Endonesia
Endonesia | |
---|---|
![]() Japanese box art | |
Developer(s) | Vanpool |
Publisher(s) | Enix |
Designer(s) | Taro Kudou |
Artist(s) | Kazuyuki Kurashima |
Composer(s) | Hirofumi Taniguchi |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Endonesia (エンドネシア), sometimes Endnesia or Exotica[citation needed], is an adventure video game developed by Vanpool and published by Enix for the PlayStation 2. The game was developed by Vanpool and published by Enix exclusively in Japan on May 31, 2001. It is Vanpool’s debut game.
Gameplay
[edit]The player takes on the role of a 5th-grade boy who is accidentally warped to a fictional island called Endonesia. The protagonist must communicate with the island's 50 sealed gods in order to return home. The boy does so by obtaining several abilities called Emo powers, which draw on his emotions, and the emotions of those around him. The game features day and night cycles as well as days of the week, with the island stuck in a 10-day time loop. [1][2]
Development
[edit]Endonesia was developed by Vanpool, which is composed of former members of Love-de-Lic. The game's instruction manual was made similar to a travel pamphlet. Titled Endonesia Airlines, it includes a map, photographs of food and wildlife from the game, and a letter of welcome to the island.
Reception
[edit]On release, Famitsu magazine scored the game a 32 out of 40.[3] Endonesia only managed to sell 9,757 copies during its first week of sale in Japan.[4]
References
[edit]- ^ Long, Andrew (March 20, 2001). "Enix Reveals Endoneshia Information". RPGamer. Archived from the original on May 8, 2009. Retrieved July 29, 2008.
- ^ IGN Staff (March 2, 2001). "Now Playing in Japan". IGN. Retrieved 2011-04-09.
- ^ プレイステーション2 - エンドネシア. Weekly Famitsu. No.915 Pt.2. Pg.62. 30 June 2006.
- ^ "GID 705 - Ends - nesia - PS2 - Garaph". Garaph.info. Retrieved 2009-02-04.
External links
[edit]- Official website (in Japanese)