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Evolution@Home

From Wikipedia, the free encyclopedia
evolution@home
evolution@home screensaver
PlatformBOINC

evolution@home was a volunteer computing project for evolutionary biology, launched in 2001.[1][2] The aim of evolution@home is to improve understanding of evolutionary processes. This is achieved by simulating individual-based models. The Simulator005 module of evolution@home was designed to better predict the behaviour of Muller's ratchet.[2][3]

The project was operated semi-automatically; participants had to manually download tasks from the webpage and submit results by email using this method of operation. yoyo@home used a BOINC wrapper to completely automate this project by automatically distributing tasks and collecting their results. Therefore, the BOINC version was a complete volunteer computing project. yoyo@home has declared its involvement in this project finished.[4]

See also

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References

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  1. ^ Loewe, L. (2002). "Evolution@home: Experiences with Work Units That Span More than 7 Orders of Magnitude in Computational Complexity". 2nd IEEE/ACM International Symposium on Cluster Computing and the Grid (CCGRID'02). p. 425. doi:10.1109/CCGRID.2002.1017176. ISBN 0-7695-1582-7. S2CID 16652927.
  2. ^ a b Loewe, Laurence (October 2007). "Evolution@home: observations on participant choice, work unit variation and low-effort global computing". Software: Practice and Experience. 37 (12): 1289–1318. doi:10.1002/spe.806. S2CID 5143213.
  3. ^ Loewe, Laurence (2005). "Evolution@home: Global computing quantifies evolution due to Muller's ratchet". BMC Bioinformatics. 6 (Suppl 3): P18. doi:10.1186/1471-2105-6-S3-P18.
  4. ^ "yoyo@home". www.rechenkraft.net. Archived from the original on 20 April 2021. Retrieved 25 April 2021.