. Retrieved 9 December 2014.
  9. ^ Knutson, Michael (22 July 2003). "Charlie's Angels - GC - Review". GameZone. Archived from the original on 22 January 2009. Retrieved 10 December 2014.
  10. ^ Casamassina, Matt (16 July 2003). "Charlie's Angels (GCN)". IGN. Archived from the original on 10 December 2014. Retrieved 9 December 2014.
  11. ^ "Charlie's Angels". Nintendo Power. Vol. 173. October 2003. p. 140.
  12. ^ Shirley, Jeff (14 October 2003). "Charlie's Angels". Nintendo World Report. Archived from the original on 10 December 2014. Retrieved 10 December 2014.
  13. ^ Bemis, Greg (14 August 2003). "'Charlie's Angels' (GCN) Review". X-Play. Archived from the original on 10 August 2003. Retrieved 10 December 2014.
  14. ^ Catucci, Nick (22 July 2003). "Monkey Biz". The Village Voice. Archived from the original on 10 December 2014. Retrieved 9 December 2014.
  15. ^ "Browse and Search Games (sorted worst to best)". Gamerankings. Archived from the original on December 9, 2019. Retrieved April 30, 2017.
  16. ^ "The 50 worst games of all time". GamesRadar. 2013-04-15. Archived from the original on 2014-07-02. Retrieved 2013-12-05.
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