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James Korris

From Wikipedia, the free encyclopedia
James Korris
Alma mater
OccupationGame designer
Known for

James H. Korris is an American game designer. [1]His work is known in game-based simulation for military training.[2] He served as Creative Director of the Institute for Creative Technologies (Institute), University of Southern California (USC) in Los Angeles from its founding in August 1999 until October 2006. [3] He is the lifetime member of Writers Guild of America.[4]

Education

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Korris earned his undergraduate degree in economics at Yale University and was awarded an MBA with distinction at the Harvard Business School.[5]

Career

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At the institute, Korris worked with talents as diverse as John Milius, Randal Kleiser and David Ayer The initial $44.5 million contract grew substantially as basic research in immersive virtual reality and prototype application development was expanded.

Dubbed "The Military Entertainment Complex", the modern collaboration of Hollywood and the Department of Defense at the institute was first discussed in a National Research Council study published in 1997.[6]

At USC, Korris led projects including Full Spectrum Warrior,[7] the first military application developed for Microsoft's Xbox, along with desktop training simulations Full Spectrum Command, Full Spectrum Leader, the Joint Fires and Effects Trainer System[8] and the Department of Defense 2006 Modeling & Simulation Award-winner Every Soldier a Sensor Simulation.[9][10]

Korris also led USC Institute work in Concept Development and Visualization, a process that brought Hollywood story-telling and production techniques to military informational films. Work included the award-winning video Nowhere To Hide, the US Army/Defense Advanced Research Projects Agency vision of America's future, transformed land force.[11] His team supported the US Army's Future Combat Systems critical Block B review which resulted in approval of the $14.7 billion System Development & Design phase of the program.[12]

Korris' work at USC was recognized in the 2006 Smithsonian Institution-Cooper Hewitt Design Life Now 2006 National Design Triennial.[13] He was a featured speaker at Richard Saul Wurman's 2006 Entertainment Gathering, eg2006. Korris was also designated a Massive Change Visionary in Bruce Mau's Massive Change exhibit in October 2004.[14]

In 2007, Korris was appointed to the Naval Research Advisory Committee, the senior scientific advisory group to the Secretary of the Navy, the Chief of Naval Operations, Commandant of the Marine Corps, and the Chief of Naval Research. In 2008, he was named to lead a US Marine Corps study on virtual simulation training for ground forces.[15]

In October 2006, Korris launched Creative Technologies Incorporated (CTI) as a direct outgrowth of his work at USC. CTI efforts include a large-format, mobile simulation project for the Future Combat Systems program and concept development and content production for The Boeing Company's Space Segment Design Review for Transformational SATCOM.[16]

Korris came to USC following work in Hollywood studio production, producing and writing. He began with several creative executive positions at Universal Television, moving on to serve as a staff producer for Ron Howard and Brian Grazer's Imagine Films. [17]

Friends Rick Berman and Maurice Hurley (Co-Executive Producer) named character Captain Korris after him in the episode Heart of Glory. [18]He executive produced Showtime/Paramount's "The Killing Yard" which won the 2003 American Bar Association Silver Gavel.[19] He is a member of the writers' branch of the Academy of Television Arts and Sciences, the Writers Guild of America, the Writers Guild of Canada and the Society of Motion Picture and Television Engineers. [20]

Selected publications

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References

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  1. ^ "Charles Schwab". www.schwab.com. Retrieved 2024-10-11.
  2. ^ Ghamari-Tabrizi, Sharon (12 January 2004). "The Convergence of the Pentagon and Hollywood: The Next Generation of Military Training Simulations". The Convergence of the Pentagon and Hollywood: The Next Generation of Military Training Simulations. Duke University Press. pp. 150–174. doi:10.1515/9780822385691-007/pdf?licensetype=restricted.
  3. ^ Svetkey, Benjamin (2021-09-10). "Inside the Pentagon's Secret Post-9/11 Summit With Hollywood A-Listers (Exclusive)". TheWrap. Retrieved 2024-10-11.
  4. ^ "Historical Perspective of AI « 21st Century AI". RiverView.
  5. ^ "Our 1st Creative Director Recalls Early Days at ICT - Institute for Creative Technologies". 2024-07-02. Retrieved 2024-10-11.
  6. ^ Modeling and Simulation, Linking Entertainment & Defense, National Research Council, Committee on Modeling and Simulation, 1997
  7. ^ Full Spectrum Warrior Bios - XtremeGaming - Tech News The Spider Web Network (2003)
  8. ^ The War Room, Wired Magazine, September 2004
  9. ^ "Learning from Hollywood". The Times of India. 2001-10-09. ISSN 0971-8257. Retrieved 2024-10-11.
  10. ^ "War Games: Army's Hollywood Sim". Wired. ISSN 1059-1028. Retrieved 2024-10-11.
  11. ^ Thompson, Clive. "The Making of an X Box Warrior". New York Times.
  12. ^ "Military Training Is Just a Game". Wired. ISSN 1059-1028. Retrieved 2024-10-11.
  13. ^ Design Life Now: National Design Triennial 2006: ICT Leaders Project Archived 2007-04-02 at the Wayback Machine
  14. ^ Vancouver Art Gallery Presents: Massive Change Visionaries, 2004 Archived 2007-10-23 at the Wayback Machine
  15. ^ https://www.onr.navy.mil/media/document/2009rptdctpdf Disruptive Commercial Technologies 2008 ...
  16. ^ "Creative Technologies, Inc. – Immersive simulation for government and industry". Retrieved 2024-10-11.
  17. ^ Pollock, Adam. "Trying to Improve Training, Army Turns to Hollywood". New York Times.
  18. ^ Cockrell, Eddie (2001-09-24). "The Killing Yard". Variety. Retrieved 2024-10-11.
  19. ^ The Killing Yard (2001, Showtime) - Full cast and crew
  20. ^ "James Korris". EG Conference. 2011-03-03. Retrieved 2024-10-11.
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